TenReaper by digitaldude555
Fullscreen, blue stars can only be taken out by touching a wall first, your reaper turns blue if he touched a wall, jumping again resets him to red. If you touch the ground, you die.
Every ten second the enemies are refreshed and the ground rises.
music is Orbital Colossus by Matthew Pablo.
| Link | https://digitaldude555.itch.io/tenreaper |
| Original URL | https://ldjam.com/events/ludum-dare/51/tenreaper |
Ratings
| Overall | 956th | 3.132⭐ | 36🧑⚖️ |
| Fun | 756th | 3.191⭐ | 36🧑⚖️ |
| Innovation | 832th | 3.03⭐ | 35🧑⚖️ |
| Theme | 877th | 3.338⭐ | 36🧑⚖️ |
| Graphics | 956th | 2.956⭐ | 36🧑⚖️ |
| Humor | 878th | 2.262⭐ | 23🧑⚖️ |
| Mood | 1083th | 2.75⭐ | 36🧑⚖️ |
| Given | 33🗳️ | 54🗨️ |
Balancing-wise the game felt a bit odd at times. I feel it is almost impossible to lose if you keep your mouse cursor at one spot and just keep swiping around. There are no enemies or other obstacles other than the bottom area so it seems to be quite easy to go infinite on the current version. Or maybe I did not just get far enough and it gets harder? If yes, let me know and I will happily try again!
Overall, I think the mechanic could have potential, especially on mobile. If you keep working on adding more interesting stuff and challenges for the player, this could become quite good!
My feedback would be to improve this game page, your game deserve more recognition and not having screenshots, GIFs, and more details here hurt the possibility of people actually plying the game.
Other than that, it's a good one :100:
There also didn't seem to be a penalty for leaving enemies on the screen, so I mostly just stayed at the top of the screen and waited for more enemies haha!
Overall though it's a great game, and a cool idea to keep expanding upon! Well done!

The way the reaper idk wobbles a bit when you hit a wall or enemy make the game feel nice, good detail
The scrolling background pattern had a noticeable seam at some point
Cool mechanic that you have to hit the wall before taking out a blue star. Your description says "jumping again resets him to red". I noticed that after jumping the reaper indeed couldn't take out a blue star, but its image was still blue, which is a bit confusing.
Like others said, the background seam was a bit distracting. ;)
The music fits nicely with the game! Since you opted out for audio, I guess that you didn't make the music yourself. Perhaps you could give some credits in your description of the game?
I played several times, and this was my (not so high) highscore:

Nice bgm but cannot rate that so probably not self made. Had fun playing.
Well done.