10 Second Dojo by Secretmapper

[raw]
made by Secretmapper for Ludum Dare 51 (COMPO)

Hack, Slah and Pray in this Fast Paced Action Game. ezgif-2-56d221a1a3.gif Made for Ludum Dare 51, directly after the Spooktober VN Jam. RIP Sleep.

If you are a fan of Visual Novels, maybe you'd want to try our entry, Yokai Detective Kou:

https://secretmapper.itch.io/yokai-detective-kou

Note: The game seems to not be properly embedded in the LDJam page. You can also try the game on itch.io, should you prefer:

https://secretmapper.itch.io/10-second-dojo

Ratings

Overall 328th 3.233⭐ 32🧑‍⚖️
Fun 274th 3.25⭐ 32🧑‍⚖️
Innovation 270th 3.233⭐ 32🧑‍⚖️
Theme 162th 3.783⭐ 32🧑‍⚖️
Graphics 249th 3.417⭐ 32🧑‍⚖️
Audio 244th 3.1⭐ 32🧑‍⚖️
Humor 136th 3.125⭐ 30🧑‍⚖️
Mood 239th 3.232⭐ 30🧑‍⚖️
Given 8🗳️ 10🗨️

Feedback

LDJam user 304750
02. Oct 2022 · 05:26 UTC
Cool idea! I think this is a really good use of the theme.
LDJam user 293046
02. Oct 2022 · 07:38 UTC
Really nice game! I liked the attack and countdown timer for it
Serxiolas
02. Oct 2022 · 16:40 UTC
Liked it. Fun and interesting mechanic. I missed some sound effects.
Rein
02. Oct 2022 · 23:17 UTC
Very nice looking and fun mechanics, but the timing of the sword attack happening right when the incense timer ends took some of the enjoyment out of it for me. Still very well done though!
thesnide
03. Oct 2022 · 11:54 UTC
Nice looking. Music is repetitive, but it works out well.

Nitpick : Would it be possible to also have arrows to navigate instead of wasd ?
(I'm not on a QWERTY keyboard. I can change the keymapping, but arrows would be way better :wink:)
BukkakeTears
03. Oct 2022 · 16:54 UTC
I like hot the enemies start to run away before we unleash THE POWER OF THE 10 SECOND BLADE. It would be nice that it would have wider hitbox, because right now it is hard to smash big group of enemies. And it would be so satisfying.
Parpello
04. Oct 2022 · 07:40 UTC
Really nice game! I love how the enemies disperse right before your attack and then regroup, resulting in an encircling tactic. I feel it could benefit of an even faster rhythm. Love the music!
Dae_udain
04. Oct 2022 · 22:50 UTC
Had fun with this game. I do wish the sword attack had a larger hitbox, if only to get more satisfaction from mowing mobs down, but that's more of a personal ask. The movement of the enemies is balanced almost perfectly to give you just enough space and time to survive for longer periods. Min maxing enemy placement to get the most in one slash was quite entertaining.
Lex
04. Oct 2022 · 23:09 UTC
10 seconds seems like an eternity in this game! Hahaha, well done!
velvetlobster
04. Oct 2022 · 23:11 UTC
sooo satisfying!
LDJam user 303233
04. Oct 2022 · 23:13 UTC
Super fun little game - wish it had a little bit more feedback / juice because it's hard to tell when you get hit and the kills / points gathering could be more satisfying but I'm nitpicking. It's super clean work and really hits the theme well while also having a cool atmosphere to it. Nice work
velvetlobster
04. Oct 2022 · 23:13 UTC
omg this is really good! It feels great to develop a strategy to hit them in a line ... but them they escape in the last milisecond lol
LDJam user 264390
05. Oct 2022 · 04:16 UTC
It's very funny how the enemy runs away when they know things are about to get bad for them, I wanted to bad to get a whole row at once, but they're smart about it. Love the graphics!
Pete Valeo
06. Oct 2022 · 06:25 UTC
Simple, but fun - love the premise, and hitting a bunch of enemies in a row is extremely satisfying.

Great submission for a solo offering - nicely done!
jaaskeh
06. Oct 2022 · 06:34 UTC
Cool game! I think this would benefit a lot from the enemies having attack animations, and maybe even a short delay before they attack you once they are in range
FreeRunner
06. Oct 2022 · 06:35 UTC
Very straight forward no nonsense. I like the mechanics. How you made the ai aware of an imminent attack works very well. Also bleeding limbs, gotta have plus points for the gore factor ::D
Well executed
Rob6566
06. Oct 2022 · 06:42 UTC
I really enjoyed this! Nice sounds and art, and great gameplay. I liked the 2 modes too. I saw another game with a similar concept, but it spawned enemies every 10 sec (not when you picked up powerups). I like that a bit better, as it encourages you to play fast. Nice job putting this together in 48 hours.
MrMaico
06. Oct 2022 · 07:10 UTC
Well done game with a cool concept. Easy controls and easy to understand. Could use some more sound effects. Fits the theme perfectly.
amarokczukay
06. Oct 2022 · 07:15 UTC
simple and responsive, which are good qualities! the art is nice, the drums music too, really good take! (and the enemies fleeing when you have your power is a great idea)
great job!
Fattori
06. Oct 2022 · 07:48 UTC
cute and fun good job!
LDJam user 202408
06. Oct 2022 · 10:43 UTC
interesting consept I really like the gameplay loop of thois game, the gore and blood gives you a sense of feedback while the collectables give you a sense of direction so that you're not just running arround aimlessly waiting for the attack to recharge, I think you did pretty well on the gameplay side, one thing I would change is how enemies immediately circle you after you attack, it happens so fast and made me end up loosing health almost everytime I attack, wish there was some kind of cooldown, maybe 1 second of cooldown for the enemies so that you can run away... anyway I think the gameplay is quite satisfying, also this is the only game I've seen that offers easy and hard mode, we should do that more with our games. good work!
Jim jagers
06. Oct 2022 · 14:29 UTC
Simple, fun, interesting take on combat and ai. Not much too say tbh its an overal solid game
zubspace
06. Oct 2022 · 23:10 UTC
A really good game. I like the idea for the theme. Would have loved a few sound effects. In my opinion there should be some abilities which can be used while waiting for the combo to build up. Other than that, I really enjoyed my time!
GoogleFrog
07. Oct 2022 · 13:03 UTC
Nice game. It could have been a bit more satisfying with clumped enemies. I liked managing the timers for the budda and my attack.
tetrapteryx
08. Oct 2022 · 19:27 UTC
I love the little spurting limbs all over the floor. Genius. Alternating between fleeing and trying to line up the perfect attack is an interesting concept, and a good take on the theme!
FoggyDude
17. Oct 2022 · 07:49 UTC
Loved the effects, fun game. Just misses some cool sound effects when you slash through enemies!