The book of time magic by Senso
Play # https://ld51.netlify.app
Controls: * Dragg-drop numbers to merge them into more powerfull spells. The number and color has to be the same to merge. * Select the spells to cast on the right side of the Book. The book will cast the highest tile of the selected spell every 10 seconds.
Programs * Engine : Construct 3 * Sound : Audacity en my own voice :) * Art : Adobe ilustrator & Fresco
Story: We go and see the mage Bob on a journy to become the most powerfull mage in the word. He is dislexic and that is why he needs te book of time so he can stop time and do everything is his own tempo.
So he went in the cave to retrieve the book of Time magic and .....

| Link | https://ld51.netlify.app |
| Link | https://drive.google.com/drive/folders/1-Bl4wwiRmwxV4uZspYnZTAu3d1dhQU8d?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/51/the-book-of-time-magic |
Ratings
| Overall | 155th | 3.613⭐ | 77🧑⚖️ |
| Fun | 175th | 3.48⭐ | 77🧑⚖️ |
| Innovation | 113th | 3.673⭐ | 77🧑⚖️ |
| Theme | 153th | 3.795⭐ | 75🧑⚖️ |
| Graphics | 144th | 3.74⭐ | 77🧑⚖️ |
| Audio | 114th | 3.593⭐ | 77🧑⚖️ |
| Humor | 47th | 3.726⭐ | 75🧑⚖️ |
| Mood | 139th | 3.534⭐ | 75🧑⚖️ |
| Given | 101🗳️ | 145🗨️ |
Keep in mind i'm not an artist but i learned alot in the last 6 months.
The enemy progression wasn't super clear and I did have some questions.
All in all, this felt more like an unfinished "finished" game than a completed game jam game. And I mean that as the greatest compliment. I would expect to see a game like this in an app store and play it when I was bored, overlooking any minor issues. Doing it in 48 hours is bananas.
The opening was funny, but I did get worried at one point because I didn't know how long it was going to be and there was no timer or skip.
I got a bit confused about what I was meant to do.
Couldnt really work out how to upgrade the tiles.
Great submission though
The smaller ones fill your board you need to get them out by casting.
You can also die :) (rougelite)
If only we had more time.
Next in the to do list whas enemy hp bar like in double dragon om botten right.
Thérèse is No skipping Bobs intro 😂(took me 11 takes so listen to it )
The story was funny and I thought the voice acting was charming. The gameplay was a fun take on the theme. All around a very impressive entry.
> 
> ehhhh, a few more clicks...
> Shoot, number 10 cards, my collection is all messed up again...
> Dangit, I finally died, it was too hard to balance getting rid of my old health sets with keeping down the monster population
Nice work!
One thing that might be nice is an indicator of how much health you're going to lose from enemies at the end of every 10 seconds, would allow for more intense situations where you're balancing an extremely fine line between healing and fighting
Good voice acting/filtering btw!
Will look intro the “bug”
If only we had more time i could give enemys the hp bar and damage indicator.
I also had great idea fore the extra effect on Each spell.
Getting it to work as it does now whas maximum with also had to do te sound and art.
Ah, the brutally efficient magic of "number go up". You channelled the addictive, skinner-box element of 2048 into a cute little aRPG package. Balance feels very strange; I killed one of the late game slimes with an attack that did very little damage, I think. I'm not entirely sure if code-wise, the enemies really take into account the damage dealt to them. The game is very easy as a result, and starts feeling a little hollow. I do enjoy the idea of the timed spells that consume the results of your various combinations, though, that's a neat little design idea that gives rise to interesting decision space! I tried to make a spell reach 1024 and levelled up to level 5 before I could. The story in my mind was that I was trying to resurrect my dead significant other with a particularly powerful life spell.
On that note, the game somewhat lacked an endgoal, which would have given it some more direction, I think.
You're using nested reward schedules that feed into one another to great effect; combining your 4 colors to the next bigger number, using that to kill the enemies to gain XP, gaining XP to level and make even bigger numbers. Having 4 colors with a little elemental triad going on is smart as well. I enjoy how the game pushes you to rotate your spells, because having big number blocks makes it harder to combine your blocks, and thus harder to get newer blocks and go higher faster. Every time you use your biggest blocks, you get a burst of action where you're combining frantically.
I enjoy the base value of your blocks going up with your level. It gives rise to this nice little pattern where you have to "get rid" of your old multiples which you can no longer combine now that you levelled up, which forces you to stay on one spell and "use up" all your spells of that type until you can get rid of that pesky 1 or 2 value block that's eating up space. If the difficulty was more balanced, there would be genuine risk-taking to this management: since every spell cast is 10 seconds, there's a very real cost to trying to use up every block of one color just to get rid of a weak spell.
You really piggybacked on the affordances from 2048 here, not telling us that only same-value blocks can combine - it felt instinctive.
All in all, an interesting, rather fun entry. Well done! There's a lot of character to the artstyle and the voice acting is really charming as well! Great job!
Two issues I found: 1) I somehow managed to drag a tile out of the playing area, this should not be allowed;

2) I managed to get a 3 on a tile somehow - this should not be allowed, right, being powers of two? Sorry I don't have a screenshot for that one!
Also, let us skip the intro/voiceover. I found it a bit annoying that you couldn't skip it, and the sound had way too much reverb effect, I couldn't understand some of the words.
Best!
Thanks for playing.
I do agree with you if your stuck with a 2 is not that nice. had some good ideas for that but no time :)
Do agree it’s not a game with endgame content.
Please don’t forget that everything is made in 48 hours by only me :)
I do agree the enemys are a little weak. ( or Bob super strong I say job well done :)
Thank you your feedback is valuable!
Had so manny plans but no more time :) this is the best I could do on this time .
It took me a while to realize that I could combine the different colors to make the spells stronger.
But I was unstoppable once I figured that out.
I just wish the enemies moved a bit faster, or spawned more frequently.
I never used the healing spells, and I was killing things that weren't even on screen yet.
But really love the overall concept.
Although, I must complain that between level ups the new cards sometimes being incompatible with the old cards (such as any prime number, like 3 or 5) and this leads to small cards that you can't effectively use or get rid of, but this is kindof a nitpick.
Also mention of the name bob reminds me of a few years back when I made the game "Bob the time travelling square" lol
Will have a look at your Bob :).
Also will check out your game :)
Massive bonus points for voice acting. I cannot stress enough how big difference it made that the games started with this voice acting monolog. It really sucked me into the game and I wanted to know more. One of the best single ideas I have seen this jam!
Hey, I enjoyed playing this on stream!: https://www.twitch.tv/videos/1610268632?t=01h27m53s
Great job with this game. Like I said, I really enjoyed the chill matching gameplay that let me get into the zone and not worry too much about the specifics of combat. You even went above and beyond with the PRO voice acting intro. You've got talent - thanks for sharing your game!!
Enemy’s needed to be a little stronger.
Exuatly I wanted that you would die at the point of the 3’s , so when you resplendent you have 3,6,12 and so on . Made a miscalculation in a last minute tweak unfortunately.
As for the difficulty scale : good call needs tweaking.
Its a fun mechanic I had fun playing, and the dialogue is hilarious :smile:
Ty for taking the effort of leaving me feedback.
Much appreciated!
I played for far too long as well, The game of shooting enemies is slow but in the meantime, it's only really an excuse to continue playing a 4-colour 2048, which is a very nice game! The mechanics work quite well as you are not really stuck, but you can't get all to a high level. I had fun, trying to max several of them.
Unleashing a big 256 Red is a bit underwhelming! It would be awesome to have more of a kick!
I am of two minds about the progression of the tiles you get with you the level-up. The odd 3 and 5 make it impossible to continue your progression, so at some point, I had to try to sacrifice the odd 1, and 3 left that were hindering me. But on the other hand, that was challenging to clean ( you have to stop playing a bit, to avoid getting more of the colour so you can fully clear it)
Having somewhere what the monster are weak to (maybe by hovering them) would be nice, as I could never remember (however it was never challenging enough, so any decent sortilege would go through monsters)
Having an indication of the next tile to disappear, and which just appear would also help (maybe a small border, or a fade of the colour)
Very strong entry! If you wish you can check mine, it's also a tile-matching-based game!
!
Thank you for the helpful feedback.
Hope I’ll be in the top to :)
Great voice over design, it creates a captivating mood instantly.
Maybe the whole thing is a bit too slow paced, but you're constrained by the theme.
Congrats for this game i had some fun playing it !
If the are a lot stronger it feels to fast :)
I do agree something needs to happen to make it a little more challenging.
Thank you for finding the time to play and rate my game.
For a first submission, this is really good, congrats.
Hope I can find the time to make this into a real game.
There is no skipping because it took me to much time to make the intro ( actually i forgot ) :)
I would have liked the mechanics to be a bit better explained, because I did not understand anything before I watched the comment section and discovered that the colored rectangled could be drag&dropped. It should either be explained in a tutorial or there should be feedback on hover, to show that they are interactable. Other than that, cool game, I liked it !
Feedback 📝 thank you 🙏.
Thanks for playing!
https://youtu.be/fIvakl42lrQ
The enemys needed to be a lot stronger so you need the heal and die somtimes that would clear the book.
Last minute tweak made it to easy :(
I’ll make this better if I finish in the top 💯 :)
Thank you for an entry!