Kairos Station Evac by parkuhrmd
Story & Gameplay
Genre: Top Down Puzzle
The year is 2154. Kairos Station has been incident free for 35 days. With only a month under their belt, the new captain finds themselves at a new crisis threatening the whole station. Can you save everyone on board in 10 seconds?
Controls
You control each crew member for 10 seconds, but only one at a time. You select a crew member using the mouse. WASD to move to move the selected crew member. E to interact and Q to skip. Tab to return to main menu.
Screenshots


Credits
Created by Nils Foerster, Adrian Herbers, Patrick Herbers, and Patrick Quiskamp.
Programming by: NF, PH, PQ
Design: NF, AH, PH, PQ
Art: AH, PH, PQ
Sounds: PH
Music: PH
All sounds, font, design, programming, etc done by us.
A special message just for you
Thanks for taking your time and playing our game. We hope you have a good day. :heart:
| Link | https://github.com/NilsFo/KairosStationEvac |
| Link | https://parkuhrmd.itch.io/kairos-evac |
| Original URL | https://ldjam.com/events/ludum-dare/51/kairos-station-evac |
Ratings
| Overall | 65th | 4.143⭐ | 23🧑⚖️ |
| Fun | 90th | 4.068⭐ | 24🧑⚖️ |
| Innovation | 27th | 4.25⭐ | 24🧑⚖️ |
| Theme | 8th | 4.568⭐ | 24🧑⚖️ |
| Graphics | 658th | 3.523⭐ | 24🧑⚖️ |
| Audio | 191th | 3.841⭐ | 24🧑⚖️ |
| Humor | 335th | 3.295⭐ | 24🧑⚖️ |
| Mood | 105th | 4.071⭐ | 23🧑⚖️ |
| Given | 26🗳️ | 19🗨️ |
If you develop further, it seems that the tutorial should be one of the top priorities.
In a couple of missions it felt like one or two crew members could just walk to an escape pod and leave on their own without really being involved in the larger puzzle. Overall the level design is pretty solid though, the last couple are reasonably challenging.
@gibss @kyobi we noticed that happening a lot more often in the web build than in the editor, I suspect that the game loop works ever so slightly different in WebGL. Since we are collecting inputs and replaying them in FixedUpdate(), small changes can mess up the path of a crew member. Maybe a hybrid approach of recording input and position could help. Thank you for the input!
This gameplay is (I think) very novative and the retro graphics and music are so cool !
As said before, sometimes one crew member start doing weird stuff and you have to restart its action recording but that's a minor bug.
Very good job, one of the best games I tested so far !
The graphics and sounds are a bit crude but they fit the game well and make up a nice whole together. The controls worked, and it was nice using the terminals etc. was quite forgiving when it comes to positioning the character and didn't require you to stand in one particular pixel to use the machines.
I also witnessed the not-always-exact paths of the characters on replays but only occasionally and it didn't harm the experience much. The difficulty increased in just the right amount per level, making the last two or so levels challenging already. It's quite a feat you managed to make eight nicely-working levels in such a short time! A really good job overall!