Don't be afraid of the dark by Lenan
A "Horror" game where you control a character in a place where everything disappears after 10 seconds.



Tools used: - Unity - Visual Studio - Audacity - Replica Studio (voices created through TTS)
Afterthought: Did i finished the game in time for compo? yes. Am i happy with the game i made? not really. It was my first time tackling the horror genre so i think i failed miserably. It's not a good horror game and its not a good game overall. Usually my games have a great focus on different and unique mechanics, this game seems lazy when compared to most of my games, it has a basic mechanic and its focus on story didn't help. Also i'm not good writer so it just made the game worse.
I also learned that unity HDRP can not be exported to web.
| Github source code | https://github.com/LenanYamao/LD51 |
| Download through itch.io | https://lenan.itch.io/dont-be-afraid-of-the-dark |
| Original URL | https://ldjam.com/events/ludum-dare/51/dont-be-afraid-of-the-dark |
Ratings
| Overall | 255th | 3.385⭐ | 28🧑⚖️ |
| Fun | 403th | 2.827⭐ | 28🧑⚖️ |
| Innovation | 256th | 3.269⭐ | 28🧑⚖️ |
| Theme | 221th | 3.635⭐ | 28🧑⚖️ |
| Graphics | 233th | 3.462⭐ | 28🧑⚖️ |
| Audio | 78th | 3.712⭐ | 28🧑⚖️ |
| Humor | 264th | 2.478⭐ | 25🧑⚖️ |
| Mood | 44th | 3.88⭐ | 27🧑⚖️ |
| Given | 16🗳️ | 32🗨️ |
But mostly it's because the ten seconds thing gets really annoying. I get a black screen for a few seconds without anything to do. Only once I heard noises on the left (during and after a black screen), which was cool and at least gave me something to worry about but was a bit spoiled by the fact that they stayed on the left even when I turned around.
Also I don't quite understand what the black screens are for beside fitting the theme. I didn't notice anything change, but I hardly notice details.
There's also a bug where multiple voice lines play simultaneously, happend 2-3 times. The narrator's voice can be improved too.
I love the visuals tho, despite some things being disproportionally large, like the bed. The music/ambience feels a bit generic but it fits. The other sound effects are passable.
If i can make the web version i'll release a post jam update fixing the audio and the bug with the narration.
Gameplay was simple, but it worked well for the type of game. Graphics too, but honestly since everything was already mostly black with white outlines, it didn't feel very creepy when the "lights" went out. I think a brighter style with the lights on would've made that part of the experience better.
But anyways, nice job! I enjoyed it
Please give my game a try if you have some time!
I found some audio issues at the beginning as voiceover overlapped.
The VO was nice, but probably too dense. I didn't hear the first four or so lines because I accidentally triggered them to play on top of each other. The horror side of things also works better when you're in silence.