{"author_link":"\/users\/tosk3","author_name":"tosk3","author_uid":1304181,"comments":[{"id":856830,"author_name":"Igor Morgun","author_uid":"igor-morgun","epoch":1664895336,"text":"Style like very old games,i like it","format":"md","likes":0,"spam":"N"},{"id":856831,"author_name":"Igor Morgun","author_uid":"igor-morgun","epoch":1664895337,"text":"Style like very old games,i like it","format":"md","likes":1,"spam":"N"},{"id":857321,"author_name":"PhoenixofForce","author_uid":"phoenixofforce","epoch":1664897816,"text":"I like the graphics a lot, but at some point enemies stopped spawning, which was a bit sad. Wouldve gladly played a lot more. Good job!","format":"md","likes":1,"spam":"N"},{"id":872244,"author_name":"BayLock","author_uid":"baylock","epoch":1665060398,"text":"Great Game brov, I had this idea at the start but more in a top-down view where the waves will be coming in from 4 directions. had to drop the idea because of the time complexity. Really good to see that you managed to pull it off in 20 hours good job. ","format":"md","likes":0,"spam":"N"},{"id":872254,"author_name":"TheButterApple24","author_uid":"thebutterapple24","epoch":1665060561,"text":"Very cool concept!! Would love to have sounds or music! This could also benefit from a tutorial! Overall though great game!","format":"md","likes":0,"spam":"N"},{"id":872264,"author_name":"Rlewins","author_uid":"rlewins","epoch":1665060753,"text":"I liked the art style, cool retro feel. Ssome tooltips or text on each block with info on what they do would be useful in laerning how to play.  ","format":"md","likes":0,"spam":"N"},{"id":872274,"author_name":"GenericParadox","author_uid":"genericparadox","epoch":1665060859,"text":"I really enjoy this game. One thing that I did notice is that the placement on towers is not very clear. Perhaps having a semitransparent grid in the back to show there you can place them and have them stick tot he grid would make it more seamless? I loved building up towers with a variety of attack and housing and walls just underneath. Also I have to say having a tower defence be on this axis of vision instead of top-down is refreshing. Well done! ","format":"md","likes":0,"spam":"N"},{"id":872295,"author_name":"KOHCEPBA","author_uid":"kohcepba","epoch":1665061139,"text":"![td.png](\/\/\/raw\/e25\/1\/z\/52854.png)\n\nGame is good, but too easy - income is too high. Usually they make cost of houses higher and higher with every new house. And enemies stop spawning after some point. And I didn't understand what the difference between different attack blocks. And didn't feel the need to use any defense.\n\nAlso you should check icons on buttons and text around them for a 'raycast target' mark - it should be ON only for buttons.","format":"md","likes":1,"spam":"N"},{"id":872301,"author_name":"Sheepolution","author_uid":"sheepolution","epoch":1665061246,"text":"Pretty good! Unfortunately after placing a bunch of turrets and houses you basically won the game already. It could've used a bit more balancing to keep up the challenge a bit longer. Some sound effects would've been nice. I like the pixel art though!","format":"md","likes":0,"spam":"N"},{"id":872666,"author_name":"tosk3","author_uid":"tosk3","epoch":1665066666,"text":"sorry, there is a bug with how many enemies can spawn and after that it stops completely, i will try to fix it.   \n@kohcepba thanks for the button raycast thing, I was not sure how the buttons worked at all to be honest and i spent too much time trying to understand. also love the base design.  \nthank you everyone for your feedback !","format":"md","likes":0,"spam":"N"}],"format":"md","images":["ld51\/wayback-placeholder.png"],"links":[],"metadata":{"g_key":"85840","g_author":"1304181","g_event":"LD51","g_eventkey":"114","g_subevent":"JAM","g_urlkey":"395838","g_title":"Pixel Defense","g_status":"WAYBACK","g_place":"99999","g_commentcount":"10","g_site2_node_id":"307449","g_hide":"Y","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"307449","n_urlkey":"395838","n_parent":"296586","n_path":"\/events\/ludum-dare\/51\/pixel-defense","n_slug":"pixel-defense","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"304181","n_created":"1664833609","n_modified":"1778360870","n_version":"957965","n_status":"WAYBACK"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD51","removed_author":false},"_superparent":9,"_trust":1,"author":304181,"body":"A tower defense game where you have to protect you main base block from waves that increase every 10 seconds. build defenses, attackers and money generating towers or mix and match.  \nAs you build towers they get more health from the bottom up, but you can only build so high.  \n\nselect the block you want to build from the menu, and build on the ground.  \n\n>Housing - generates money  \n>Attack - attacks enemies  \n>Defense - stops enemies for awhile  \n\nThis \"Game\" was made in about 20 hours in total.  \nLove to hear any feedback! I will try to fix bugs as much as I can.  \n**Updated file has been uploaded.**  \n**- Fixed a bug with enemies not attacking**  \n**- allowed projectiles to pass through walls**  \n**- lowered starting money.**\n\n![screenshot.png](\/\/\/raw\/534\/a4\/z\/514a6.png)","comments":10,"comments-timestamp":"2022-10-06T14:31:30Z","created":"2022-10-03T21:46:49Z","files":[{"author":304181,"id":5785,"name":"PixelDefense.zip","node":307449,"size":81579682,"status":9,"tag":0,"timestamp":"2022-10-03T21:57:50Z"},{"author":304181,"id":6652,"name":"PixelDefensePatched.zip","node":307449,"size":81623078,"status":9,"tag":0,"timestamp":"2022-10-03T22:43:22Z"}],"files-timestamp":"2022-10-03T22:43:22Z","grade":{"grade-01":13,"grade-02":13,"grade-03":13,"grade-04":13,"grade-07":11,"grade-08":13},"id":307449,"love":0,"magic":{"cool":95.486371063223,"feedback":5,"given":7.75,"grade":12.666666666667,"grade-01-average":3.182,"grade-02-average":3.182,"grade-03-average":3.045,"grade-04-average":3.318,"grade-07-average":2.5,"grade-08-average":2.818,"smart":-10.043870341383},"meta":{"author":[304181],"cover":"\/\/\/content\/534\/a4\/z\/51345.png","grade-05-out":"1","grade-06-out":"1","link-01-tag":[50]},"meta-timestamp":"2026-05-09T21:07:50Z","modified":"2026-05-09T21:07:50Z","name":"Pixel Defense","node-timestamp":"2022-10-04T12:06:37Z","parent":296586,"parents":[1,5,9,296586],"path":"\/events\/ludum-dare\/51\/pixel-defense","published":"2022-10-03T21:58:47Z","scope":"public","slug":"pixel-defense","subsubtype":"jam","subtype":"game","type":"item","version":957965},"text":"A tower defense game where you have to protect you main base block from waves that increase every 10 seconds. build defenses, attackers and money generating towers or mix and match.  \nAs you build towers they get more health from the bottom up, but you can only build so high.  \n\nselect the block you want to build from the menu, and build on the ground.  \n\n>Housing - generates money  \n>Attack - attacks enemies  \n>Defense - stops enemies for awhile  \n\nThis \"Game\" was made in about 20 hours in total.  \nLove to hear any feedback! I will try to fix bugs as much as I can.  \n**Updated file has been uploaded.**  \n**- Fixed a bug with enemies not attacking**  \n**- allowed projectiles to pass through walls**  \n**- lowered starting money.**\n\n![screenshot.png](\/\/\/raw\/534\/a4\/z\/514a6.png)","title":"Pixel Defense","wayback_recovered":true,"wayback_source":{"capture":{"original":"https:\/\/api-jam.ludumdare.com\/vx\/node2\/get\/307001+307002+307003+307004+307005+307006+307007+307008+307009+307010+307011+307012+307013+307014+307015+307016+307017+307018+307019+307020+307021+307022+307023+307024+307025+307026+307027+307028+307029+307030+307031+307032+307033+307034+307035+307036+307037+307038+307039+307040+307041+307042+307043+307044+307045+307046+307047+307048+307049+307050+307051+307052+307053+307054+307055+307056+307057+307058+307059+307060+307061+307062+307063+307064+307065+307066+307067+307068+307069+307070+307071+307072+307073+307074+307075+307076+307077+307078+307079+307080+307081+307082+307083+307084+307085+307086+307087+307088+307089+307090+307091+307092+307093+307094+307095+307096+307097+307098+307099+307100+307101+307102+307103+307104+307105+307106+307107+307108+307109+307110+307111+307112+307113+307114+307115+307116+307117+307118+307119+307120+307121+307122+307123+307124+307125+307126+307127+307128+307129+307130+307131+307132+307133+307134+307135+307136+307137+307138+307139+307140+307141+307142+307143+307144+307145+307146+307147+307148+307149+307150+307151+307152+307153+307154+307155+307156+307157+307158+307159+307160+307161+307162+307163+307164+307165+307166+307167+307168+307169+307170+307171+307172+307173+307174+307175+307176+307177+307178+307179+307180+307181+307182+307183+307184+307185+307186+307187+307188+307189+307190+307191+307192+307193+307194+307195+307196+307197+307198+307199+307200+307201+307202+307203+307204+307205+307206+307207+307208+307209+307210+307211+307212+307213+307214+307215+307216+307217+307218+307219+307220+307221+307222+307223+307224+307225+307226+307227+307228+307229+307230+307231+307232+307233+307234+307235+307236+307237+307238+307239+307240+307241+307242+307243+307244+307245+307246+307247+307248+307249+307250+307251+307252+307253+307254+307255+307256+307257+307258+307259+307260+307261+307262+307263+307264+307265+307266+307267+307268+307269+307270+307271+307272+307273+307274+307275+307276+307277+307278+307279+307280+307281+307282+307283+307284+307285+307286+307287+307288+307289+307290+307291+307292+307293+307294+307295+307296+307297+307298+307299+307300+307301+307302+307303+307304+307305+307306+307307+307308+307309+307310+307311+307312+307313+307314+307315+307316+307317+307318+307319+307320+307321+307322+307323+307324+307325+307326+307327+307328+307329+307330+307331+307332+307333+307334+307335+307336+307337+307338+307339+307340+307341+307342+307343+307344+307345+307346+307347+307348+307349+307350+307351+307352+307353+307354+307355+307356+307357+307358+307359+307360+307361+307362+307363+307364+307365+307366+307367+307368+307369+307370+307371+307372+307373+307374+307375+307376+307377+307378+307379+307380+307381+307382+307383+307384+307385+307386+307387+307388+307389+307390+307391+307392+307393+307394+307395+307396+307397+307398+307399+307400+307401+307402+307403+307404+307405+307406+307407+307408+307409+307410+307411+307412+307413+307414+307415+307416+307417+307418+307419+307420+307421+307422+307423+307424+307425+307426+307427+307428+307429+307430+307431+307432+307433+307434+307435+307436+307437+307438+307439+307440+307441+307442+307443+307444+307445+307446+307447+307448+307449+307450+307451+307452+307453+307454+307455+307456+307457+307458+307459+307460+307461+307462+307463+307464+307465+307466+307467+307468+307469+307470+307471+307472+307473+307474+307475+307476+307477+307478+307479+307480+307481+307482+307483+307484+307485+307486+307487+307488+307489+307490+307491+307492+307493+307494+307495+307496+307497+307498+307499+307500?authors&parents&superparent"},"object":"objects\/sha256\/79\/79d6c571e27a9f4bc16da7933fe940d224455a34e2b4120660bed531e49566ad","record":"shard-3\/json-live-urgent-v3\/records\/174fda3c99ee69378b9515d02dfe420da31deaaaaef7a8d81ac3029baa4ecb3f.json","sha256":"79d6c571e27a9f4bc16da7933fe940d224455a34e2b4120660bed531e49566ad","source":"https","stored_at":1784022412}}