Step Up by Cambryx
A small puzzle platformer where you have to jump on your past selfs to reach the goal
Every 10 seconds you turn into an unmovable block. Use this to your advantage to collect keys and reach gates.
Tutorial
- Your goal is to reach the gates that start to glow when you've collected enough keys
- Look around, reset the level and open the level picker with your mouse
- Move using WASD or the arrow keys
- Optionally jump with space
- Every 10 seconds you turn into an unmovable block that you can jump on
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Compete with us on our online leaderboards!!
| itch.io | https://cambryx.itch.io/step-up |
| itch.io | https://cambryx.itch.io/step-up |
| itch.io | https://cambryx.itch.io/step-up |
| Original URL | https://ldjam.com/events/ludum-dare/51/step-up |
Ratings
| Overall | 82th | 4.104⭐ | 26🧑⚖️ |
| Fun | 61th | 4.125⭐ | 26🧑⚖️ |
| Innovation | 87th | 4.021⭐ | 26🧑⚖️ |
| Theme | 21th | 4.458⭐ | 26🧑⚖️ |
| Graphics | 83th | 4.417⭐ | 26🧑⚖️ |
| Audio | 258th | 3.688⭐ | 26🧑⚖️ |
| Humor | 670th | 2.684⭐ | 21🧑⚖️ |
| Mood | 331th | 3.717⭐ | 25🧑⚖️ |
| Given | 10🗳️ | 24🗨️ |
Come to see mine and rate it!
EDIT: also, thank you so much for binding the arrow keys, as my WASD-mapping is non-standard and this makes quite a few of the games in this jam hard to play.
The graphics are pretty, the game is easy to understand, and controls are flawless. Good job!
Controls feel responsive. Sometimes I did complain about not really getting the jump height right, but I know that it can be a difficult thing to get perfectly.
I really enjoyed the graphics - looks simple, polished and not overdone. The music gets annoying over time (considering I've played it a lot), especially with the fact that you can't change the volume, but I do appreciate the fact you've done several variations of the 10-seconds loop.
Overall, very pleasing experience. I'll probably be back to see if anyone beat my records :eyes:

I will try to get some of them back tonight! Thanks for the criticism and god damn, good job!
Here's a list of tricks and glitches I've found:
- Resetting the level does not reset your velocity. You can use that to preserve velocity from speed boosters and jump pads in some levels. Level 7 is a good example - that's how I broke the tie with previous record.
- You can jump into the bottom corners of tiles, causing the character to clip into the wall and slowly rise. Unfortunately it's not really useful, as you die after 10 seconds.
- Not really a glitch, but in some places you can use the wall grabbing to cleverly stop your vertical momentum and fly with more optimal path.
And in case you'd like to try and beat my times, here are some of the routes that I figured out:
- In 2, grab the key and drop as fast as possible. Then you can make a block at just the right height so you can jump from it directly into a goal.
- In 4 you can grab the key and strafe back onto a platform, allowing you to place a block in more optimal position for getting into the goal.
- In 6 and 7, use speed booster to preserve momentum.
- In 8 you can barely make it to the goal before getting hit by the pellet if you enter the tunnel with the right timing, so grab the key, fall down and go straight to the goal after the pellet.
- In 11, use the booster at the bottom of the level to preserve momentum towards the right path, then collect all of the keys, respawn by dying and reach the goal.
- In 13, you can use bottom corners to navigate to the jump booster and collect all of the keys before 10 seconds pass.
- In 16 you can BARELY squeeze between the spikes to the exit. It's pretty difficult though.
Well, at this point I probably squeezed everything I could from this game. Hit me up when you'll decide to make a full version out of this lol.
Great game!
Update: me and my pal are trying to get some of the records and I got this for LV6:

After getting the key, jump on the end of the blue speed up and immediately jump and that skips the green tp and gets you close enough to touch the end.
My scores:

The server has black listed my 3.19 sec XD:


The first handful of levels were very nice tutorial levels. I like that you managed to teach mechanics without having to read a bunch of text. +1 Good job.
It gets really hard further in though. I enjoyed making it as far as I did. Right now I'm stuck at level 11.
Overall, it's a nice, polished puzzle platformer with a unique concept that fits the LD51 theme really well. It's great. Thank you for making this.
The visuals are amazing here, minimalistic, but they just work wonderfully. Very polished, overall a fun game.
I found one bug on the last level, the first jumper somehow pushed my inside the platform above and i got stuck inside until the next respawn ahah