Emotimon by fachscahfttf
Falling asleep has never been like this before. Probably. Every 10 seconds, just on the precipice of sleep, your mind drags up some things very unhelpful in actually getting some shut-eye. So you have to go on a little adventure to finally win against... Sleepless(ness)! And its many companions. Help Mel to face them all!
Instructions Move in the map using WASD. To interact with NPCs press SPACE. In a fight, you can click on your monster's ability cards at the bottom of the screen and once selected, you press on the sequence bar at the top of the screen. You can fill the sequence bar with as many abilities as your monster can perform in 10 seconds.
A short 2D adventure game with a deck builder fighting system.
~~The embedded webgl version did unfortunately not work, but you can play it here:~~ You can also play it here: https://fachschafttf.gitlab.io/ludumdare51/

| Link | https://gitlab.com/fachschafttf/ludumdare51 |
| Link | https://fachschafttf.gitlab.io/ludumdare51/ |
| Original URL | https://ldjam.com/events/ludum-dare/51/emotimon |
Ratings
| Overall | 1220th | 2.44⭐ | 27🧑⚖️ |
| Fun | 1211th | 2.25⭐ | 28🧑⚖️ |
| Innovation | 1165th | 2.423⭐ | 28🧑⚖️ |
| Theme | 1115th | 2.8⭐ | 27🧑⚖️ |
| Graphics | 1035th | 2.685⭐ | 29🧑⚖️ |
| Audio | 763th | 2.296⭐ | 29🧑⚖️ |
| Humor | 802th | 2.417⭐ | 26🧑⚖️ |
| Mood | 1018th | 2.88⭐ | 27🧑⚖️ |
| Given | 49🗳️ | 28🗨️ |
And that for several reason :
- the looping music is really annoying. The loop is way too short
- the font is really hard to read
- and most important of all : I didn't get how the fighting works. I tried using the keyboard and the mouse but none work. Tried clicking abilities, dragging them... I don't get it.
In the short time available to make a jam game I feel like it would have been better allocated to a tutorial system instead of so much exposition dialog at the beginning.
If someone can explain to me how I should play (I may be dumb ^^), I'm willing to revisit the game and give it a second chance :)
Making all of this, with the deck building and the story with the NPC is a trumendous work in 72H.
I would add a tutorial, as well as a longer song, because the loop is way to small.
Congrats on your game
Other than that it was pretty fun. I wouldn't have thought people could put out a pokémon game for jam entry, quite impressive!
The music was a wee bit too short of a loop for a pleasant listening experience but honestly I didn't mind, it felt very much so like insomnia.
The little pals are adorable and I love that they all get a little personality and story.
Overall it's a super impressive game for a game jam!
My only critique is that I don't think things that end at the very last moment in the timeline are used...
I still had a fairly easy time though and so it was a lovely little journey into hoping I can defeat my insomnia tonight. :rofl:
Thanks for the gameplay. :D
I didn't understand how the combat system works at all. it would definitely need a tutorial there. The game definitely has good potential