CATS AND COFFEE by Graylure

Cats spawn every 10 seconds. Last an entire shift (2 minutes) to win! WebGL version on itch (link below).
-Click the escapee kitties several times to prevent them from reaching the door (But make sure you're not holding anything before doing so!)
-When you are holding the correct combination of ingredients, you can click on a customer's icon so they can enjoy their beverage.
-3 mistakes == lose
Art: Graylure. Code: Clonze. Sounds: https://freesound.org/ Sound voices: https://acedio.github.io/animalese.js/
| Link | https://graylure.itch.io/cats-and-coffee |
| Original URL | https://ldjam.com/events/ludum-dare/51/cats-and-coffee |
Ratings
| Overall | 156th | 3.96⭐ | 65🧑⚖️ |
| Fun | 323th | 3.667⭐ | 65🧑⚖️ |
| Innovation | 475th | 3.444⭐ | 65🧑⚖️ |
| Theme | 406th | 3.847⭐ | 64🧑⚖️ |
| Graphics | 11th | 4.706⭐ | 65🧑⚖️ |
| Humor | 133th | 3.817⭐ | 62🧑⚖️ |
| Mood | 86th | 4.131⭐ | 63🧑⚖️ |
| Given | 44🗳️ | 80🗨️ |
The artwork is amazing, the sound design is light but appropriate. The gameplay is quite fun and challenging at times. The only gripe I have is that I dont particularly enjoy spam clicking in games, but thats more of a personal preference. Maybe if you had to drag the cat away instead?
Regardless, I had lots of fun playing. Fantastic work!
The gameplay is simple and complete to be enjoyable. Though I didn't figure out how to stop the cats at the first time.
When it comes to a moment that I saw a cat rotating flying towards the front door, it really added to the sense of humor. Yeah cats can do anything XD
Things I thought were great:
- Colour Palette
- ^Graphics as a whole (I loved the usage of pixel art here)
- The "multitasking" gameplay
- The simplicity of the UI
Things that I would've loved to see:
- An endless mode with a difficulty scaling (I would've played this for hours to get THE best score in the world haha)
Like they show up and say: "Hmmmm..." (more waiting = higher difficulty). And also cats being able to hide behind things was something I didn't get to add.
I wish the things in the game had a tooltip to say what they were. It was hard to remember what was the tea in particular.
One kind of frustrating thing was I kept losing, and I'm not really sure why? I stopped the cats, made the drinks, and probably did something wrong, but I didn't know what it was that actually made me fail.
This game would be hugely improved by just a little more feedback to the player :slight_smile: really cute and fun though! Great job!
Overall, I liked this game a lot - I hope you'll continue to develop this project further! I can see so many ways you could continue to expand on this concept (more drink orders? special cats that require certain feats?, etc etc). Great job!!
I love the vibe of the game and its cuteness, it's definitely a chill, time killer game and I hope it gets more updates post-jam, I want to play much more of it. Would definitely be cool if it had points, some upgrades (Maybe toys to slow down the cats?). Things like that. But right now it's still a full, fun game and I love it. I shared with my friends, I know they'll love it too.
Surprisingly, it was very easy to remember the order while handling escaping cats.
Much appreciation for the tutorial section. So much work for my understanding. I feel loved.
I LOVE the graphics! The cats look adorable and the explanation of the gameplay made everything clear :)
The game is very nice and funny, I need a long version with increasing difficulty! 😤
Great sounds, gameplay and nice ideas !
Gameplay was not very obvious at all and I kept losing without understanding why. I assumed it was just a classic "tend to the customers" sort of game. But then I read the help and I learned about the cats escaping. I had seen them in game but thought they were just a cute distraction to kill time. There should at the very least be some sort of feedback when something bad happens (cat escaping, wrong order), even just a simple positive/negative sound effect. Because as it is now everything is very obscure, and losing without understanding why is quite annoying. With a tiny bit of polish and in-game instructions, this could really shine!
I found the gameplay fun, and all the micromanagment actually takes some concentration. On the other hand, I think this game could benefit from an increasing in difficulty as time passes, and maybe I would have removed the two minutes limit in favor of a score system to encourage replayability.
In a game like this music would have probably improved the experience quite a bit (even a very simple, relaxing guitar loop for example), but I appreciated the care put into the sound effects.
Thank you, and good luck with the jam!
It was a little bit hard to distinguish what parts were interactable, even with the outline, though.
Great game, guys, really well done!
(I did encounter a bug where spam-clicking a cat dumped me back in the main menu, but I can't reproduce it.)
I think this game could have a better job at giving feedback - am I close to losing? Does clicking the cats do anything except for making them mew? Did I serve the right coffee?
Without reading the instructions it was hard to tell if I'm doing well or not, and even after that I often got surprised by that "game over" screen. I think with a bit more polish and self-explanatory visual effects it could be really awesome :)
When clicking on a cat, if you are holding a drink thats 1 of your 3 strikes. Either that or a coincidence of a customer leaving the cafe after 30 seconds which is another mistake.
this is hard!(rate back?)
I played the game over at itch.io without the info about "spamclicking".
However, I must have gone game over for about 10 times before I understood what I had to do with the cats.
At first I tried drag and drop but without success.
multiple clicks would eventually turn the cats border red, but red is never a good sign: it suggests that you clicked too many times and the cat is angry which maybe is goint to give you a strike.
maybe it should be the other way around: red first, and green at the end, so you know you're doing it right ;)