Hell's Kitchen by MaDness
## Description

Description
The denizens of hell hunger evermore... As a slave of Satan you are appointed kitchen duty at Hell's most prestigious restaurant. You were put there for a reason so don't disappoint or you may become there next meal. Muhahahaha!
Gameplay
Every 10 Seconds a new demon will enter, you have 60 seconds to serve the demon or you will lose a star. Once your stars reach zero you lose. Place the ingredients of a dish on the correct cooking station and once all ingredients are gathered press interact again to start the cook. When it's done cooking grab a plate from the cabinet to serve it to you customer. Don't forget to wash the dirty dishes before you serve your next. Good Luck!
Controls:
W: Move Up A: Move Left S: Move Down D: Move Right
Creators:
Khoa Nguyen Ryan Carpenter Aaron Huggins Richard
| Game Link | https://madness1184.itch.io/hells-kitchen |
| Original URL | https://ldjam.com/events/ludum-dare/51/hells-kitchen |
Ratings
| Overall | 466th | 3.625⭐ | 22🧑⚖️ |
| Fun | 498th | 3.475⭐ | 22🧑⚖️ |
| Innovation | 1005th | 2.825⭐ | 22🧑⚖️ |
| Theme | 824th | 3.4⭐ | 22🧑⚖️ |
| Graphics | 193th | 4.2⭐ | 22🧑⚖️ |
| Audio | 102th | 4⭐ | 21🧑⚖️ |
| Humor | 366th | 3.235⭐ | 19🧑⚖️ |
| Mood | 325th | 3.722⭐ | 20🧑⚖️ |
| Given | 8🗳️ | 15🗨️ |
Really nice game, the graphics, the music and the overall feel of the game is simply amazing. Well done!
Thanks for sharing this one. I liked the concept behind the game and thought the presentation values were pretty tight. Great pixel art and suitable sound. My biggest issues with the game came down to UX issues around communication and interaction design. I felt that the learning curve was quite steep because of how little explanation there was of the mechanics (maybe due to lack of familiarity with the genre?) and often stumbled trying to select one station or ingredient, accidentally selecting another.
I thought the theme worked well with your game, and could definitely see the potential there. With a little bit more streamlining of the systems (fewer ingredients and stations, more straightforward UI), I think you would have had a bit more opportunity to polish the experience to be easier to pick up and engage with.
Thanks for the game!
Superb entry, I loved it!