A "Ding" In The Dark by yoko-san
⚠️ Info for browser version: If the camera rotates automatically, switch to fullscreen mode! ⚠️
(And apparently the browser version doesn't work well on mac 😂)

A "Ding" In The Dark!
By: - Daniel Kilianski (Programmer & Game designer) - Florian Simon (Music composer)
"A Ding In The Dark" my first LudumDare game.
I think it turned out quite well. However, due to lack of time, I had to skip a few game mechanics.
I will add this in a future release :smile:
So, is this a horror adventure? Well, it depends! The real horror lies where you least expect it...
If you're ready for an everyday, open-ended horror trip, download "A Ding In The Dark" and leave me a comment! :grin:
But remember, sometimes the truth hurts a lot :stuckouttonguewinkingeye:


Controls: - Movement: WASD - Looking around: Mouse - Interacting: Mouse
Programs used: - Unity - Audacity - GIMP
Additional assets used: - For 3D assets: Simple Office Interiors (Synty Studios) - For soundeffects: Ultimate Sound FX Bundle (Sidearm Studios) - For character controller: Mini First Person Controller (Simon Pasi)
Icons: - Rubbish bin icons created by Freepik - Flaticon - Contact icons created by Freepik - Flaticon - Arrow icons created by Freepik - Flaticon - Save icons created by Freepik - Flaticon - Printer icons created by Freepik - Flaticon
If there are 2 files for download, please use: ADingInTheDaryLD51final2.zip
| Link | https://yoko-san.itch.io/a-ding-in-the-dark |
| Original URL | https://ldjam.com/events/ludum-dare/51/a-ding-in-the-dark |
Ratings
| Overall | 817th | 3.278⭐ | 47🧑⚖️ |
| Fun | 971th | 2.922⭐ | 47🧑⚖️ |
| Innovation | 627th | 3.25⭐ | 46🧑⚖️ |
| Theme | 592th | 3.636⭐ | 46🧑⚖️ |
| Audio | 383th | 3.489⭐ | 47🧑⚖️ |
| Humor | 295th | 3.395⭐ | 45🧑⚖️ |
| Mood | 305th | 3.739⭐ | 48🧑⚖️ |
| Given | 47🗳️ | 67🗨️ |
Yes, I had ambitious plans for this game, but there wasn't quite enough time.
As already mentioned in the description: I will soon submit an updated version with more game mechanics ;)
Yes, that's really funny! But that shows that many people have experienced such problems in real life. Our games are therefore socially critical! ;)
As mentioned earlier (description and other comments) I had to skip some planned game mechanics to finish at least "something" before the deadline.
I will try to update the game later this month :)
I'm looking forward to see what happens next!
Apparently some players are having problems with the drag and drop feature.
I had mistakenly assumed that this would be totally obvious...
Well, I'll definitely add a little bit of information about this game mechanic.
After the next major update the game should be more varied and challenging :)
I'm glad you liked the mood I created. I really like making the environment feel alive :)
I found myself wishing I could interact with the cool environment more by doing well or slacking off at the email game, but I understand you didn't have time to implement all that you planned. Looking forward to seeing your updates.
You're right our games are quite similar at the core. Funny so many people chose to relate to this topic, each with quite a different mood though!
I'm already working on the next update and today I added the first elements to interact with :)
I hope this will make the game a little more varied!
Of course, the jam version (for the rating) remains unaffected.
Yes, I would have liked to add more features, but unfortunately as a solo team you have to make compromises somewhere.
But, I'm already working on an update with new features! ;)
P.S.: Thank you for DOTween! The plugin is really a big help! :D
I'm glad that I was able to implement the atmosphere I had in mind in such a short time :)
Didn't you try to interact with the turned on computer in the corner of the office? :sob:
If not, I would be happy if you would try it again! :D
I have done my best to create an authentic office atmosphere! ;)
Yes, the browser version has a few flaws. That's why I actually prefer the download version...
What problems did you have exactly?
Lovely sound design and visual make me feel comfortable in your game.
Even if it is mail man simulator:)
Awesome submition, thank you for publishing!
Yes, I was a bit shocked at first, because the game is running so well as WebGL build!
Never tried it before, but it seemed quite necessary for getting some ratings :D
About the email texts:
I had planned to pay much more attention to the email content, but unfortunately didn't have enough time.
To my surprise, I didn't find any emails in my spam folder that I could simply copy & paste into the game! :(
It's really amazing how much atmosphere a few sound effects can create! Never underestimate SFX and BGM! :D