Chronoblink by Ben Barsdell
A fast-paced time-based platformer shooter.
Web build: https://benbarsdell.itch.io/chronoblink
What's your highest score?
CONTROLS
- WASD or arrows to move and jump.
- SPACE or CTRL to toggle slow-mo.
- LEFT CLICK to shoot teleporter.
- RIGHT CLICK to teleport.
- ESCAPE / F10 to toggle menu.
- F11 to toggle fullscreen.
HOW TO PLAY
- Teleport into/near enemies to destroy them and earn points, but don't let them touch you!
- Be careful, your points are only saved EVERY 10 SECONDS. If you get hit before then, the points are SUBTRACTED from your score!
- Use slow-mo to improve your precision, but don't waste too much time!
- Earn more points by hitting multiple enemies in quick succession. See if you can get a 10x multiplier!
HOW TO GET A REALLY HIGH SCORE (spoiler!)
- Move around the whole level waking up all the enemies, but don't kill them yet.
- Once loads of enemies are chasing you, activate slow-mo and carefully(!) start killing them in groups.
- Once you have accumulated lots of points, deactivate slow-mo and wait somewhere safe until the points are saved.
- You should quickly get a 10x multiplier and earn >1000 points each time you repeat this process.
CREDITS - Programming: Ben Barsdell - Art: Ben Barsdell - Music and sound effects: Ben Barsdell - Made using Godot, JFXR, LMMS, Audacity, Aseprite. - Uses the 2D Navmesh Generator plugin by Samuel Bigos: https://github.com/samuelbigos/godot2dnavmesh_generator
| Link | https://benbarsdell.itch.io/chronoblink |
| Original URL | https://ldjam.com/events/ludum-dare/51/chronoblink |
Ratings
| Overall | 249th | 3.4⭐ | 27🧑⚖️ |
| Fun | 152th | 3.54⭐ | 27🧑⚖️ |
| Innovation | 35th | 4⭐ | 26🧑⚖️ |
| Theme | 449th | 2.854⭐ | 26🧑⚖️ |
| Graphics | 458th | 2.42⭐ | 27🧑⚖️ |
| Audio | 271th | 3⭐ | 26🧑⚖️ |
| Humor | 319th | 2.111⭐ | 20🧑⚖️ |
| Mood | 371th | 2.783⭐ | 25🧑⚖️ |
| Given | 23🗳️ | 24🗨️ |
I love the concept and the gameplay. My highest score is 75 only, but I gave only 3 tries : )
I like the arc!
(My high score was around 1950)
Nice idea with the slowmo/timer interplay, I didn't notice it at first.
This is a well rounded entry. Great work!