Death Mettle by Lianne Booton

[raw]
made by Lianne Booton for LD33 (JAM)
Team:
Lianne Booton - Art and programming for Windows version
James Lambourn - programming for web version (may or may not be here)

Death Mettle puts you in control of Death, committing mass genocide of the innocent and not so innocent for Jesus' nefarious weed dream to "blow shit up".

Controls are easy, murder who you think should be murdered and watch as your loveable little humans grow up and gain new traits. Will you accidentally allow the child molester to become part of the angel army? Will you spend the entire game murdering HIV babies for no good reason?

Watch the timer or it's game over.

Gaining angels requires letting good people live and not just clicking people to explode them.


POINTS:

Angel points - These are awarded for GOOD people ascending and are the highest value
Cannon points - Second highest value, for bad people reaped.
AIDS babies will deduct 50 points per kill.

SIMPLE MODE:

Kill whatever you want, you won't achieve the highest possible score however.

'REAL' MODE:
Only ascend GOOD people. Traits are weighted and points are calculated from the sum of all of a person's traits. Each bad angel ascended takes its equivalent points away from the army. Angels are worth a much larger amount of points.

Total angels on the scoreboard is the total number of ascensions, not the total available army that awards points.



Bugs:
There's a dead zone that sometimes crops up on the right hand side of the screen. Will attempt to fix this.

Ratings

Coolness 100% 1
Overall(Jam) 3.51 284
Audio(Jam) 3.73 111
Fun(Jam) 3.44 260
Graphics(Jam) 4.46 54
Humor(Jam) 3.60 146
Innovation(Jam) 3.41 234
Mood(Jam) 3.71 145
Theme(Jam) 3.89 184

Feedback

nomand
24. Aug 2015 · 11:36 UTC
Fucking awesome art. Hard game too!
Peach Pie Productions
24. Aug 2015 · 23:31 UTC
This game is freaking fantastic and very well made :)
glerikud
25. Aug 2015 · 00:14 UTC
Awesome mood and after a time we started to realise it has some depth, but the flashing skull was a little irritating.
It was AWESOME!!! A fullscreen mode wouldn't hurt.
Mimus
25. Aug 2015 · 11:54 UTC
Great graphical
AntonyBaasan
25. Aug 2015 · 18:37 UTC
Very hard game. Good job with art
Team Luminous
26. Aug 2015 · 10:39 UTC
That was fun. I am a terrible person.
Rongefilet
26. Aug 2015 · 15:07 UTC
Just awesome, this is so well made. At the beginning I kept losing and thought the timer was too short, then I understood it was the perfect amount of time. You people are monsters. ^^
Geckoo1337
27. Aug 2015 · 05:05 UTC
This aesthetic is just awesome. Well done ++
Slashee the Cow
31. Aug 2015 · 08:25 UTC
Great! I think it'd just be nice if it wasn't over so quickly, I barely have time to think. Unless that's the idea, in which case ignore that.
freaknarf
31. Aug 2015 · 10:20 UTC
Very funny game :) I love visuals and artstyle. The music was great and i even launched the game once again just to listen to it more carefully ...
I did not really understood the difficulty, but slaying people at this rythm is great, and their is a great amount of different sprites/people to slay. I guess it could be a very fun game on mobiles !
The "kill stuff" skull was a bit annoying sometimes, and game crash if you score 0 ;)
Great !
HotBoxGames
03. Sep 2015 · 11:01 UTC
Loved it, Visuals were nice and visceral. I agree that having a full-screen mode might have been nice, but top notch otherwise.
Drauthius
03. Sep 2015 · 17:56 UTC
Nice game. Was hard to understand the "real" mode, but simple mode worked well.
baykush_figtree
03. Sep 2015 · 21:36 UTC
Awesome art! Really. cooly descriptions too. Had fun playing it Good job!
MercuryXGames
14. Sep 2015 · 08:43 UTC
NICE!
Pickens Inc.
14. Sep 2015 · 09:05 UTC
Best graphics I've ever seen for a 2D entry.

Satisfying murder-tastic gameplay.
chikun Dev Team
14. Sep 2015 · 09:06 UTC
Cool aesthetics bro
Literal Games
14. Sep 2015 · 11:24 UTC
Very nice music! The gameplay was kind of hard to understand, especially how long you had to kill people, but otherwise solid entry!
MAnimal
14. Sep 2015 · 11:52 UTC
Its hard to be a death. Awesoome graphics and music. 100% authentic.
adsilcott
14. Sep 2015 · 12:51 UTC
Great humorous setting and funny stats at game over. One of the best click games I have played.
Knowledge
14. Sep 2015 · 13:45 UTC
Cool, game but I didn't understand much stuff.
REIN1
14. Sep 2015 · 14:45 UTC
Very good arts! Can't believe it!
DalaiLlama
14. Sep 2015 · 17:35 UTC
I loved the game! The art production is awesome, the concept is really good too.
I don't particularly enjoy the timer mechanic, but that's just me. Everything else is genious. Congrats!
MrTwister
14. Sep 2015 · 19:03 UTC
Fantastic game!
The giant skull that appears apparently when I'm not killing people fast enough was the only annoying thing for me, as it actually prevented me from clicking on targets, which prompted it to constantly reappear after that.

Loved the art, the music and the core concept and gameplay mechanic. Simple yet incredibly fun. It's also unbelievably polished!

I can't believe this was done by only 2 people! Awesome job, really!
BluShine
14. Sep 2015 · 21:37 UTC
Amazing art and sound, great job doing all this in such little time! The timer was a really good choice, it made you have to play fast and rely on instinct (or prejudice), and it really worked perfectly paired with the scoring at the end.