mood swing simulator by alexander epton
your mood will swing every 10 seconds. while in a down swing try and avoid further unpleasant thoughts. while in an upswing you can dispatch unpleasant thoughts with ~~bullets~~ ... er something pleasant. WASD space to deploy something pleasant
KNOWN ISSUES: runs slow in some browsers on the html5 version. if it's running slow in your browser try the download version
Tools Used: Unity game engine Krita for textures. Blender for the level geometry Logic pro for the music and sound design fonts: "minecraft" and "platinum sign"
| Link | https://github.com/alexxxchange/LD51_moodswingSim.git |
| Link | https://alexepton.itch.io/moodswing-simulator |
| Original URL | https://ldjam.com/events/ludum-dare/51/mood-swing-simulator |
Ratings
| Overall | 342th | 3.2⭐ | 32🧑⚖️ |
| Fun | 303th | 3.167⭐ | 32🧑⚖️ |
| Innovation | 427th | 2.733⭐ | 32🧑⚖️ |
| Theme | 204th | 3.667⭐ | 32🧑⚖️ |
| Graphics | 279th | 3.35⭐ | 32🧑⚖️ |
| Audio | 160th | 3.431⭐ | 31🧑⚖️ |
| Humor | 173th | 2.911⭐ | 30🧑⚖️ |
| Mood | 212th | 3.317⭐ | 32🧑⚖️ |
| Given | 37🗳️ | 39🗨️ |
The obvious tactic is the let them come to you during the down time and the be ready like surprise mutherf:er, have som happy thoughts.
Good changing the music to show the emotion. Good controls and nicely balanced game play in regards of the enemies.
well done.
At first it was a bit awkward to see what the player collision actually is, but I got used to it quickly. Then it was really fun. I love how the music intensifies the mood switch and also it felt like the good mood was so short and the bad mood so long!(I mean that positively, because I suppose it's both 10 seconds)
Was a pleasure to play. :)
