Radar by bbaf

[raw]
made by bbaf for Ludum Dare 51 (JAM)

boxartldjam.jpg

You are an operator of an Air Defence unit.
Your trusty radar sends a signal every ten seconds.
The signal reveals enemy missiles that fly towards civilian targets you are protecting
Your job is to predict the path of an enemy missile and shoot it down.

screenshot.png

screenshot2.png

Controls:
Click on the spot on the radar in the direction you want your missile to fly.
R - restart
Your missiles always fly from the center of the radar screen.
Please pay attention, there is a cooldown between every launch of ally missile.

Devs:
Vitalii Zavoloka, Mykhailo Novoseltsev

Sound assets:
https://opengameart.org/content/ambient-spaceship-hums by dklon
https://opengameart.org/content/gui-sound-effects-5 by jalastram

Ratings

Overall 745th 3.352⭐ 29🧑‍⚖️
Fun 1018th 2.852⭐ 29🧑‍⚖️
Innovation 551th 3.352⭐ 29🧑‍⚖️
Theme 447th 3.796⭐ 29🧑‍⚖️
Graphics 326th 3.981⭐ 29🧑‍⚖️
Mood 290th 3.75⭐ 28🧑‍⚖️
Given 18🗳️ 32🗨️

Feedback

DileriumL
04. Oct 2022 · 19:26 UTC
Nice visuals, definitely like it!
d3w
04. Oct 2022 · 20:25 UTC
Nice visual! I understood how to play ^^
🎤 bbaf
04. Oct 2022 · 21:18 UTC
@dileriuml, @d3w tnx for the feedback!
NottaHipster98
04. Oct 2022 · 22:02 UTC
Fun, and simple to understand. Loved it.
JuanRod707
05. Oct 2022 · 01:56 UTC
Amazing job! Found it really interesting and challenging
enderr42
05. Oct 2022 · 22:42 UTC
Panel art is great, the atmosphere is there, i think you have something. Maybe continue to make it into something bigger?
Kumabot
06. Oct 2022 · 10:19 UTC
@enderr42 Thank you for feedback! We also feel that there is potential in the concept and want to make it into a complete game :)
real_flamingicecubegames
06. Oct 2022 · 15:35 UTC
Graphics and atmosphere were definitely the highlights. I feel like more could have been done with the gameplay, however. Interesting game. I defnitely want to see how this shapes up in the future.
min4uk
07. Oct 2022 · 13:06 UTC
great visual and sound! gameplay is interesting too
🎤 bbaf
07. Oct 2022 · 13:26 UTC
@nottahipster98 , @juanrod707, @min4uk, @enderr42 , @real-flamingicecubegames
thanks for all the feedback, we really appreciate it!

Regarding the gameplay loop, we actually have tons of ideas on how to vary it, but did manage to implement only basics for 3 days.
First things first, gonna make a small polishing and bug-fixing. And only then move it into the real "post-jam" phase. :smirk_cat:
Stay tuned!
NiceKot
08. Oct 2022 · 00:35 UTC
хахахах
xsangyhix
11. Oct 2022 · 21:03 UTC
Very atmospheric game. I love the visuals, how did you do them? As for the gameplay itself - I think the delay was a little bit too long. Sometimes it felt pretty random whether I hit the rocket or not. I think that this is an issue with binding the main mechanic to the theme and then not being able to rebalance without abandoning the theme itself.
SheldonZS
11. Oct 2022 · 22:00 UTC
Neat idea. The pulses only coming every 10 seconds made it a neat puzzle to figure out which missile was heading in which direction. It became a bit too much when trying to plot an intercept course for your own missiles, since you have little margin for error. But the idea would work fabulously if you had a laser so you could simply click where you think the missile is rather than having to try to lead a hidden target.
triggthediscovery
12. Oct 2022 · 01:47 UTC
I like it a lot, at first it was frustrating that the radar spun so slowly (though that's just the theme), but it made it super tense after I started missing enemies.
jk5000
12. Oct 2022 · 09:32 UTC
The idea is interesting, and both the visuals and sound effects are good. Find the way missiles is moving and hit them is really difficult. Overall a good jam game. Well done.
Schuster
12. Oct 2022 · 13:47 UTC
Great visuals, great concept, great jam game!
🎤 bbaf
15. Oct 2022 · 09:35 UTC
Hey @xsangyhix tnx for the feedback!
3d props and textures were done by @kumabot, I guess he could share his blender tips and tricks later.

Regarding the scene itself, here it is :smile_cat:

![dev3.jfif](///raw/6ca/c/z/53262.jpg)

![dev1.jpg](///raw/6ca/c/z/53260.jpg)

![dev2.jpg](///raw/6ca/c/z/53261.jpg)

We combine props for the panel and radar and put a few red/blue point lights to emphasize the atmosphere.
Using the 80s TopGun movie as the main ref.

![dogfight1.jpg](///raw/6ca/c/z/53266.jpg)

![dogfigh2.jpg](///raw/6ca/c/z/53265.jpg)


Projectiles are using material with emission to make them more "glowish"

![baaalz.jpg](///raw/6ca/c/z/53263.jpg)

![baaalz2.jpg](///raw/6ca/c/z/53264.jpg)

That's all the magic.

------


Talking about timing, in the future we could use some upgrades and modules as a gameplay element to improve the response time/cooldown and make it more enjoyable for players.
🎤 bbaf
15. Oct 2022 · 09:46 UTC
@sheldonzs thank you!
Once of ours ideas was to try point-base interception (a bit similar to what you have mentioned).
And compare both of them (point-based vs trajectory-based) with some kind of A/B testing. But unfortunately, we didn't manage to implement it in time.

Still, it remains a neat idea, and hope we will manage to try it in a post-jam version.
🎤 bbaf
15. Oct 2022 · 10:33 UTC
@triggthediscovery, @jk5000 , @schuster
Thank for the comments! :heart:

We really need to think hard about the balance between radar spun and missile spawner for the post-jam version. When we are not restricted to 10 sec.
SleepyStudios
15. Oct 2022 · 13:11 UTC
I really liked the atmosphere you created with the background around the radar. I wished that the difficulty ramped up a bit faster though since sometimes you kind of just had to go through the motions. Good job!
Asheko
15. Oct 2022 · 13:25 UTC
Nice Visual, Love the idea ! The explosions actually startled me at first xD

I'm experiencing some kind of flickering on the radar. The dots are fine but grid seems to be flickering a lot.
Oh and also, my missiles seem to explode either way before contact with the red dots or not at all.

Other than that, Great game !
ShaunShepherd
16. Oct 2022 · 06:47 UTC
The visuals are outstanding. I found the hitboxes a little small, the bullet would overlap with the enemy by like 50% but wouldn't hit, the first play through I didn't land a hit and just thought it was missing an effect for killing an enemy. Some sort of health indicator would be nice as well.

Really cool concept enjoyed it a lot.
kleinzach
17. Oct 2022 · 15:25 UTC
Great looking game, and a unique take on the topic. Great job!
Archenwhile
17. Oct 2022 · 17:06 UTC
I feel this was the start of something great, it was also a bit buggy for me even in the hotfixed version. However, I quite enjoyed the concept.
blaster391
20. Oct 2022 · 20:36 UTC
Very atmospheric, the visuals and audio came together nicely
organicpencil
20. Oct 2022 · 21:18 UTC
With a bit of tinkering I was able to launch the game in wine, but alas, I couldn't get the radar to display. Sounds like a neat concept thought! Congrats on finishing the jam :]
DanielR1
21. Oct 2022 · 20:14 UTC
I love aerospace so this was fun for me!!