Facebot's Long Night by Drdunkel
FACEBOT'S LONG NIGHT is a survival game where you play as a robot trying to make it through the night. Feed the fire, find the lost circuits. SURVIVE!
PLAY FULLSCREEN!
--=HOW TO PLAY=--
- Chop trees to get wood
- Throw wood on the fire
- Find 4 circuit boards
- Stay alive
- Escape
=Controls= * WASD/Arrowkeys - Movement * E/Space/Mouse1 - Interact (Chop, Throw, ... depending on context)





-==CREDITS==--
Everything you see, hear and play was made under 72 hours for Ludum Dare 51 by:
- Daniel Brynolf
- Shams Jorjani
- John Wordsworth
=Additional help= * Noomi Kaplan (VO)
=Special Thanks= * Jon Shafer * Niklas Strid * Ebba, Paula & Rebecca * Ryker Webb for being an inspiration
Software used: Unity, Visual Studio, Audacity, Pixlr, Chiptone, Blender
Known issues/bugs: * Playing on Safari on macOS has performance issues - it is recommended to use Chrome instead.
Ratings
| Overall | 138th | 3.983⭐ | 31🧑⚖️ |
| Fun | 89th | 4.069⭐ | 31🧑⚖️ |
| Innovation | 356th | 3.586⭐ | 31🧑⚖️ |
| Theme | 1131th | 2.759⭐ | 31🧑⚖️ |
| Graphics | 198th | 4.19⭐ | 31🧑⚖️ |
| Audio | 386th | 3.482⭐ | 30🧑⚖️ |
| Humor | 435th | 3.107⭐ | 30🧑⚖️ |
| Mood | 141th | 4⭐ | 30🧑⚖️ |
| Given | 56🗳️ | 31🗨️ |
Also, I think Saruman would have been proud of me chopping all those trees. I mean, these are basically the same pictures: 
I liked the moody graphics, overall great entry.
My only critique is the shoving stat a little unnecessary, it is difficult to level up because to do so you have to intentionally get into harm's way which goes against the rest of the design of avoiding the scary creatures in the darkness.
This really felt like a full game. Short, but full.
My only critique would probably be that having an action button so close to wasd is a bold move when both have to be used fairly frequently. I'm not dexterous enough to have that be an easy maneuver.
But for real though, wow. You DELIVERED.
Thank you.
Move: WASD / ARROWS / (GAMEPAD Digipad (Analog slightly broken in WEB-GL))
Interact -> E / SPACE / J / Numpad 1 / Z / MOUSE 1 / (A-Button Gamepad)
It should be possible to find a comfortable mix of controls with those options.
Maybe it will be easier to see the player's surroundings if the range of player's light is wider.