BDSM by xsangyhix

[raw]
made by xsangyhix for Ludum Dare 51 (JAM)

Bulding Demolition Services Management

Did you know? In the far future - most major building investments last only about 10 seconds.

You are managing a demolition service that fulfills land purchase requests. You are on the clock and each mistake is being fined. You have a lot of buildings to blow up. Let's just hope that noone was in there... again.


​HOW TO PLAY:

​Your job is to sell land for construction. To sell a land you need to own it and there need to be no buildings. If you sell a plot of land - a new building appears. You can re-purchase the land to destroy it and make profit off it.

You have two options to force people from the building. They vary in prices and speed.

You have two options to destroy the building, one needs it to be empty, the other does not.

ESC - to exit the game


You can get the game on itch: https://xsangyhix.itch.io/bdsm or download directly from here. I will be streaming playtesting other games on twitch: https://www.twitch.tv/xsangyhix

Ratings

Overall 1213th 2.519⭐ 28🧑‍⚖️
Fun 1172th 2.5⭐ 28🧑‍⚖️
Innovation 873th 2.98⭐ 27🧑‍⚖️
Theme 899th 3.3⭐ 27🧑‍⚖️
Graphics 998th 2.82⭐ 27🧑‍⚖️
Audio 701th 2.78⭐ 27🧑‍⚖️
Humor 562th 2.875⭐ 26🧑‍⚖️
Mood 1112th 2.66⭐ 27🧑‍⚖️
Given 18🗳️ 34🗨️

Feedback

MattDahEpic
04. Oct 2022 · 00:14 UTC
Funny title but I can't figure out what to do in the game, the buttons make sounds but don't do anything discernible and I don't know what the requests are asking me to do.
Stone Tape Studios
05. Oct 2022 · 22:02 UTC
I like the concept of the game and some of the art but sorry I was just too confused as to what to do
Mika314
06. Oct 2022 · 05:50 UTC
There is quite a learning curve, and I am not sure I have completely got the idea of the game. In the end I was just randomly spamming buttons and the strategy worked for a while but I ran out of money eventually. UwU
Valyn Tyler
08. Oct 2022 · 21:11 UTC
I don't think I get it..
KokkakNiphon
08. Oct 2022 · 22:39 UTC
I can't get the game too. I guess the game does need an actual tutorial or at least you can mention it in the game description.
T1mon
09. Oct 2022 · 04:58 UTC
I like the visuals, and audio, and the concept is pretty unique, but the gameplay is quite confusing, it's really difficult to figure out what to do and why to do. Otherwise, the game looks nice, so good job, guys!
leorid
10. Oct 2022 · 21:23 UTC
To the people comming here after us, this is what we have found out:

You can select a land and then buy it, a green arrow appears, showing this land is now yours.
Then while this is selected, some of the incomming requests on the right will be green. You can click those requests and a building appears.
You only get money from selling buildings so you will run out of space soon.

If you re-buy the house you can get the people out and destroy it.
The two buttons on the left get the people out of the house. The two buttons on the right destroy it.
Top is cheap but slow, bottom is more expansive but faster.

I guess you have to do this quite fast, so you can handle incomming requests.

Knowing that ... the design is really really really confusing. So my ideas to improve it:

- Minimum Information on incomming requests shouldn't be hidden in a hover info, because they only last 10 seconds and moving the mouse up and down is tirering and makes it harder than it has to be.
- Houses block the view on tiles behind them, this could be solved with a minimap or a second perspective, or a button to blend out all houses or X-Ray for the hovered tile
- Hovering should be visible
- Hover info for UI buttons when a tile is selected
- Also a hover effect over incomming requests, when they can be clicked
- And a pause menu to think about some strategies and exit the game in a more convenient way would be awesome

I hope my suggestens are of any help for personal improvement.
Once I figured it out, I saw some potential in the idea.
🎤 xsangyhix
10. Oct 2022 · 22:14 UTC
@leorid Thnak you for trying and figuring this out. More description is on the itch page. One thing I would add to your already awesome summary is: the dynamite needs people to be out of the building, the bomb does not.
As for improvement suggestions (I appreciate them all) - I get all of them, there is a lot to fix with this game. One of them is to lower the number of tiles and make the map more readable (there werer already graphics for 2x1 tiles in along with roads to separate the tiles).
Cornflowerblue
11. Oct 2022 · 17:05 UTC
very good name for your game here lol
SheldonZS
11. Oct 2022 · 21:52 UTC
Yep, totally got lured in by the name. I couldn't really figure out how to fulfill building requests. Even after buying land, I couldn't get anything to build on them.
BayLock
12. Oct 2022 · 05:10 UTC
Great game !! really good concept. Got stuck in middle for a while but figured out the way later. Awesome work for a limited time jam. You should go with this concept further. Please do check out my submission as well.
kuggenhoffen
12. Oct 2022 · 18:13 UTC
Took me a bit to get how the game works. Still didn't know what all the buttons did but I managed to enjoy the game for a while. The mechanics work nicely and makes for a hectic yet enjoyable game. More and easier to glance information for the player would be nice. Very nice game though!
LDJam user 298334
16. Oct 2022 · 12:04 UTC
Super chaotic and fun! Title's a bit sus though...
adhesion
17. Oct 2022 · 21:15 UTC
Interesting concept, though pretty difficult to understand & play in practice. I was able to buy land and fulfill those orders but emptying/destroying the buildings was a bit confusing since I didn't really understand the other icons, plus you don't necessarily need to destroy stuff until you get deeper into the game. The 10 second timer is pretty brutal as well. "Downtown" also felt a bit synonymous with "center" so that confused me for a bit. Map was kinda hard to read/interact with once you put a bunch of buildings down, so in retrospect I probably should have tried to destroy more buildings just to alleviate that, but that wasn't super obvious at the time. I liked the graphical style & audio though. Nice work!