Farming Fatigue by Halleester
Farming Fatigue is Farming game meets Tower Defense... but in reverse? Rather than planting down towers, you plant down your enemies. Survive as long as you can, while collecting crystals to get upgrades and the highest score possible!

| Link | https://halleester.itch.io/farming-fatigue |
| Original URL | https://ldjam.com/events/ludum-dare/51/farming-fatigue |
Ratings
| Overall | 24th | 4.32⭐ | 27🧑⚖️ |
| Fun | 31th | 4.229⭐ | 26🧑⚖️ |
| Innovation | 30th | 4.24⭐ | 27🧑⚖️ |
| Theme | 243th | 4.02⭐ | 27🧑⚖️ |
| Graphics | 8th | 4.72⭐ | 27🧑⚖️ |
| Audio | 27th | 4.354⭐ | 26🧑⚖️ |
| Humor | 211th | 3.583⭐ | 26🧑⚖️ |
| Mood | 111th | 4.06⭐ | 27🧑⚖️ |
| Given | 14🗳️ | 16🗨️ |
Art is really nice, and the Vampire Survivor alike pacing makes it rewarding and cool. A really cool approach of the genra.
Found a bunch of bugs  
But far to be game-breaking (getting OOB is really tedious and feels in a way rewarding =D )
Congrats, can't wait being able to note it when rating will be opened to non participants
Pluses are that once I realized what I was playing, it got more fun and interesting. I love roguelikes and getting choices between upgrades, and once I lowered the audio levels, the music and sound were great. Art was really well done as well.
I would love for the plants to have a positive as well as a negative, besides just giving you shards, to make me more incentivized to place them. I think post-jam, if you were to expand on this, moving away from the high-score aspect or finding some way to make players place plants in more interesting ways will be beneficial.
But who am I to talk! We didn't even get time to add the main menu we wanted or a solid tutorial. Jams are always a race against the clock. Thanks for your submission.
Great entry.
the art and animation is great as well as the sound effects, i can't tell if the point get sfx spam after you get a ton of crystals after each wave is good or not, it is sort-of satisfying if a bit loud. i did notice some bugs but nothing game breaking, solid work!
Hoes Mad?
The XP pickup was super juicy and felt great.
I would have liked enemies to telegraph their attacks or for them to be tied to the timer.
I played multiple times and I really enjoyed. Thank you!
Also was not expecting the "Boo you suck" while I was trying to take the screenshot, which gave me a good laugh. Good work

incredibly polished game, unique idea, lots of fun!
I'll start with the obvious. The graphics and music are excellent. Every single animation on the plants and on the character were done very well and looked incredibly clean and full of character. I particularly liked the use of sub-pixel animation; everything looked very fluid despite being such low resolution. The music was catchy and fit the rest of the game perfectly. The sound effects were clean as well, although there were a couple actions I felt should have a sound effect (specifically when planting a flower, you get a little pop when you procure the item, but then it's silent when you slam it into the ground).
Gameplay-wise, I'm super impressed with the scope. You had tons of different plant types, cards, and upgrades. My first run lasted 20 minutes and I was still finding fresh content. The idea of a farming game where the plants attack you isn't completely new (see LD41 winner [Dark Soil](https://ldjam.com/events/ludum-dare/41/dark-soil)) but this was definitely a fresh take on it and the game played very smoothly. I particularly liked that the arena grew as you played.
I also liked the use of cards; you have to keep using them or risk getting slowed down, but you still have choice over what spawns and where (and can weed whack the most troublesome ones). My one quibble with the card system is that I often didn't have time to scroll through and see what I was using in the thick of the bullet dodging, particularly with the scroll wheel which often isn't very precise. It might be nice if there was a button alternative to the scroll wheel for selecting cards. As-is when things got crazy I usually just blindly clicked around to play the cards.
I also wish the crystal-vacuuming was a bit quicker (as in, the crystals move physically quicker). During the peak of the chaos it's hard to focus on just the bullets with the crystals moving after you.
I drew one of the flowers and added it to the fan art compilation on [my profile.](https://ldjam.com/users/jeremy-ryan/)

Excellent jam entry, and good luck in the rest of play and rate!
I would have loved telegraph animations that were a bit more noticeable as I often found myself face-first in front of a flower about to shoot sunshine into my head.
Thanks for submitting your game to stream!
The polish on this one, with the art, audio, and gameplay is next-level. :thumbsup: Really impressive work here, y'all, one of my favorites so far!
Great work!