A Precious Path by ToineF

[raw]
made by ToineF for Ludum Dare 51 (JAM)

You are a cat that was experimented on in the modern day. An experimentation went bad, and you were sent to a medieval world... Along with gems. When they saw you appear, the gards captured you and threw you in the dungeon, intending to dissect you. You must escape the dungeon, aided by the power of the gems that appeared alongside you!

Ratings

Overall 784th 3.316⭐ 21🧑‍⚖️
Fun 693th 3.263⭐ 21🧑‍⚖️
Innovation 1028th 2.778⭐ 20🧑‍⚖️
Theme 1019th 3.105⭐ 21🧑‍⚖️
Graphics 784th 3.316⭐ 21🧑‍⚖️
Audio 500th 3.294⭐ 19🧑‍⚖️
Humor 377th 3.219⭐ 18🧑‍⚖️
Mood 615th 3.412⭐ 19🧑‍⚖️
Given 45🗳️ 0🗨️

Feedback

shiny Elster
03. Oct 2022 · 15:51 UTC
Cute cat, classis plattformer. A bit hard to control the cat, most of the time i just launched myself into the abyss as im going way faster than i though, still a nice game!
ActuallyTheMoon
04. Oct 2022 · 05:45 UTC
Movement is a bit slide-y but love the cat!
Celulo
04. Oct 2022 · 07:03 UTC
Nice Game, the cat is a bit difficult to control but the feel is really good !
ironjeff
05. Oct 2022 · 17:48 UTC
the cat is cute and sound nice, the controller is a bit hard to master but i had a great time =)
LDJam user 301905
06. Oct 2022 · 09:07 UTC
The sound design and visuals are cute, didn't really catch on to the story or the mechanics though-
The cat slides a lot which makes some jumps very difficult
I would suggest adding some coyote time !
Lydhros
06. Oct 2022 · 09:07 UTC
The cat is really cute but it's really difficult to finish the game cause the cat slides too much
AJ Studio
18. Oct 2022 · 11:48 UTC
It would be great to have the web app too, as it is difficult for mac users to test the app. But with some effort, we do it ;)
Mossieur Patate
19. Oct 2022 · 09:20 UTC
(in a rush to test many, don’t mind the cursory style)

1. I love the mosaic title :) (oh, and did not notice the dot on the "i" was a cat’s head!)
2. and the title screen music is beautiful and sweet! Well done
3. controls are layout-independent, great (I have an AZERTY keyboard). :) AND arrow keys are enabled
4. dialogue-introduction is a very nice touch for immersion; and the cat is over-cute
5. falling (I was wondering if there was something down there): funny reversal animation. By the way, notice the flailing tail in still animation
6. a simple 2-image walking animation for the guards would have been nice (but I guess too short on time). Nice touch to have a turning animation!
7. WOW, hard to hit without getting hurt! :o the fact that the guard does not stop is the reason. So, better ~~stab~~ scratch in the back. And our reach compensates a bit. Also, nice to have the "recoil" effect when we are hit
8. I like the dungeon visuals, including torch light effect
9. second level: still not sure what the 10-second counter does! Ah, gem duplication?
10. agreed with the first six comments (!) that the cat is a bit too slippery!
11. since we have apparently all of our time, I think some pressure should have been added so that merely waiting does not make the 10-second mechanic apparently somewhat moot. Oh, discard that, getting the grey ball, I see this is one such penalty that forces you to go fast, great! :)
12. end of 2nd level: carefully placed blue gem near the end, level design seems meticulous
13. 3rd level. Like those guiding arrows, nice touch!
14. yellow triangle (Triforce? XD) power: nice, temporariness! The powers seems varied
15. white gem again; I like how the powers are to be understood by experimenting, they make themselves clear! :)
16. and for the blue gem amongst the three jumping blobs: I also like that you can CHOOSE what gems to take or not. It opens up various ways of playing
17. 2nd try at level 3: did not notice that the lasor power makes you jump lower! Nice balancing
18. part with grey and black gems: I wonder if you can get locked… Or do some gems reappear?
19. level 4; beat it on first try, this one is simpler! (I suspect time struck ;))
20. I like the outside! :) The end. Oh no, Space passes the final screen! <:o I hope there was nothing more? It was apparently the same music as the title screen, but do tell me if I am mistaken
21. side question: what did you use to make the game? :)

**Takeaway:** a cute platform game with interesting balanced powers, including detrimental ones or semi-detrimental ones! I wonder if you could just remove the attack mechanic altogether, it seems the game was still perfectly manageable without it (except maybe if you stumble upon an enemy while having the grey ‘weighty’ power). Some less slipperiness would also help, but apart from that, the gem self-generating mechanic was interesting and has potential, and the levels already offered several possibilities depending on the player, and some challenge.

Thanks for the catty obstacle race. ;)

[Do not forget to review, if you have enough time; it will also help yours get noticed and have testers and feedback. :) I see you have zero karma but have rated many games! :o This would definitely help you cross the 20 threshold.]
Rincs
20. Oct 2022 · 04:12 UTC
That was a VERY slippery floor and that green gem(?) made it wayyyyyy too fast. The floors need some friction and I don't really know what the gems did?? The only clear one was the white one, which turned me into a ghost.

I like that you can fight but it's really annoying that the cat is forcibly faced away from the enemy when hit. It's better to just dodge.