Run 'n' Run by oldcezar

Run 'n' Run
Go for a 3 minute run where every 10 seconds the game's theme changes to one of this year's finalists! Avoid rocks while scenery changes and game rules switch around.
Start game - Space, Enter
Walk - WASD, arrow keys
Shoot (requires gun) - Space, Enter
Restart - R (Some entities don't disappear when you restart, it's best to wait 1-2s after restart before starting new run)
There is no death, but game counts every time you hit an obstacle. My personal best is 3 (Update: 1!), but it should be possible to do hitless run.
Hint: The player's hitbox are the legs (spinning circle), rocks hitboxes are rectangles at the base of the rock.
Please try mirror or downloadable version if you have performance issues.
Credits
Everything was created by me except the font created by Font Diner. https://fonts.google.com/specimen/Permanent+Marker
Programs used: Godot Engine, GIMP
| Link | https://github.com/cezar-es/Run-n-run |
| Mirror | https://cezar-es.itch.io/run-n-run |
| Original URL | https://ldjam.com/events/ludum-dare/51/run-n-run |
Ratings
| Overall | 160th | 3.6⭐ | 22🧑⚖️ |
| Fun | 180th | 3.475⭐ | 22🧑⚖️ |
| Innovation | 184th | 3.45⭐ | 22🧑⚖️ |
| Theme | 73th | 4.05⭐ | 22🧑⚖️ |
| Graphics | 355th | 3.05⭐ | 22🧑⚖️ |
| Humor | 48th | 3.725⭐ | 22🧑⚖️ |
| Mood | 198th | 3.35⭐ | 22🧑⚖️ |
| Given | 15🗳️ | 15🗨️ |
Wish it had audio

The reverse controlls get me so manny points every time. (audio would be nice )
This was fun and a cool concept to use all the themes!
I think the hit counter could be a bit more obvious that it's a hit counter rather than a score. At first I was confused as I thought I was suppose to avoid the rocks and then noticed this number increasing when I did so initially thought it was a score. But other than that, great submission!
Impressive stuff! Super fun idea and nice to see all the themes I didn't have an idea for come back to haunt me :smile:
The game in mechanics and sheer number of them is impressive. I ended up with 27 hits. Great job with the game!