BackToSchool by Ironfred
Control: Move: W, A, S, D
You're back in school but this little trip down memory lane certainly didn't go as planned. The volume of the clock gets louder every 10 seconds. After two minutes, a bloodthirsty teddy will spawn for 30 seconds, wanting to eat the player and screaming "Heehee" every 10 seconds. Make your way through the classrooms you once attended and find an escape from this horrible school.
Are you wondering what Teddy is all about? Has he always been this bloodthirsty monster?
Once there was a time when Teddy just wanted to reach for the stars. He flew higher and higher in his hot air balloon. But fate struck, and he... changed.
You can find the acclaimed prequel to Teddy and his adventure "above the clouds" here: https://ldjam.com/events/ludum-dare/50/above-the-clouds
Materials: https://assetstore.unity.com/packages/2d/textures-materials/yughues-free-fur-materials-12961 https://assetstore.unity.com/packages/2d/textures-materials/pbr-materials-sampler-pack-40112 Textures.com https://pixabay.com/de/photos/welt-karte-geographie-land-11047/
Base meshes for props: thebasemesh.com
Audio: Clocks ticking https://opengameart.org/content/ticking-clock
Main menu font: https://www.dafont.com/de/bloodsuckers.font
| Link | https://ironfred.itch.io/back-to-school |
| Original URL | https://ldjam.com/events/ludum-dare/51/backtoschool |
Ratings
| Overall | 808th | 3.286⭐ | 23🧑⚖️ |
| Fun | 898th | 3.024⭐ | 23🧑⚖️ |
| Innovation | 1110th | 2.595⭐ | 23🧑⚖️ |
| Theme | 969th | 3.19⭐ | 23🧑⚖️ |
| Audio | 319th | 3.595⭐ | 23🧑⚖️ |
| Humor | 638th | 2.737⭐ | 21🧑⚖️ |
| Mood | 220th | 3.857⭐ | 23🧑⚖️ |
| Given | 17🗳️ | 22🗨️ |
...but i always end up playing these.
I really like the audio and the whole mood. The bear was actually funny when i saw him first.
The only thing i would change (but this is likely because of the 72h limit), would be some indicators which door opens which room without putting a text on the screen.
But a great game, which gave me some goosebumps :D
1) Would be nice for flashlight to diffuse just a tiny bit. Sometimes it is too disorienting even beyond the limit of atmosphere setting
2) Some orange artifacts on the edges of the walls felt weird
But overall a great game
Sound design is great. Lighting is not that great. It's a bit annoying when you accidentally stuck with face into the wall, because when you are too close there is no flashlight light) Maybe you need to make a margin from the wall, so it doesn't happen.
Somewhat buggy collisions. Items picked seems like randomly: guitar and the goblet. Seems like I found place for guitar and there was drum sound or something. Will give it another try later, I guess, because Im kinda wanna know how it ends.
Anyway for the jam-game not that bad. Has it's interesting moments
I'll try to review this proper later on. Just calling out a bug.