Don't Get Possessed by epb9000
Find your way through a tunnel to the exit while dodging waves of ghosts! Every playthrough is a bit different, and you can alter the size of the map to make it more or less challenging.
(Apologies for the crime against music I have committed. This is my first time not using a tool to help with the initial arrangement. Volume sliders are provided!)
https://www.youtube.com/watch?v=xRUFzr7MbCA
Post-mortem/notes:
I wanted to add a lot more variation to the rooms, but ran out of time.
Map generation is based on a Wang-tile random walker, so they're "perfect" (no loops) mazes. If you get really stuck, following right-most walls works. Making the maze imperfect was on the todo list, but such is life.

Ratings
| Overall | 389th | 3.053ā | 21š§āāļø |
| Fun | 347th | 3.026ā | 21š§āāļø |
| Innovation | 435th | 2.684ā | 21š§āāļø |
| Theme | 473th | 2.447ā | 21š§āāļø |
| Graphics | 354th | 3.053ā | 21š§āāļø |
| Audio | 185th | 3.333ā | 20š§āāļø |
| Mood | 293th | 3.056ā | 20š§āāļø |
| Given | 20š³ļø | 9šØļø |
It took me a while to unterstand what the 10 second timer does, but then it was fun to rush through a passage in the 10 second window to avoid getting devasted by those little ghost bullets.
The death feedback could have been more explicit, it confused me a bit because getting reset to the start without any kind of fade etc. And if the place where I died and the start point is looking kinda similiar I thought death has no consequence
I feel like the 10-second timer could have had more impact. While it was indeed relevant to the gameplay, its impact could have been made more apparent, wither through visual effects or a clearer difference between the phases. By my third run, I still only had an approximation of how exactly the two phases differed. Overall, I had some very fun runs and I like the art direction and cohesiveness of the submission. Good work!
@noirox - This is also something I hadn't considered. The primary difference is which bullet generators are active. Each only has one type of enemy bullet. (I wanted to make a mix for each phase that would be active, but time constraints left me with only one.) -- Would an image of the active bullet type(s) on the clock have made it clearer?