Curse of Satella by Ethernal Tech
Help the adventurer get rid of the curse!!

Upgrade your weapons!!

Instructions:
-Every 10s you lose a heart due to the curse(The purple heart indicates the time of corruption).
-The golden heart is a pause from corrosion, to buy, etc.
-Defeat 3 waves to open the door and face the goddess.
Controlls:
-WASD -> move
-Left click -> attack
-[F] -> interact
-[ESC] -> skip intro
Any problem or doubt leave it in the comments and I will try to answer as soon as possible :)
Ratings
| Overall | 570th | 3.526⭐ | 21🧑⚖️ |
| Fun | 571th | 3.395⭐ | 21🧑⚖️ |
| Innovation | 780th | 3.105⭐ | 21🧑⚖️ |
| Theme | 1024th | 3.079⭐ | 21🧑⚖️ |
| Graphics | 348th | 3.95⭐ | 22🧑⚖️ |
| Humor | 583th | 2.833⭐ | 20🧑⚖️ |
| Mood | 794th | 3.211⭐ | 21🧑⚖️ |
| Given | 48🗳️ | 0🗨️ |
Feedback
CooLguNxDD
03. Oct 2022 · 23:31 UTC
RPG good work but how 10s apply to the game?
Jel2217
03. Oct 2022 · 23:49 UTC
Amazing RPG, I love the graphics and it all feels really smooth!
julialalart
03. Oct 2022 · 23:57 UTC
Love the graphics :) I was a bit confused by the story, and the start of the game was quite hard, but still I wanted to play more :) Wish there was music and bit more sound design (sometimes loosing a heart would make a sound, and sometimes not). I know something was supposedly happening every 10 seconds but I'm not sure what... Overall cute and fun.
🎤 Ethernal Tech
04. Oct 2022 · 01:28 UTC
@coolgunxdd Every 10 seconds you lose a heart to the curse. I'm sorry that it's not very clear in the game. I have added a little information on the page in case there is any doubt, but thank you very much for the feedback
🎤 Ethernal Tech
04. Oct 2022 · 01:31 UTC
@julialalart hahaha I understand perfectly, I have not been able to develop the story as much as I would have liked and that also makes the theme of the 10s not well appreciated, but I hope you have enjoyed it (despite the lack of balance and the difficulty curve so strange) and thanks for the feedback :)
Aquanim
05. Oct 2022 · 03:08 UTC
Definitely enjoyed the variety in enemy designs requiring different tactics to defeat. It seemed like there was a lot introduced in the second level and not as much in the third (at least on medium difficulty), but overall the introduction of interesting new stuff was at a reasonable rate.
LoneWolfDev
05. Oct 2022 · 07:38 UTC
The idea is cool, even though is hard to notice the 10 seconds mechanic in it. I think adding some more feedback to the enemies when they get hit will make the experience a lot better!
Feynallein
05. Oct 2022 · 11:40 UTC
Really cute RPG with nice pixel are design! I really liked it.
Austin
05. Oct 2022 · 14:28 UTC
Very fun little action game. I don't know if I noticed my hearts going away every ten seconds. It would have been cool to be on the last heart and watch the blood bubble slowly start draining fighting the big chunka Knights.
Cosmo Nectarine
06. Oct 2022 · 13:20 UTC
I love the graphics and idea of the game. Although I hardly notice my hearts going down. Maybe some little feedbacks would be cool, but overall I like the game, really. Good job.
Spike Studio
06. Oct 2022 · 14:37 UTC
Graphics for this fit together really well, nice job! The walking grass sound did get a bit repetitive though, maybe make it quieter with more variations? Still, great game!
Rlewins
06. Oct 2022 · 20:18 UTC
Cute art style and fun combat, not sure I fully understood how the theme works but fun either way
steinuil
08. Oct 2022 · 22:02 UTC
Very cute art! I wish the game had a bit of audio feedback for getting hit and hitting enemies or that the hitboxes were a bit more clear, because a lot of the time when I died it didn't really feel like I was doing something wrong. Neat little game though, I had fun with it.