Slide n Burn by justabread
A fast-paced 2d maze game with about 5 minutes of gameplay :) Slide to your escape from the lava moving forward every ten seconds and cutting off your escape routes, save the three artefacts from being melted and most importantly of all: don't get burned!
Access with itch.io: https://breadinaditch.itch.io/slide-n-burn
If you enjoy my art consider checking me out on instagram (adrawingbread). All art, programming and developing was done by me.
Music & Sound: https://freesound.org/people/SergeQuadrado/sounds/567204/ https://freesound.org/people/Sjonas88/sounds/538554/ https://freesound.org/people/IgorChagas/sounds/641014/


| Link | https://breadinaditch.itch.io/slide-n-burn |
| Original URL | https://ldjam.com/events/ludum-dare/51/slide-n-burn |
Ratings
| Overall | 581th | 3.523⭐ | 24🧑⚖️ |
| Fun | 704th | 3.25⭐ | 24🧑⚖️ |
| Innovation | 907th | 2.929⭐ | 23🧑⚖️ |
| Theme | 667th | 3.568⭐ | 24🧑⚖️ |
| Graphics | 227th | 4.143⭐ | 23🧑⚖️ |
| Mood | 517th | 3.523⭐ | 24🧑⚖️ |
| Given | 28🗳️ | 21🗨️ |
btw there's a problem with the character: it slides a little bit towards the left when it's still.
Good job!
-level 5 was the hardest because of the too short time left for the player (even if I understand what i must do, I don't had the 1 seconds that made me escape the lava most of the time. I almost gave up here as I thought it was a lack of balance.)
-and also one note, the character tends to slightly slide by itself to the left
- Really cool game, the art fit wells and is nice!
- I really liked the fact you could see where the lava would end up before it did!
Feedback:
- Imo directional arrows should be an option for the controls (instead or in addition to wasd). As a non-qwerty keyboard user, I had to change it to qwerty mode to play :/
- Between the keyboard issue and the fact that the movement is sliding and not walking, I got a bit confused about what I had to do at the start. Some visual indication of the type of movement to expect would have added a lot of clarity (eg the floor made of ice or slime or any slippery stuff instead of grass or the characters being on a sliding object instead of appearing to walk, like some magical skateboard or skis, or on a rolling rock)
- The end of the levels was at bit confusing. Sometimes the rocks appeared on the end path while I was collecting them, sometimes not, and somehow I didn't need to reach to rock path to end the level, collecting the third rock would suffice - but sometimes immediately, sometimes I could slide a bit even after collecting the third
Super neat art style as well :D