BDSM by xsangyhix
Bulding Demolition Services Management
Did you know? In the far future - most major building investments last only about 10 seconds.
You are managing a demolition service that fulfills land purchase requests. You are on the clock and each mistake is being fined. You have a lot of buildings to blow up. Let's just hope that noone was in there... again.
HOW TO PLAY:
Your job is to sell land for construction. To sell a land you need to own it and there need to be no buildings. If you sell a plot of land - a new building appears. You can re-purchase the land to destroy it and make profit off it.
You have two options to force people from the building. They vary in prices and speed.
You have two options to destroy the building, one needs it to be empty, the other does not.
ESC - to exit the game
You can get the game on itch: https://xsangyhix.itch.io/bdsm or download directly from here. I will be streaming playtesting other games on twitch: https://www.twitch.tv/xsangyhix
| Original URL | https://ldjam.com/events/ludum-dare/51/bdsm |
Ratings
| Overall | 1213th | 2.519⭐ | 28🧑⚖️ |
| Fun | 1172th | 2.5⭐ | 28🧑⚖️ |
| Innovation | 873th | 2.98⭐ | 27🧑⚖️ |
| Theme | 899th | 3.3⭐ | 27🧑⚖️ |
| Graphics | 998th | 2.82⭐ | 27🧑⚖️ |
| Audio | 701th | 2.78⭐ | 27🧑⚖️ |
| Humor | 562th | 2.875⭐ | 26🧑⚖️ |
| Mood | 1112th | 2.66⭐ | 27🧑⚖️ |
| Given | 18🗳️ | 34🗨️ |
You can select a land and then buy it, a green arrow appears, showing this land is now yours.
Then while this is selected, some of the incomming requests on the right will be green. You can click those requests and a building appears.
You only get money from selling buildings so you will run out of space soon.
If you re-buy the house you can get the people out and destroy it.
The two buttons on the left get the people out of the house. The two buttons on the right destroy it.
Top is cheap but slow, bottom is more expansive but faster.
I guess you have to do this quite fast, so you can handle incomming requests.
Knowing that ... the design is really really really confusing. So my ideas to improve it:
- Minimum Information on incomming requests shouldn't be hidden in a hover info, because they only last 10 seconds and moving the mouse up and down is tirering and makes it harder than it has to be.
- Houses block the view on tiles behind them, this could be solved with a minimap or a second perspective, or a button to blend out all houses or X-Ray for the hovered tile
- Hovering should be visible
- Hover info for UI buttons when a tile is selected
- Also a hover effect over incomming requests, when they can be clicked
- And a pause menu to think about some strategies and exit the game in a more convenient way would be awesome
I hope my suggestens are of any help for personal improvement.
Once I figured it out, I saw some potential in the idea.
As for improvement suggestions (I appreciate them all) - I get all of them, there is a lot to fix with this game. One of them is to lower the number of tiles and make the map more readable (there werer already graphics for 2x1 tiles in along with roads to separate the tiles).