SHOTGUN DERBY by lunkums
Note
This game would qualify for the Compo, except that I didn't make the sound effects by myself! Other than that, the game is made entirely from scratch in MonoGame. All the source code can be found on GitHub.
About
SHOTGUN DERBY is an arena shooter where you mow down zombies with a shotgun and lob grenades to explode them to bits. Every 10 seconds, a new wave of zombies spawns as the horde grows progressively larger. I didn’t have enough time to make coins useful or to add a dynamic arena, but I was able to spend a lot of time polishing the core gameplay.
I hope you enjoy!
Instructions
This build is Windows only
- Download
- Unzip
- Double-click LD51.exe
Controls
- Move: WASD
- Shoot: Left Mouse Click
- Grenade: Right Mouse Click
- Select: Enter / Left Mouse Click
- Volume up/down: +/-
- Exit: Escape
Post-Jam Updates
Version 1.1
- Add FPS counter (toggle with F12)
- Add grenade cooldown
- Improve enemy collisions
- Block mouse input if game is not in focus
- Enable key rebinding (see MonoGame docs for options; use "Name" field)
Extras
If you want to mess around with some of the settings, go to the settings folder and open "settings.json."
| Source Code | https://github.com/lunkums/LD51 |
| Original URL | https://ldjam.com/events/ludum-dare/51/shotgun-derby |
Ratings
| Overall | 1015th | 3.048⭐ | 23🧑⚖️ |
| Fun | 794th | 3.143⭐ | 23🧑⚖️ |
| Innovation | 1200th | 2.262⭐ | 23🧑⚖️ |
| Theme | 1099th | 2.857⭐ | 23🧑⚖️ |
| Graphics | 1081th | 2.452⭐ | 23🧑⚖️ |
| Humor | 569th | 2.867⭐ | 17🧑⚖️ |
| Mood | 993th | 2.921⭐ | 21🧑⚖️ |
| Given | 10🗳️ | 22🗨️ |
It plays nice. The only criticism I have is that oftentimes I wipe out the zombies, or zombie, quickly and I sit around waiting for the timer to reach zero. It'd be cool if the game would spawn an extra zombie or two in those situations.
Overall, fun game.
The game is a little bit sparse for content - more weapons, a use for coins, or maybe a boss would be cool. But, such is the nature of game jams.
Explanation: My build tool wasn't configured correctly and it was leaving out files that would otherwise make the game a standalone executable. The new .zip includes the .NET runtime which is why it's a lot bigger.