Clumsea by Loutrattitude
CLUMSEA is a small fun game created in 72 hours for Ludum Dare 33.
Story : because of climate change, tornadoes increased their presence over the oceans. One day, while you were hunting some nice and crispy giant prawns near the surface, one of those big tornadoes sucked you out of the water and spat you to the ground in the middle of a big human city. But as you guessed, move on earth is a hell of a job!
In this game, you control this giant sea animal (in post jam version there are TWO different monsters!) and you have to make your way back to the ocean. But be careful, don't destroy everything trying to reach your goal ! Maybe moving through small roads and building is not easy as it seems!
Made in Unity 5. Sound powered by fmod.
Controls :
WASD or Arrow Keys to move your character ( AZERTY keyboard may not be working if you don't change the input manually at launch )
Mouse to move the camera
Space bar / Enter to validate in the menus
ESC or R to restart the level
You can choose between two version : 1.0 is the deadline version. 1.2 is the one we released a few hours after.
Version 1.0 :
Version 1.0 is the Jam version. No menu, no victory condition.
Version 1.2 :
You can choose one of the two characters available, in game tutorial, victory and defeat conditions. More things to destroy. You also have some bugs coming with it ! But they are awesome, trust us !
Team :
Code by Cyril Savary, Julien Delample
Game Design by Mathieu Labelle
Art by Romain Renault, Arthur Maugendre, Arthur Pin
Sound Design by Tomavatars
Story : because of climate change, tornadoes increased their presence over the oceans. One day, while you were hunting some nice and crispy giant prawns near the surface, one of those big tornadoes sucked you out of the water and spat you to the ground in the middle of a big human city. But as you guessed, move on earth is a hell of a job!
In this game, you control this giant sea animal (in post jam version there are TWO different monsters!) and you have to make your way back to the ocean. But be careful, don't destroy everything trying to reach your goal ! Maybe moving through small roads and building is not easy as it seems!
Made in Unity 5. Sound powered by fmod.
Controls :
WASD or Arrow Keys to move your character ( AZERTY keyboard may not be working if you don't change the input manually at launch )
Mouse to move the camera
Space bar / Enter to validate in the menus
ESC or R to restart the level
You can choose between two version : 1.0 is the deadline version. 1.2 is the one we released a few hours after.
Version 1.0 :
Version 1.0 is the Jam version. No menu, no victory condition.
Version 1.2 :
You can choose one of the two characters available, in game tutorial, victory and defeat conditions. More things to destroy. You also have some bugs coming with it ! But they are awesome, trust us !
Team :
Code by Cyril Savary, Julien Delample
Game Design by Mathieu Labelle
Art by Romain Renault, Arthur Maugendre, Arthur Pin
Sound Design by Tomavatars
| Windows | http://loutrattitude.itch.io/clumsea |
| Windows (1.2 - Postjam) | http://loutrattitude.itch.io/clumsea |
| Linux (1.2 - Postjam) | http://loutrattitude.itch.io/clumsea |
| Mac (1.2 - Postjam) | http://loutrattitude.itch.io/clumsea |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=56854 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.63 | 201 |
| Audio(Jam) | 3.45 | 237 |
| Fun(Jam) | 3.60 | 163 |
| Graphics(Jam) | 3.95 | 250 |
| Humor(Jam) | 3.78 | 93 |
| Innovation(Jam) | 3.21 | 373 |
| Mood(Jam) | 3.43 | 290 |
| Theme(Jam) | 3.80 | 244 |
Movement was a bit annoying in my opinion. It was also hard to see where the sea is.
For all of you criticizing the monster movements : we know :D ! It's one of our intention to really challenge the player, and make him re-learn what he know about third person games.
Also, the Mac build of your game doesn't seem to work :(
Lemme know if you get it working!
It's a shame there was no win screen when I reached the sea :(
Goob job, very fun game !
I like that you can refill your health by breaking the red water thingies (don't know how it's called in english ^^)
Would be nice to have something telling you where to go or what distance you have left to cover.
Some sort of guide to tell you where to go would be very helpful.