BIG BAD WOLF by allinlabs

[raw]
made by allinlabs for LD33 (JAM)
Update 08/31:
I updated a new version with tutorial levels, better score system, fixes and more. I will add more level in a few days. Check it out in the links below!


Gameplay:

You are the monster, the big bad wolf from the fable.
Blow the little pigs'houses and take their treasures,
but don't kill them!

Try to get the best score: the less bombs you use to complete a level, the better the treasure is! (there is 3 indicators at the bottom of the screen: "Gold", "Silver" and "Bronze")


Controls:

- Keep the right mouse button pressed to rotate around the scene
- Left mouse click to blow stuff up (the way you look at the wall will give the direction of the explosion)
- The longer you press the mouse, the larger the explosion (the game sometimes require to be gentle, and some other time give it all)

- Mouse scroll to zoom in and out
- Press the scroll wheel to move on the X and Z axis
- Next level
-

Previous level
- Reload the level


Credits:

Forest & Town Models by Kenney (http://kenney.nl)
Chest model by yughues (http://opengameart.org/users/yughues)
Pig model by flamegrilled (http://opengameart.org/users/flamegrilled)
Explosion sound by nenadsimic (http://opengameart.org/users/nenadsimic)
Title font by http://www.tattoowoo.com


Press coverage:

- @Jack_Septic_Eye https://www.youtube.com/watch?v=hhmhnj_VurU
- [French] Marginal Gamers by @At0mium_ https://www.youtube.com/watch?v=gQQkyYnrFvc (starts around 1:17:00)
- Alpha Beta Gamer http://www.alphabetagamer.com/big-bad-wolf-game-jam-build-download/
- Warp Door http://wip.warpdoor.com/2015/08/29/big-bad-wolf-julien-samama/

Ratings

Coolness 75% 2
Overall(Jam) 3.84 100
Fun(Jam) 4.06 24
Humor(Jam) 2.96 430
Innovation(Jam) 3.47 190
Mood(Jam) 3.22 452
Theme(Jam) 3.12 768

Feedback

boardtobits
25. Aug 2015 · 06:08 UTC
Great graphical style and physics.
Shaw
25. Aug 2015 · 11:33 UTC
Fantastic graphics, physics are nice and work well, reminiscent of besiege. Excellent work.
AlfalfaStudios
25. Aug 2015 · 11:41 UTC
Excellent entry! Everything looks splendid, and there are plenty of stages to try out!
NightShadow0
25. Aug 2015 · 13:39 UTC
Clever concept! Really hard, for me at least, couldn't get past the second level. Love the art style, too!
Yakka
25. Aug 2015 · 18:37 UTC
Gorgeous game! Gameplay is kind of tricky, I cannot get rid of the 2nd level, but I'm probably very bad :D
Jishenaz
25. Aug 2015 · 20:20 UTC
I'm surprised this game isn't getting enough attention. This has to be one of the best physics games I played in a while! Very fun; I love toppling over the towers.
psypol
25. Aug 2015 · 20:51 UTC
saw your game at MarginalGamers it's very very nice. Salutations FR!
Reccy
25. Aug 2015 · 22:02 UTC
The best graphics that I've seen yet this LD! The gameplay was fun and I like how there's extra goals to complete in each level. Excellent :D
SaintHeiser
26. Aug 2015 · 03:37 UTC
It's very fun! And looking pretty well too =) Good work, man!
MinionStudios
26. Aug 2015 · 05:37 UTC
So great, I totally lost an hour playing this... very nice style and fun! I only realized I could zoom out near the end... fantastic!
palsina
26. Aug 2015 · 09:29 UTC
I love this kind of games. I finished all levels and now I want more! Great game :)
MoreRPG Team
26. Aug 2015 · 11:02 UTC
Awesome game =)
Brainfreezeman
26. Aug 2015 · 12:07 UTC
Beautiful game. Quite an interesting physics-based puzzle game, although a bit too hard for my taste. But all the graphics are incredible, love the castles and the way it looks when you zoom out the map. I also really liked the sound when you blew things up, very satisfying!
Interesting take on the Wolf tale too.
MintArcade
26. Aug 2015 · 12:42 UTC
Just amazing. Simple idea and great execition! Can't stop playing.
Vladik Plays
26. Aug 2015 · 13:08 UTC
Tis game was a very good something like strategy game! Cool!
Andrew Adams
26. Aug 2015 · 15:04 UTC
Love the graphics. Still haven't beaten the moving castle.
zuurr
26. Aug 2015 · 16:55 UTC
fun gameplay and cool idea. nice physics too.
Riftpoint
26. Aug 2015 · 17:55 UTC
Great art ! I really liked it
voidstar33
26. Aug 2015 · 18:26 UTC
cool physics. Nice presentation style.
Open Skies Games
26. Aug 2015 · 19:09 UTC
This game was pretty fun! Well done on the graphics.
mungoman1
26. Aug 2015 · 19:16 UTC
Very pretty, super fun. A lot of creative levels and it's very polished.
Dell
26. Aug 2015 · 21:28 UTC
Really nice, love the art!
bloomingbuds
26. Aug 2015 · 21:43 UTC
I like the low-poly style together with thud-sound-explosions. Simple mechanic, but fun. Nice work!
ajopart
26. Aug 2015 · 21:43 UTC
Really fun and polish entry. Congrats !
fubenalvo
26. Aug 2015 · 21:53 UTC
Finally a really good game. Ty :)
Sicilica
26. Aug 2015 · 21:54 UTC
A fun little puzzle game. Although I found myself guess and checking more than anything ;p
Mach60KAS
26. Aug 2015 · 22:01 UTC
Loved the art style and feel of the game. My brother and I couldn't stop laughing at the chaos we'd created in every level; moreso when stray blocks massacred the pigs! Some music would have been nice, but the game itself is completely solid. The way you applied the theme is fab in every way.

Again, the game's graphics and presentation are top notch. Great work!
Split82
26. Aug 2015 · 22:03 UTC
Awesome. Excellent destructions.
veoviscool12
26. Aug 2015 · 22:10 UTC
I love it! Great art style, physics, and puzzles. I can see this as a very fun mobile game if ported correctly. Excellent work. :)
pereubu
26. Aug 2015 · 22:13 UTC
nice level design. It was really relaxing :>
Rongon
26. Aug 2015 · 22:42 UTC
I like destruction physics puzzlers, especially in 3D with such lovely art style.
Gold, bronze, silver ranks are cool and increases replayability, but you could have them more focused when the level is finished, like going up into center of screen, stars flashing.
I miss that juiciness when I solve the puzzle.
Kerdelos
26. Aug 2015 · 23:06 UTC
Amazing ! I kept loosing in the walking castle so i can play with the physics again and again. Until now, this is clearly one of my favorites games of this LD. And why not had some sort of slow motion button ? ;)
FiSilva
26. Aug 2015 · 23:44 UTC
This is the game where I had the most fun so far!
The physics and the levels are really well made
SkullPixel
27. Aug 2015 · 00:16 UTC
You're gonna win!
jwin
27. Aug 2015 · 00:44 UTC
Fun to play, the graphics are simple but stylish, all around a great entry!
hoqjed
27. Aug 2015 · 00:50 UTC
Really nice graphics, though I realize they weren't made during the jam.

The gameplay itself was enjoyable though for some reason it didn't leave a huge impact on me. Something felt missing to me, or maybe my expectations were just off from what it actually was. The levels were structured in a way where most of the time I felt solutions were very easy to come up with. That feeling might also come from how little reinforcement there is on the rating system. It sits very quietly down at the bottom and I actually hadn't noticed it for a bit. In my head that sounds great, I generally dislike blatant "bing! bing! bing! you're a winner!" star systems in games. But I felt like something needed to be there to either encourage or enforce less sloppy methods to progressing through the game.

Certain levels I didn't care for, like the domino one and there's another called pitchfork that's similar in approach. They don't really allow for much creativity on the player's part because they very heavily imply the obvious solution.

The ones I enjoyed most balanced the "you can do this" hints with the structure and consequences for blowing up something that might have been vital for structural stability. The building in the screenshots with the very long beam is I think a good example. It has this obvious points that you're tempted to blow away, but doing so might cause you to fail later after you take out other chunks. There are many times (even in that example) where certain treasure can be collected by blowing away a wall that won't cause any overall structural consequences later.

It's kind of a strange thing because I know how much work this kind of thing takes, and that it's impressive how it was actually pulled off. Something about it just felt somewhat lackluster though. But maybe you're just unlucky and I played it while in the wrong mood ;) I do feel awfully nitpicky about it.

Anyway, fantastic job on the entry. It's very polished and you've done an excellent job putting it all together in such a short amount of time.

- Dylan
GertJohnny
27. Aug 2015 · 00:51 UTC
Really enjoyed this. Having personally used Kenney assets a lot, I love seeing them used in good games!
Mase
27. Aug 2015 · 05:05 UTC
Nice quantity of levels. The variable explosion power is interesting as well.

The scenario is a bit thin. I mean, we've got pigs in soon to be destroyed houses, but I'm not seeing much indication of the wolf.
tripleVisionGames
27. Aug 2015 · 19:12 UTC
A great, simple idea that works really well! Nicely put together and fun to play around with.
Dianouille
27. Aug 2015 · 22:25 UTC
I love the graphics, and the game is pretty fun. Well done
CrazyMinnowStudio
28. Aug 2015 · 08:14 UTC
Very enjoyable, I finished all the levels. A nice soft background music track and I would have lost hours in there. Good job!
ZAIKE
28. Aug 2015 · 18:32 UTC
Got all "Golds" honestly, Awesome Game! Continue to work on it then Release it, We'll definitely buy and play it again (of course with new levels)
inbetweengames
29. Aug 2015 · 07:07 UTC
Love the rendering style!
PixelStuff
29. Aug 2015 · 12:59 UTC
Good idea, levels are quite well balanced. That was fun to play :) If i was to change something it would be the destruction checking process that seems to take some time. Good work !
shawn42
29. Aug 2015 · 15:47 UTC
Very fun. The house level was crazy hard! I was impressed by the number and depth of the levels. Nice work.
Schrodinger Games
29. Aug 2015 · 20:34 UTC
Beautiful visually and nicely done entry!
bytegrove
31. Aug 2015 · 20:46 UTC
Nice puzzle game! I love the muted explosions, they go well with the toned down colour palette. The puzzles are a little too simple, but I guess that the main challenge is to get gold on all. You managed to make a lot of levels! Really cool!
Nice work! :)
chromebookbob
01. Sep 2015 · 11:42 UTC
brilliant, I love the DOF effects and the sound it great
Denis347
01. Sep 2015 · 11:45 UTC
Awesome game, beautiful graphics, and fun gameplay and physics!
nomand
01. Sep 2015 · 11:48 UTC
nice and simple. Destroying things is always fun with physics! Finished the game. Would play more levels. Don't find self-resolving levels particularly interesting (the dominos for example), but rather structurally sound buildings which I can weaken and find vulnerabilities of etc. Good job!
adsilcott
01. Sep 2015 · 12:00 UTC
Very fun game. Graphic style and physics were great.
Biruts
01. Sep 2015 · 19:52 UTC
Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.
daydreamcorgigames
02. Sep 2015 · 07:44 UTC
Love the physics and the 3D style. But personally, it will be more fun to kill the pigs than destroying treasure chests.
Larzan
02. Sep 2015 · 12:37 UTC
Beautiful visual style. Fun to play, loved it :)
Good replay value too!
crafteverywhere
02. Sep 2015 · 14:31 UTC
Nice physic, and the puzzle is very instresting. Good job.
camlang
08. Sep 2015 · 19:04 UTC
Nice physics puzzler and an alternative to angry birds)
Jupiter_Hadley
08. Sep 2015 · 21:11 UTC
Cool game. I included it in part 22 of my Ludum Dare 33 Compilation video series, if you would like to take a look :) https://youtu.be/CgBnxdy5Yfk
Arnage
12. Sep 2015 · 14:36 UTC
Very polished and quite fun to play too, great work!
bombjack
12. Sep 2015 · 15:24 UTC
original game play.