Space Frontier by Ben Yazi
Synopsis
ISS Frontier - International Space Station Frontier.

Captain! Your main mission is to restore the station.
We all need to restore peace in the galaxy and ISS Frontier will become the home for the signing of a peace treaty.
In order for the peace between the four races to be signed, we must maintain a good reputation with everyone and completely repair the station.
Controls
Mouse - click click
P - pause
M - mute music
Gameplay
We have a deal
With the right mouse button, you can send ships to the docks to unload goods. The goods will be exchanged 1-to-1 for money. If you do not have enough money - a decrease in reputation with this faction.
Each faction is responsible for its own type of goods.


Go to exit, dude
You can also right-click to send ships back to the portal. This also lowers your reputation, but may save other faction's ships from being destroyed.

Reborn
Resources need to be spent on restoring the station. You have 8 blocks that need to be restored: - 6 docks (2 are already working). Docks vary in size. Larger ones are capable of taking on larger ships and also serve smaller ships faster. - Radio tower - 2 guns. Cannons are needed to protect against asteroids. - The main block of the station. The most expensive repair
Shit's happend
Sometimes ships with events appear from portals. Each event requires resources, but it greatly increases reputation for completion.

Credits
Art: Sviatoslav Nikolenko
Code: Sergey Klabukov
Music: Pavel Pichugin
| HTML5 | https://ben-yazi.itch.io/space-frontier |
| Windows (preferably, the best experience) | https://ben-yazi.itch.io/space-frontier |
| Original URL | https://ldjam.com/events/ludum-dare/51/space-frontier |
Ratings
| Overall | 292th | 3.807⭐ | 46🧑⚖️ |
| Fun | 682th | 3.273⭐ | 46🧑⚖️ |
| Innovation | 561th | 3.341⭐ | 46🧑⚖️ |
| Theme | 599th | 3.625⭐ | 46🧑⚖️ |
| Graphics | 106th | 4.362⭐ | 49🧑⚖️ |
| Audio | 671th | 2.884⭐ | 45🧑⚖️ |
| Humor | 562th | 2.875⭐ | 42🧑⚖️ |
| Mood | 192th | 3.905⭐ | 44🧑⚖️ |
| Given | 49🗳️ | 82🗨️ |
I think it would be better with more feedback when you don't have the resources to trade with people/repair ships as I didn't understand why I was losing rep for a while. It would also be nice to influence who comes to your station, I was waiting on weapons way longer than anything else.
It had a very positive mood in working together to build a station, and I always got a chuckle out of seeing the "I'm craaaaaazy" guy. Great job! 🙂
1. I think that reputation idea is nice, but it's not quiet working for now? It was hard to me to understand that only red ships attack everyone. But it's nothing i can do about it, just trade with them. And it creates a lot of red resources in your storage but you can't do almost nothing with it (only cure craziness, but it happends rarely).
2. Econmics of the game not seems to work well for me. Espetially violet resource - you can do almost nothing with it.
3. I've didn't get small violet ships at all on the endgame. And I get only one blue and red ships during the game. But it was a whole screen of violet ones instead. You have preseted encounters, you don't randomise them?
4. Turrets also seems to be broken :)
But, effort you put in this game is great, I see how hard it was to make it work. It was fun to play, not looking on problems. It's just a question of pollishing I think.
In my opinion, it can be good basis for some bigger game.
**Thanks for feedbacks!**
Glad to read that you enjoyed the game despite the problems!
Yes, there are still a lot of problem areas in the game.
For two people, we set a very ambitious goal.
There is no balance in the game, there was not enough time. The game has a lot of random events, the generation of a new wave is completely random.
There are many moments in the game that are not clear due to the lack of a detailed tutorial and instructions.
We planned to put more ideas into the reputation.
Reputation decreases if:
- a ship exploded in the system,
- not enough credits to pay for the resource,
- the ship with the event did not receive help and flew away,
- if you manually sent the ship to the portal.
Reputation increases when:
- made a successful deal with resources
- helped the ship with the event
Reputation determines the amount of money that comes every 10 seconds from the international government. Also, if the reputation with all factions falls below 0 - this is game over.
I made the turrets on the last day and they should only shoot down asteroids.
Turrets are working, I checked it now, just on really small distance. Asteroids more often just hit some ship before turrets shot them.
The main purpose of the turrets is to protect the base. The protection of the ships is secondary 😅
Really ambitious and intriguing gameplay - as others have said, with some more work on balance and additional agency for the player, this could be a really addicting, top-tier space-ship management game! Super cool entry!
It took me quite some time to understand why I keep losing money. It seems necessary to explain it in the game.
It seems that the game has not yet been balanced, but it is a game that has a lot of potential for development in many ways.
Rather than a game jam, I got the impression that it was a game that was developed with the goal of making a commercial game.
Besides graphics, audio etc. I'm really impressed with the space station feel (makes me think of DS-9 and related shows) of the game.
As others have mentioned, I think a bit more range (or wider targeting arc?) for the gun turrets would help as it felt like I couldn't stop some of the asteroids hitting the ships. But I understand that the guns were added late.
Nice vibes and loved the little portraits of the different characters, great work!