Jupiter & Arcana Travel Through the Nevermore by fae.pdf


Jupiter travels through the Nevermore in a strange ship.
Why are they here?
How will it end?
And what sound does a dying star make?
A contemplative, interactive fiction piece told at the pace of your ship’s sonar: every ten seconds.
You can always choose to remain silent.
7 endings and many parallel stories await.
credits
Done for LD51 by these alphabetical Hen-Bee Pals:
- Alyd Asmar - pixel art ninja warrior and composer.
- fae.exe - writing the whole inky spaghetti and being mostly insane.
- Grizembrrr - additional writing, story contributions, support, love and gifs of playing hollow knight on that 10m x 4m screen with a very short controller.
- Horace Ribout - beautifully taming Godot the quiet giant to feed him spaghettis, and masterfully tying the big boy with a pretty bow on top. (Incredible code and polish sorcery.)
Leave a comment so we can feed the neverfishes.
update logs
- Updated at jam +11h because fae hadn't sent the correct version of the ink script before collapsing of exhaustion.
Ratings
| Overall | 360th | 3.714⭐ | 30🧑⚖️ |
| Fun | 778th | 3.161⭐ | 30🧑⚖️ |
| Innovation | 334th | 3.607⭐ | 30🧑⚖️ |
| Theme | 576th | 3.661⭐ | 30🧑⚖️ |
| Graphics | 325th | 3.982⭐ | 30🧑⚖️ |
| Audio | 93th | 4.036⭐ | 30🧑⚖️ |
| Humor | 604th | 2.8⭐ | 27🧑⚖️ |
| Mood | 37th | 4.339⭐ | 30🧑⚖️ |
| Given | 19🗳️ | 36🗨️ |
The game is very well written and the ambiance is amazing.
Love the aesthetic, gave me some Hyper Light Drifter vibes!
@roroto-sic They do! It's basically 4 stories in one, but the very contemplative pace will probably murder the replayability. I think I didn't do a very good job of showing the impact of those choices if that's how you felt! Thank you so much for playing!
The art and music did wonders to build up the atmosphere - the viewscapes that cycle through from the window brought out that sense of the emptiness and void of space, and the music was mysterious and anxiety-inducing (in the good way!)
I don't know how things were implemented under the hood, but I noticed some of my choices impacted things throughout the entire story. When I told a joke at the start of the game, my character kept the light-hearted persona going forward... and when I chose not to tell the joke, the rest of the jokes disappeared from the story as well. I love this kind of attention to detail in games!
Well done, you guys really knocked this out of the park! :smile:
text-based game is not my cup of tea and my english is limited, but i really wanted to go to the end of the experience
Well done!
I really love the mood with the music and art! The looping audio and new image appearing in sync is such cool aspect. Great that there's also a bar indicating the ten seconds and not a counter! The artwork is really amazing and I love the pictures of space and the gorgeous textbox!
The music is really eerie in a good way and keeps it intense! The text sound is also really pleasant to listen!
I really enjoyed this and I did most of the ending but I will have to come back try to get all of them! Great work everyone!! :3
@snappypath Thanks!
@lespaul59 Thank you very much, I always strive to really build an atmosphere and a mood in the games I work on. I love the graphics as well! I love our artist's work, and our dev really did such a good job making everything look as good in context as possible.
@hansj Heyyy, yes, our dev wanted to use Godot, and hadn't touched it yet! They did an incredible job picking all that up in just three days! Thank you very much, glad we could stand out!
@davirtuoso Thank you so much! I'm really glad you think that!
@wafoo I understood that the choice of making interactive fiction and the pacing would be divisive. Thank you for trying our game. Which audio cracks? There's not supposed to be any, I don't think.
@m11 Thank youuuuuuuu!!
@arcticlion Thanks, sad I couldn't manage to make you want to read to the end. That's life!
@senso I'm so glad to read that, thanks!
@lectvs Oh my godddddddd thank youuuuuuu soo much!! I'm a little star-struck haha, wow! I'm so so happy you liked it! 💖💖💖
Under the hood, for the story, it's an ink script! And yeah I was using the choices made to change the story told, and tried to insert call backs to earlier choices as much as I could. I think every choice is reused at least once later to change something! But I went with choices that were too broad and impactful ("why am I here" and "really, why am I here"). So I ended up telling four very different stories, with very different variations to each of them, and not that much *granularity*! And that also made it seem like the choices didn't have much impact at all! But I think that's because the lack of granularity makes it so the end result feels less unique, because there is broader overall variations but less possible combinations. Things to know for next time! I had never written with ink before, so definitely got caught up in grappling with that!
@bomb-x Thank you so much!!! I'm so glad our work could make you want to see the end even if it's usually not your cup of tea!
@alks Oh my gosh 💖💖💖 These kind of comments really keep me making games 💖 Thank you 💖 I hope you liked the endings you saw!! Have you tried not answering anything on choices?
@faust-mi Thank you! You did a great job as well!
This entire jam, I've noticed that people are applying the 10s mechanic to all sorts of genres and it's really interesting to see the different effects it has on that genre. For example, a TD where you towers only last 10 sec means that you don't just decide 'where' to place a tower, but 'when' as well.
This is the first VN I've played so far so I was thinking, what does the theme offer and how does it change the impact of the game?
I think your creative direction in making a slower paced game with more contemplative thoughts was a good choice. I think when you can read at your own pace, you are tempted to blast through the words and just make it to the next section. So in this case, the game is more like a movie where you have to experience the media at the pace the director picks.
When it came to making a choice, oddly enough I think the timer made me think about the choice MORE! In a normal VN I might quickly choose my gut option and go with it. Here, I would still do that, but then I was given 7 more secs to reconsider and think a bit harder about what I wanted.
So kudos to you for exploring this idea. I didn't expect it to feel so different but the theme helps add some new flavors to the normal VN. Excellent execution!
BTW...was the Void Song a reference to Invader Zim?
The way the fiction is delivered feels very distinct from other narrative/text driven games I've experienced, having *no* control of the timing makes you feel less like an omnipotent player and more like a participant in the fiction. The way the game canvas extends into the website further blurs the line between fiction and reality for me. The soundscape also feels somehow special, there is a soundtrack as in music but especially with headphones you have those constant heavily panned sinking bass notes they feel like a sonic representation of that sinking feeling you get when faced with a serious choice (or well the one I get anyway, I shouldn't generalize :D).
I wish there could have been a bit more backgrounds, as some didn’t make sense with some parts of the story
Also, this is VERY personal, so not necessarily a thing that would add to the game (in your case, I think it rather could take away from it), in this kind of game (visual novels), when replaying, you usually have an option to skip the part you already did. I know that I do not have a lot of patience, and I especially hate re-reading something I just read a few minutes ago and waiting for the new part, but I couldn’t go through multiple endings because of that. But as I said, this is very personal :)
Anyways, that was different from a lot of entries, and really cool, good job!
The writing felt great, just poetic enough without becoming unintelligible. The layout is nice, it makes reading comfortable and choices easy to do. The sound design ties everything together very nicely.
Great job and thanks for the game ✨
*One small issue I ran into: during the "revive a dying star" ending, once it became linear and I had only one choice, most of the choices appeared and disappeared so fast that I couldn't even read them. Maybe not having time to click on them is on purpose, but not being able to read them felt a bit weird!*
Great entry!
I was intrigued that you could choose not to reply, so on my 2nd play-through I tried doing literally nothing. The outcome was not what I expected!