Growing Up by Sunflower
A little entry I came up with about 10 hours before Compo finished. Since I couldn't think of anything better, I decided to submit a silly yet (hopefully) still fun game.
The game plays pretty much like regular snake, except it actually gives goals to reach. It has eight levels, each with more things to eat than the previous one. The game is pretty much controlled with arrow keys.
It's available for both Windows download and HTML5 play on GameJolt. I might embed the game right here within a few days if I get it to work.
Hope you enjoy~!
The game plays pretty much like regular snake, except it actually gives goals to reach. It has eight levels, each with more things to eat than the previous one. The game is pretty much controlled with arrow keys.
It's available for both Windows download and HTML5 play on GameJolt. I might embed the game right here within a few days if I get it to work.
Hope you enjoy~!
Ratings
| Coolness | 68% | 3 |
| Overall | 2.71 | 787 |
| Audio | 2.06 | 639 |
| Fun | 2.95 | 514 |
| Graphics | 2.39 | 793 |
| Humor | 2.71 | 457 |
| Innovation | 1.57 | 921 |
| Mood | 2.40 | 779 |
| Theme | 2.81 | 773 |
Like a real snake you can see that you have some stuff in your stomach.
I also like that the icons actually change like at first you eat people and later you eat the moon and meteorites.
Pretty solid snake remake with a reachable goal! :)
Food in you body is also a great thing. You added a great feel of progression to the game.
Overall very good work.
A more ambitious tweak would be the fact that 'growing' happens on different maps. It would be awesome to see 1 map with big obstacles on it that you eventually grow to be able to eat! Something like snake X Katamari.
Otherwise, there's a decent amount of polish here. Congrats on the entry!
Good game overall.
The yay:
Good sound.
Nice graphics.
Interesting idea with orders of magnitude.
The nay:
No smooth animation.
No backgrounds.
Old gameplay.
- yes, it's pretty generic snake, save for not-really-much-changing twist with targets and levels; didn't really get much inspiration this time round ^^"
- similarly, because of lacking inspiration I didn't really try to make anything more ambitious with the snake; this, and the fact it's more of a one-off project, I guess?
- I guess fruits and radioactive waste appearing from thin air make about as much sense as rapidly growing serpent, at some point capable of eating planets
- glad you people appreciate various sorts of little details I put in there; the core idea was simple, but I decided to wrap it nicely, for the heck of it; also, one of gameplay-related but hardly noticeable details is better support for U/S/Z-turns - if not for that, game would be quite unresponsive for such a quick switching
Also, I wonder if anyone (aside from me) completed all 8 levels. I confirmed it's quite possible even (especially) on Luminous Celerity speed!
Here're my video reviews: http://youtu.be/AkOdas_qL9A
Your game is at 36:56
Nicely done - had fun!
While it's not very innovative, it is as far as snake clones go a good one. The quick turns are effortless to pull off, which as far as im concerned is the most important thing in a snake game. Fine work.
@HayManMarc: Congratulations on reaching galaxies! By the way, "we"? Did you play with family? :)
@General: Glad you liked the twist and thank you very much for video review. That "aha!" moment when reaching second level was precisely what I was aiming for. ;)
@Odefus: Really glad someone else managed to complete the game on the fastest mode! And I agree, making quick turns more responsive required a little additional tweaking, but it was so worth it!
Thanks for sharing!
Not so often that I keep on playing a snake game (I must say I had bad feeling at first...). But the idea of zooming out is actually very cool, even if the simple arts doesn't really serve the idea, the concept is quite sufficient to keep me interested in what's next. Plus, being a snake which eats towns, works pretty damn well with the theme :D
I usually end up frustrated by snake games' controls and I rarely feel like it's my fault when I die. But here I found the controls surprisingly responsive and fair, and I died because of my very own clumsiness. I did managed to eat some planets on the way tho. (a ordinary snake's day...)
Gosh that was hard ^^; I guess it's been a long time without playing snake xp I was able to beat with snake gene, and with hare gene I was able to get to star size!
Anyway! Great take on the classic! Had lots of fun in such a simple tweak! I think having goals and levels was great~ Control was really smooth too, and really cute art xp
I did miss some more elaborated backgrounds (like stars in the later levels), smoother animation, and maybe a bgm? But you only had 10 hours, and still a lot of work was done~ Good job!