A Forgotten Pulse by Retrisma
You are a rat, exploring a ruined world.

You stumble across an enormous, mysterious figure. From within can be heard a steady beating. What could it be?
Controls: ← → : Move
↑ : Hold to climb
Z : Wall Jump
X : Activate objects around you
| Link | https://retrisma.itch.io/a-forgotten-pulse |
| Original URL | https://ldjam.com/events/ludum-dare/51/a-forgotten-pulse |
Ratings
| Overall | 466th | 3.625⭐ | 22🧑⚖️ |
| Fun | 334th | 3.65⭐ | 22🧑⚖️ |
| Innovation | 511th | 3.4⭐ | 22🧑⚖️ |
| Theme | 799th | 3.425⭐ | 22🧑⚖️ |
| Graphics | 188th | 4.211⭐ | 21🧑⚖️ |
| Audio | 95th | 4.025⭐ | 22🧑⚖️ |
| Humor | 849th | 2.333⭐ | 20🧑⚖️ |
| Mood | 130th | 4.025⭐ | 22🧑⚖️ |
| Given | 14🗳️ | 15🗨️ |
Gameplay wise, I felt the movement was abit clunky. The slow pace exploration does fit the melancholy theme but I feel some sections could be more lenient (and also you would clip through platforms sometimes for some reason). Because of that I kind of quit early cause some parts were too precise for me.
Other than that I can't really comment much more since I couldn't finish it or find out where that 10s pulse is coming from. Still, I liked the overall mood of it, thanks for the game!
Could not get past the 3-elevator part, unsure what the solution was there.
Would have loved a few more mechanics with activation perhaps?
There are some cool mechanics, I think the wall climbing and jumping felt really smooth. It took me a while to figure out the 3rd type of obstacles (the doors). The thing to activate was just seemless in the background image, and I only found it by randomly spamming the X key.
I'm not sure about the usage of the theme - was the auto-activation happening every 10 seconds? The fact that you can also activate the mechanisms by pressing a key make it more like "Every 10 seconds or whenever you want" :p
Good visuals and music!
Nice entry!
Only major issue I had was that the rat (that's what it is, right?) kept clipping through the platforms that move up and down. I feel like the 10 second theme could be used a little better, but I at least recognized it.
I liked the way you built a platformer around the wall-climbing motion, sadly the z key is really hard to reach with a german keyboard layout which made it a bit hard to play for me (but not sure that's something you could have seen). If you want to keep working on it, it might be worth changing that to something like spacebar.