Venge Of Mari by DileriumL

[raw]
made by DileriumL for Ludum Dare 51 (JAM)

Intro

There was this little girl. Mari. She died in assault of Mariupol. But she got a second chance, resurrected as powerful machine and is ready to annihilate everyone on her way! Сhannel her anger, but be careful: don't waste her second chance!

Controls

WASD - move, Space - jump, LeftMouseButton - attack

Note

Attacks works every way except bottom (unlockable at npc for souls), use WASD+LMB(left mouse button). Animation for that is broken, we hadn't time to make it properly - it will be fixed soon.

Theme

Every 10 seconds made in affix mechanics: There are 2 sequences of spawning things:

Rocket volley, Mines and Airborne soldiers for cycle of danger

Boxes and Hp drops as help cycle

They work at the same time with slight delay.

GAMEPLAY SPOILER

https://youtu.be/Oi3K63fAKB0

Credits

Please also give credits to our creators:

ks(@mauro) - decorations, logo, in-game background and some UI art

Paul Podberezko - main character + animations

Deigineor(@deigineor) - music + fx deigineor.official@gmail.com

Maksym Holiak(@dileriuml) - Team Leader, Unity Dev and also NPC-ghost artist devastium777@gmail.com

Pixelated enemies: https://assetstore.unity.com/packages/2d/characters/free-pixel-army-platformer-pack-168264

Game template: https://github.com/atmosgames/SuperSimple2DKit By Thomas Brush

VERSION 1.1

I decided to make separate version with minor updates here. It includes bugfixes:

  • Music works from Logo screen till the game (menu music was broken)
  • Pause music now works properly
  • Level background improvement
  • Door is not overjumpable anymore
  • Improved melee-hit collider, so now your attacks works better

Upcoming fixes(not included in build): - Up-attack animation - Bottom-attack animation - Punch animation (forward-back) - Mobile controls

Please not consider this version for ratings. Version 1.0 is one uploaded to LD

NOTE: HTML5 version you see below (on https://play.unity.com/) is 1.1.

Ratings

Overall 996th 3.074⭐ 56🧑‍⚖️
Fun 1041th 2.821⭐ 55🧑‍⚖️
Innovation 1134th 2.519⭐ 55🧑‍⚖️
Theme 1167th 2.604⭐ 55🧑‍⚖️
Graphics 892th 3.094⭐ 55🧑‍⚖️
Audio 583th 3.123⭐ 55🧑‍⚖️
Humor 883th 2.25⭐ 34🧑‍⚖️
Mood 872th 3.115⭐ 54🧑‍⚖️
Given 66🗳️ 104🗨️

Feedback

CooLguNxDD
03. Oct 2022 · 23:34 UTC
Cute but 10s?
🎤 DileriumL
03. Oct 2022 · 23:50 UTC
There are. Things spawn every 10s, divided in 2 groups
saintchristopher777
03. Oct 2022 · 23:53 UTC
Art style and music is good! Couldn't quite puzzle out all the mechanics though. Then I jumped over a wall I probably wasn't supposed to and fell off the world! But I hope Mari gets her venge.
🎤 DileriumL
04. Oct 2022 · 00:09 UTC
Wow, yeah, didn't expect it could happen) thx we will fix that
HerryFabien
04. Oct 2022 · 01:04 UTC
I dunno how to feel about the game . I'm sorry if i sound a bit critical , i know that it's hard work especially as a solo team. But the game really felt aimless to me! The different asset clashing with each other , the horror first presentation but arcade mechanics of world wide event the arena of ennemy the puzzle platform being made almost impossible with the wave of ennemy , the health being weird and the combat being awful with either the animation launching way to often or the attack not having cooldown but at the time having such a weird hitbox that it's hard to even hit anything. The horizontal attack when a lot of ennemy are using verticality.
And we are playing an undead robot tv collecting soul for the ghost of mari-upol ?
It really feel like a game that tried to include everything popular without being anything.
The missile effect was really cool but it couldn't shine.
I think i would have rather play a simple 2D arena fight with crazy effect happening every 10 secondes around (maybe a single one at a time) and ennemy comming at you from a direction you can actually hit.
Fedir
04. Oct 2022 · 01:52 UTC
Good game, but hard to controll and sometimes it realy not comfortable( also not understand what do skills on top)
Важко контролювати іноді, і незрозуміла задача скілів вгорі,
🎤 DileriumL
04. Oct 2022 · 09:57 UTC
@fedir, це 10 сек тематика. Згоден, недопрацювали
🎤 DileriumL
04. Oct 2022 · 09:59 UTC
@herryfabien thank you for you large feedback. Yeah, you right, I like your point, that's because our time was too small on this game, and my game dev experience is simplly miserable. Next time will be beter!
🎤 DileriumL
04. Oct 2022 · 10:02 UTC
@herryfabien btw, attacks work every way except bottom, you should use attack button with WSD to channel it. Animation though is not working
Gecko64
04. Oct 2022 · 10:07 UTC
Very interesting game and very well made visuals!
CatelliB
04. Oct 2022 · 12:18 UTC
I enjoyed the backstory and Mari's design; the controls felt a bit wonky as it is expected of a jam game.
HerryFabien
04. Oct 2022 · 12:43 UTC
@dileriuml Yeah it's a common pitfall to bite more than you can chew on game jam ^^. Oh okay well that another pitfall : If you don't have playerfeedback then the mechanics is almost as good as not present
🎤 DileriumL
04. Oct 2022 · 13:32 UTC
We appreciate any feedbacks, thank you ! @catellib and @herryfabien, this is actually my first game on jam, I tried my best to show my artists job, so as for music and fx)
Igor Morgun
04. Oct 2022 · 14:29 UTC
Interesting game,visual so cool
SAGIII
04. Oct 2022 · 16:56 UTC
Hello! Gg for a first game jam. Keep doing it!
🎤 DileriumL
04. Oct 2022 · 16:58 UTC
@sagiii thank you and @igor-morgun too! Your feedbacks valuable!
Igor Morgun
04. Oct 2022 · 16:58 UTC
Interesting game,good visual
Sethios
04. Oct 2022 · 17:01 UTC
Cool game! It's difficult to hit the soldiers without getting hit ourself though, that can be a bit frustrating :/
🎤 DileriumL
04. Oct 2022 · 17:11 UTC
@sethios sorry for that. Yeah - you can just spam attack button, and there is recovery rate, time in which you can't get hit. And make sure to gather health spawns
MossGames
04. Oct 2022 · 18:48 UTC
Strong outing! Not 100% sure about the enemies falling from the sky. I would recommend making them slower so that you can more easily predict where they are going to land.
🎤 DileriumL
04. Oct 2022 · 18:51 UTC
@mossgames Thank you for feedback, that specific feature was made about hour before publish, I spent like 5 minutes. Will fix that too, post-jam if it gets any good reviews!))
bbaf
04. Oct 2022 · 20:34 UTC
Interesting and a bit tragic game. Not sure if "humor" category could be rate properly here.
Mostly 3c (character,camera,control) is a hardest part in such games. In some cases you might notice "blind collision spots" during the interaction with enemies and obstacles.

![1.jpg](///raw/6ca/c/z/52226.jpg)

Being twice bigger compared to enemies makes it harder to avoid damage or aim properly.
Also, unfortunately, I didn't realize how to launch rockets after gathering 50 souls.


But I believe there is nothing impossible and everything could be fixed later in a post-jam version.
I really liked the rich animation, art and sound design along with music.

Concept is very promising, wish all the best with further development.

ps. You can bypass the door and jump over if you try enough :smile:
🎤 DileriumL
04. Oct 2022 · 20:48 UTC
@bbaf thank you very much for your rich comment! Yeah every little thing you mentioned is known bugs today already, will be fixed post-jam :) I will gather them all and work on it asap :)
🎤 DileriumL
04. Oct 2022 · 20:50 UTC
@bbaf
> Also, unfortunately, I didn’t realize how to launch rockets after gathering 50 souls.

The thing is it is more likely bottom attack. But you've just given me absolutely great idea for feature!
Gonzalol
04. Oct 2022 · 20:50 UTC
Weird topic, little bit macabre. I like the art.
🎤 DileriumL
04. Oct 2022 · 21:10 UTC
@gonzalol yeah it is, right? Any attention to it helps in general
AdrianGray
04. Oct 2022 · 23:11 UTC
Looks interesting, the idea that you're in Mariupol actually is on time )
The jumping feels a bit loose.
Great music!
🎤 DileriumL
04. Oct 2022 · 23:25 UTC
@adriangray thank you. Yes, there is some kind of animation bug that adds inappropriate impulse, and I guess I put too big number for jump force. Will work on that !
bone17
05. Oct 2022 · 05:20 UTC
nice game! But forgive me for not having a clear and intuitive understanding of what the game is trying to convey......
LandoSystems
05. Oct 2022 · 06:17 UTC
Good art style and audio. The movement was a little floaty and there were a couple times when the player got stuck moving backwards for a little bit, but it wasn't too much of a problem. The missiles that drop were packed tight and it was hard to reliably dodge sometimes. Overall it was a good first entry, keep making more!
LandoSystems
05. Oct 2022 · 06:17 UTC
Good art style and audio. The movement was a little floaty and there were a couple times when the player got stuck moving backwards for a little bit, but it wasn't too much of a problem. The missiles that drop were packed tight and it was hard to reliably dodge sometimes. Overall it was a good first entry, keep making more!
Eezabra
05. Oct 2022 · 06:26 UTC
Cute game! Movements felt a bit weird and hard to control however that could just be a me-thing, Lots of potentials!
🎤 DileriumL
05. Oct 2022 · 09:12 UTC
@bone17, @landosystems and @eezabra Thank you very much for your comments, they will help us to improve it!)
d3w
05. Oct 2022 · 17:40 UTC
Hard to play. Nice mood. Interesting idea. I like encounters.
Shwinodogs too cute :)
RTDMFN
05. Oct 2022 · 19:54 UTC
I like many others am not sure how to feel about this game. I'm coming from it off the back of playing another very Anti-War game so this one was very contrasting to that one. The war in Ukraine is a very difficult topic and the things going on in the war are absolutely horrendous. I don't want to get political in a game jam but I'm not sure a topic as heavy as this should be present in a game jam.

Focusing more on your game, the contrasting art styles, the gameplay being somewhat wack, and just the general feeling of unease from the dialogue and story left me feeling very strange. I like the idea of telling the story of someone in the war and I like shining a spotlight on how the civilians are suffering but I feel this could've been handled more tastefully. The message of the game seemingly being "Kill them all" while understandable I feel is not the best message to give off. That being said I am saying this from the perspective of someone safe at home and not someone on the front lines or living in a war-torn country.

I hate to be such a downer and as such I'd light to highlight the parts of the game I thought were strong, the character design is very cool and the animations look nice. The music on it's own is quite nice and the background art is very clean as well. Level design is pretty good in a sort of Limbo-esque style.

I like all of those as individual pieces but am not sure they blended very well in the final product.

Either way, good job on finishing and releasing the game!
🎤 DileriumL
05. Oct 2022 · 20:34 UTC
@rtdmfn This is absolutely fair point! Thank you for your time and such good feedback. This is one of the best comments I read so far about our game. In time we will do better game, these people I worked with are amazing artists and I tried to put all their work on view. Next time our game will touch your soul for sure!
Iamsodarncool
06. Oct 2022 · 00:18 UTC
I have similar feelings to @rtdmfn, who expressed them quite eloquently. This game takes an ongoing real-world war, where people are currently fighting and dying, and makes that setting lighthearted and casual and gamey. It comes off to me as very disrespectful. I actually had to stop playing after a few minutes because I felt physically ill.

I think that real-world atrocities should be avoided in game jams. There simply isn't enough time to handle the subject matter well.

Excuse the massive non-sequitur, but I also want to mention that since you did not create all the art for your game, you are [supposed](https://ldjam.com/events/ludum-dare/rules) to opt-out of ratings in the "Graphics" category.
🎤 DileriumL
06. Oct 2022 · 00:57 UTC
@iamsodarncool, Thank you for your point and feedback. Im sorry to hear that you didn't enjoyed the game. Your point is debatable, because my whole team so as me are ukrainians and we are suffered from war in some way. On the contrary, we honor people that lost their lives this way(maybe a bit wierd way), by this game.
And about the art ratings, this whole thing is about showing art that my team did. They really deserve it! So as musician.
Iamsodarncool
06. Oct 2022 · 01:25 UTC
> Your point is debatable, because my whole team so as me are ukrainians and we are suffered from war in some way. On the contrary, we honor people that lost their lives this way(maybe a bit wierd way), by this game.

I suppose that's fair. I am experiencing your work from a very sheltered perspective. Maybe I'll give it another try sometime and try to be more open-minded.

Re: art ratings, just keep in mind for future LDs that your team needs to make 100% of the art during the jam. The rules are very clear about this and I'm not sure how you missed it.
🎤 DileriumL
06. Oct 2022 · 01:40 UTC
@iamsodarncool, thank you!
Wait there is no such thing in rules about 100% as you said.
I think its fair enough for my artist to be judged for 95% of the game art they created, will ask Mike about that I guess. Thank you again! Have a good one !
LDJam user 298734
06. Oct 2022 · 09:21 UTC
this is hard!but I like it!![sda.JPG](///raw/eee/84/z/52806.jpg)
(rate back plz?)
🎤 DileriumL
06. Oct 2022 · 10:42 UTC
@projectcolorball Bro :) I rated you few days ago already :) Thank you, for your feedback though!
Harmadillo
06. Oct 2022 · 18:08 UTC
Interesting game. The music and sound effects are great. Controlling the robot was a little frustrating, attacking against the men and when you could/couldn't move through scenery.
🎤 DileriumL
06. Oct 2022 · 18:11 UTC
@harmadillo thank you for feedback!
min4uk
07. Oct 2022 · 11:57 UTC
very good game. it was a bit uncomfartable for me with controls, but its still great submision!
🎤 DileriumL
07. Oct 2022 · 13:48 UTC
@min4uk Thank you, for such nice feedback! Y, we're fixing that!
AlexYam
07. Oct 2022 · 14:46 UTC
Feels nice playing it. Could be better if player can attack upward and downward. And some places feels too small for the player to fit in.
🎤 DileriumL
07. Oct 2022 · 15:08 UTC
@alexyam, Thank you for feedback. Things you mentioned are in upcoming fixes. Up/Bottom-attack is actually working, but no animations for that was implemented. Bottom-attack is unlockable for souls at npc)
chingle
07. Oct 2022 · 16:45 UTC
I have the same feeling as @rtdmfn and @iamsodarncool but I'm not gonna repeat it since you've already address them and I appreciate you taking the time to answer their feedback. I think this is a decent entry for your first LD so pat yourselves on the back for a job well done. I'm sure you guys will get better next time since you're listening to our comments and feedback and I think that's the most important lesson on LD. Cheers!
🎤 DileriumL
07. Oct 2022 · 17:00 UTC
@chingle Thank you, for your feedback!
PxGluz
08. Oct 2022 · 08:53 UTC
Very cool take on the theme, couldn't quite catch most of the mechanics straight from the game though...
🎤 DileriumL
08. Oct 2022 · 09:34 UTC
@pxgluz, thank you for feedback. Will work on that too!
Erlioniel
09. Oct 2022 · 16:26 UTC
Hi there. It's really something hard to comment out, because of sensitivity of the topic.


A good attempt to point more attention to the very important aspect of the war. Most people don't probably think about how it feels inside and don't think that it touches them (tho a lot of people suffering and dying right now in Ukraine). However I'm not sure that this genre and approach is the best to allow people to really feel what people of Ukraine feels right now with all respect to the efforts you've put.
🎤 DileriumL
09. Oct 2022 · 20:06 UTC
@erlioniel, Thank you, I like your feedback! Absolutely agree. We hadn't enough time to make it properly, but things are on their way!
FreeRunner
10. Oct 2022 · 13:37 UTC
Good platformer, of course more time for testing would polish out the small collision bugs, or things stacking onto each other. I had a small pyramid of soldiers happen, kinda like cheerleaders, I wish I had taken a screenshot :D
Audio is very well made, and spot on with the interactions. Graphics are nice, but would love to see more symbiotic graphics, ie the background+map is very dark, urban ruins, but the boxes bright pink and rough. I had fun with the game, and the webversion worked very well, perhaps its the 1.1 version not sure, but it ran fine in Firefox
🎤 DileriumL
10. Oct 2022 · 18:11 UTC
@freerunner, Thank you for nice feedback! We are already working on more graphics for the boxes/enemies/rockets etc to be in more generalised style. Thank you for playing our game!
Hawkin
13. Oct 2022 · 04:28 UTC
Great submission! I appreciated the message, especially in these times. Thank you for sharing! I don't have anything to add that other people have not already said, so I'll just say thank you for this!

(Note: when the rockets fell from the sky, that was a very powerful feeling!)
🎤 DileriumL
13. Oct 2022 · 11:30 UTC
@hawkin thank you very much for feedback and for playing our game!
About rockets, I filled the same way, when I was implementing that!