A World in Venom by Liam :D
"A world in venom" is an open world exploration game where you can gather various resources and items from a procedurally generated world.
At the start of the game, the world is generated, which includes terrain, foliage and towns. The towns are also populated with families, members of which come in both genders and multiple races. Families also share a surname, and their home is labelled as theirs. The inhabitants of the world also have different appointments around town - they have to buy things at the general store, visit neighbours and get water from the town well. The latter of these might be interesting to you, if you wanted for something interesting to happen in your town.
I should emphasis here that in this game you really are a monster - Not the fictional spooky scary under-the-bed kind, the real kind. A thing you can do is poison the town well. Visitors to the well will begin to get ill and eventually die.
There are several different items you can collect in the world and you can store them in the nifty inventory system. The whole of the game also has tooltips to make it easier to see what is what.
Oh! I also wrote a score for the game. :D I'll let you decide how great it is :D (Spoiler: It's pretty great :DDDD)
Instructions are in-game.
If possible, I encourage you to leave a written comment down below. While I appreciate numeric ratings, I enjoy written reviews a lot more. Thanks!
At the start of the game, the world is generated, which includes terrain, foliage and towns. The towns are also populated with families, members of which come in both genders and multiple races. Families also share a surname, and their home is labelled as theirs. The inhabitants of the world also have different appointments around town - they have to buy things at the general store, visit neighbours and get water from the town well. The latter of these might be interesting to you, if you wanted for something interesting to happen in your town.
I should emphasis here that in this game you really are a monster - Not the fictional spooky scary under-the-bed kind, the real kind. A thing you can do is poison the town well. Visitors to the well will begin to get ill and eventually die.
There are several different items you can collect in the world and you can store them in the nifty inventory system. The whole of the game also has tooltips to make it easier to see what is what.
Oh! I also wrote a score for the game. :D I'll let you decide how great it is :D (Spoiler: It's pretty great :DDDD)
Instructions are in-game.
If possible, I encourage you to leave a written comment down below. While I appreciate numeric ratings, I enjoy written reviews a lot more. Thanks!
Ratings
| Coolness | 42% | 1537 |
| Overall | 2.91 | 669 |
| Audio | 2.16 | 628 |
| Fun | 2.48 | 799 |
| Graphics | 3.17 | 425 |
| Humor | 2.56 | 531 |
| Innovation | 3.30 | 277 |
| Mood | 2.94 | 509 |
| Theme | 3.22 | 579 |
Overall I wish there was more you could do. You could poison the well, but not flood things, or make villagers go bobbing for apples. I do love the walking dead feature(bug?), where the dead always walk back to the house before truly dying.
Another thing which would've been nice if you were more of a literal monster that could move faster. Moving that slow distracted from the game, especially when there wasn't a ton you could do.
I did enjoy poisoning the well and watching as everyone died!
Cool generation though, when I realized I could zoom out I was like woah. Graphics are quite simple, but not exactly ugly.
More stuff to do would be really cool.
What I'd really like to see in a game like this is various amusing interactions with the various items: "you threw fruit in the well, now everyone is drunk"
"you threw sticks in the well, you've clogged it and everyone's dying of thirst"
The music failed to load in the game, ended up downloading it off github to have a listen. I think the repetitive bass line works to its detriment; you would have been better off just leaving the melody.
The slow player's move is a bit frustrating too, so i tried to generate a smaller amount of chunks, but i think it was a bit buggy : there was no more green stuff, and town was a bit vacant :] Also i only had music on the menu screen...
Cool jam experiment !
The concept is nice, but I think needs a bit of refinement, mainly on player speed, the game feels a bit slow due to the game style (camera angle/distance/player movement).
But Good Work here! :D