Orb Golem by Filip Vannfält
In Orb Golem you control a golem, carrying around a magical orb that you swap places with every 10 seconds. Try to get through the platforming challenges by flinging the orb at the right time. Watch the glow on the head and orb to get the timing down! If you drop your orb you can recall it by holding space, this might be a necessary trick in later levels!
If you fall down you'll get reset, and if you get stuck you can reset on your own by pressing R.
Gameplay and art by Filip Vannfält and Boodle Music by Xpizt
| Original URL | https://ldjam.com/events/ludum-dare/51/orb-golem |
Ratings
| Overall | 746th | 3.35⭐ | 22🧑⚖️ |
| Fun | 827th | 3.1⭐ | 22🧑⚖️ |
| Innovation | 76th | 4.05⭐ | 22🧑⚖️ |
| Theme | 542th | 3.7⭐ | 22🧑⚖️ |
| Graphics | 849th | 3.175⭐ | 22🧑⚖️ |
| Audio | 653th | 2.947⭐ | 21🧑⚖️ |
| Humor | 938th | 2.056⭐ | 20🧑⚖️ |
| Mood | 1049th | 2.825⭐ | 22🧑⚖️ |
| Given | 22🗳️ | 13🗨️ |
Great work
The graphisms are alright and do their job.
The part I was the most frustrated with was the controls. I get the idea of a golem being somewhat slow and slugish but here it's too much. Also your character controller does not handle slopes well, which is annoying.
Nice submission overall!
I think mechanics of the orb could be improved, as well as it's starting point after the 10 seconds interval is done - it starts sometimes in the ground, below the player's position in the past round.
Made it as far as the double slopes level and wasn't able to progress any further, found timing the throws a little two difficult for getting up.
Great entry though, really enjoyed playing this
A few times I had a bug where I respawned without the orb, and often the orb was falling into the rock texture. But none of that was game-breaking.
The ending was a disappointment, as (after I finished the level with the slopes) it just returned me to the start screen. No "The end" or anything. Unless I stumbled onto a bug?