Coronga Strike by elzeu

[raw]
made by elzeu for Ludum Dare 51 (JAM)

Screenshot from 2022-10-03 18-09-09.png

Gameplay

Dodge and attack interleave every 10 seconds

Controls

Right and Left Arrow Keys to control the direction.
Return to start the game and restart after Game Over.

Attribution(s)
Music: Fight Them Until We Cant
Author: Zander Noriega
Source: https://opengameart.org/content/fight-them-until-we-cant

Fix (According to the LD rules)
Download Link.
Power Up Spawner not restart between rounds.

Ratings

Overall 1100th 2.917⭐ 26🧑‍⚖️
Fun 994th 2.896⭐ 26🧑‍⚖️
Innovation 1098th 2.625⭐ 26🧑‍⚖️
Theme 924th 3.271⭐ 26🧑‍⚖️
Graphics 1090th 2.354⭐ 26🧑‍⚖️
Humor 960th 1.974⭐ 21🧑‍⚖️
Mood 1146th 2.479⭐ 26🧑‍⚖️
Given 27🗳️ 31🗨️

Feedback

Faust_Mi
04. Oct 2022 · 12:22 UTC
https://elzeu.itch.io/ld51-coronga-strike - 404 We couldn't find your page =((((
velvetlobster
04. Oct 2022 · 14:44 UTC
not found for me as well
Alviniano
04. Oct 2022 · 14:45 UTC
Same here
llexical
04. Oct 2022 · 15:02 UTC
The premise looks fun, would love to know when the download link is working aha.
Emprime
04. Oct 2022 · 15:40 UTC
Same here, 404 when I want to download it
Jonrei
04. Oct 2022 · 15:56 UTC
Could not find the page im afraid
Baidan6
04. Oct 2022 · 17:00 UTC
404 page , Please results this problem
🎤 elzeu
04. Oct 2022 · 18:11 UTC
Thank you all, I forgot to change the page visibility to public. Hope the link works and thanks for everyone's feedback. @jonrei @emprime @baidan6 @llexical @faust-mi @alviniano @velvetlobster
Substain
04. Oct 2022 · 18:32 UTC
Seems to be working now. The idea is nice, you switch between being chased and being the hunter. Couldnt find more life after the first 2 rounds or so, so I only got to 22540 pts.
StudioCherno
05. Oct 2022 · 06:10 UTC
I like the concept, but gets repetitive really quickly and there's nothing really there to keep me playing. Would definitely be better with some more content and variety - Yan
BoxedMeatRevolution
05. Oct 2022 · 06:23 UTC
I played until round 67 before deciding to stop. Since there's no HP limit, it becomes really hard to die after gathering enough HP haha :laughing:.

![review_screenshot.png](///raw/e13/1/z/523ff.png)

I like the mechanic of using the turning radius to dodge enemies. It was quite satisfying to blast all the enemies en masse after rounding them up for a while. It would be cool if you had some kind of progression system in place to reward the player for surviving longer.

Also, nice audio transition between menu and game screens :musical_note:
🎤 elzeu
05. Oct 2022 · 07:01 UTC
Thanks guys for the feedback!
@boxedmeatrevolution Wow 67 rounds is an amazing record :)
The lack of HP limit is a bug haha, I could only work around 12 hours in the game, I couldn't balance the gameplay nor put progression, rewards or even save the record. Thanks a lot for playing and submitting your highscore!
c4ris
05. Oct 2022 · 19:15 UTC
great bones for a game! if you spend more time on it consider more power ups or goals to achieve like survive a certain amount of time, or kill so many enemies. Thanks for the fun time!
justking144
05. Oct 2022 · 19:16 UTC
I'm getting an error

Warning!
The following features required to run Godot projects on the Web are missing:
WebGL2

When I try to run it on Chrome and a black screen on Safari
Ayxs
05. Oct 2022 · 19:27 UTC
Great little game, this could be really fun if expanded and polished upon! I like the idea and the audio transitions!
Erukolindo
05. Oct 2022 · 19:28 UTC
The gameplay is basic, but quite enjoyable for a short time. Though I would appreciate having the controls explained somewhere.
Nodli
05. Oct 2022 · 19:28 UTC
I got an error on the web player but the Windows executable worked great.
"Warning!
The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation
SharedArrayBuffer"

I had good fun playing your game.
The way the AIs are implemented is great, although i would have liked more variety in the behavior of ennemies.
Graphics are simple but the nice choice of colors blends everything together nicely.
The game lacks feedback though : sound effects (even though the great soundtrack hides that), camera shakes, particle effects...

A great entry overall !
Bentekiller
05. Oct 2022 · 19:42 UTC
Very simple concept and mechanics but it does work surprisingly well and is fun for a time, but as others have said there is not much incentive to keep playing. A good core for a game that could be really great with more spice to it.
vidim888
05. Oct 2022 · 20:23 UTC
Great little concept of a game. Though as others pointed out there is not much to do. It feels really close to Pacman like running away and then chasing ghosts. But there it's really easy to avoid all enemies just doing big circles since all they do is chase you.

As in Pacman this game would benefit greatly from just a simple add to the AI where different enemies try to go in front of you or behind or to the side.
Denzil Gomes
05. Oct 2022 · 21:41 UTC
Good concept, I liked hunting down the green guys as soon as I could! Perhaps some obstacles could add to the difficulty, or perhaps a counter of how many enemies left to try to get them all. A good idea
MerlinPerlin
06. Oct 2022 · 21:21 UTC
cool concept, the dodging worked super good, i liked the simplicity of the game :) i had my fun, also liked the music and the tapestop effect when dying was cool :) nice work for a game jam :)
LDJam user 240168
07. Oct 2022 · 11:16 UTC
Really nice game! As I understood it, your speed is lower than that of your enemies, but your turning speed is higher, allowing for neat maneuvering tactics. The only downside is that it's really hard to aim precisely when the enemies are far away. One solution would be to use the mouse to direct the player, another would be to do non-linear turning (e.g. quickly pressing a key turns just a little bit, but as you keep pressing it longer, the turning speed approaches maximal value). Anyways, cool game & theme interpretation, good job!
Druvsaft
07. Oct 2022 · 16:37 UTC
This is a neat concept! I really like the flow of the game, going from defence to offence has this nice wave/pulse to it, there's a lot of potential! The AI feels very interesting when attacking you, kind of taking the closest route but not really. It makes it really interesting to weave in and out to avoid them

I think the main issue is that when it's your turn to attack, all the enemies scatter, and once you lose them it's really hard to find them again until it's their time to attack again. I feel like the enemies should probably have some more interesting and random movement when running away, but still staying fairly close to you, even if that doesn't make sense from a defensive point of view.

There's a lot that could be added to the game as a post-game project, like power-ups, different weapon types, a speed boost, different enemy types. Really cool game, great job overall!
GenericParadox
08. Oct 2022 · 16:41 UTC
Loved the mechanic of weaving to dodge! Well done on the movement system! Quite the fun game!
Barna
10. Oct 2022 · 20:31 UTC
Cool idea, it feels like im in a fighter jet or something :D. Good job!
🎤 elzeu
11. Oct 2022 · 22:31 UTC
Thanks to everyone for the ratings and ideas!
F1Krazy
16. Oct 2022 · 13:56 UTC
This is difficult, but fun! I love how you have to dodge and turn to avoid the enemies, while being careful not to run straight into one. The shooting part isn't as satisfying as it could be, as the enemies run away immediately and you're left shooting at empty space for a few seconds. I also didn't realise what the red squares were supposed to be, it's not obvious that they're health or that you have to shoot them.

I *really* love how, when you die, the triumphant metal music just deflates and grinds to a halt. That's a fantastic little detail.

For twelve hours' work, this is excellent. Well done!