The Fabulous */10 Song by OadT
Can you help your band of rising musicians play a note every 10 seconds? As a positive side effect, you'll also help with your boss's plans!
| Link | https://zoadt.itch.io/the-fabulous-10-song |
| Link | https://zoadt.itch.io/the-fabulous-10-song |
| Original URL | https://ldjam.com/events/ludum-dare/51/the-fabulous-10-song |
Ratings
| Overall | 201th | 3.5⭐ | 34🧑⚖️ |
| Fun | 172th | 3.484⭐ | 34🧑⚖️ |
| Innovation | 44th | 3.969⭐ | 34🧑⚖️ |
| Theme | 332th | 3.339⭐ | 33🧑⚖️ |
| Graphics | 296th | 3.297⭐ | 34🧑⚖️ |
| Audio | 214th | 3.258⭐ | 33🧑⚖️ |
| Humor | 19th | 4.094⭐ | 34🧑⚖️ |
| Mood | 253th | 3.194⭐ | 33🧑⚖️ |
| Given | 34🗳️ | 49🗨️ |
I got past the first puzzle, but while trying to work out the rules for the second got the message: "Let's just pretend that nothing happened". Is there a way to get the band to start playing again once that happens, or is the game effectively finished at that point?
You can just continue with the level, the band will continue to play once you succeed in the level :slight_smile:
Nice gameplay and the characters and story behind why we do this terrible music is funny to me :p
At first I expected a real-time, rhythm-based puzzle game so I was surprised when I found out that it was order-based instead!
On the game design side of things, it is very efficient at what it does, the concept is well thought out and the puzzles themselves are challenging and rewarding with a nice progression. You took a lot of time designing these and making sure they are solid and it shows! The two additional mechanics were creative and refreshing, but I felt like they made the game easier (by restricting your possibilities which are the game's main pitfall for the player) rather than add to the challenge.
The visuals are simple and do their job well, although a little bit of juice when moving notes around and succeeding wouldn't have hurt! The cute sprites in the dialogues were a nice addition that breathed a lot of very necessary life into the game. Speaking of dialogues, these were a nice and really funny reward after every "level", keeping me wanting for more, and did a really good job of building a concrete fantasy in such an abstract setting!
For a music-themed game, I would have expected a more lively soundscape, having simple chords play out in the background as you play would have really done a lot.
A really good game with perfectly tuned challenge and length (less would have left me hungry, and more would have overstayed its welcome) I had a lot of fun with, congrats!
Another awesome puzzle game, @oadt. I think you've commented on every one of my jams so thanks for that, you legend! Look forward to seeing what you make next jam!