Cat Blaster by Charred Axolotl

WASD to move. MOUSE to aim and fire. You can only fire a KILLING SHOT every 10 SECONDS. Any shots fired before then will be smaller, STUNNING SHOTS.
GAMEMAKER'S HTML5 FULLSCREEN SUPPORT SUCKS AND THE EMBED IS WEIRD HERE. HTML5 VERSION IS ON ITCH.IO BELOW.
Song used is Ketsa - You Best Boogie!
| Link | https://charred-axolotl.itch.io/cat-blaster |
| Original URL | https://ldjam.com/events/ludum-dare/51/cat-blaster |
Ratings
| Overall | 675th | 3.435⭐ | 33🧑⚖️ |
| Fun | 473th | 3.5⭐ | 33🧑⚖️ |
| Innovation | 887th | 2.968⭐ | 33🧑⚖️ |
| Theme | 345th | 3.903⭐ | 33🧑⚖️ |
| Graphics | 842th | 3.194⭐ | 33🧑⚖️ |
| Humor | 583th | 2.833⭐ | 29🧑⚖️ |
| Mood | 744th | 3.274⭐ | 33🧑⚖️ |
| Given | 39🗳️ | 16🗨️ |
@slimefriend @phantom49 @joe-bevis @escarpoulpe Thank you all so much!! I'm glad you enjoyed it
It's a little easy to get all the enemies by just following one big killing blast through the level.
I did enjoy playing it though and made it all the way to the end.
*Conglaturation* to you, too!
Some thoughts if you expand this out into a full release:
* This is one of the few games where 10 seconds feels insufferably long instead of way too short. That's partly a good thing as I'm doing my best to survive in that time but also very disempowering and can be very frustrating at times. Giving more time drops or other things players can do to add to the risk/reward gameplay while allowing them to speed things up a bit can be a good way of rewarding skilled players and letting them pick up the pace a bit. Parts like the vertical platforming level felt this the hardest where I just start the level waiting to charge up and I'm not immediately getting into the action.
* Those eyes made me very mad lol. That's just a personal note it was always cathartic to kill them but maybe they're a bit too smart? Idk might be my own bias.
Overall the music and sounds are nicely done and you have a lot of ideas here to make for a full game already that can just be expanded on! Nice work
The jumping curve is a litte weired, more like a triangle than a curve. And also I would have liked another tutorial text describing how to enter the next levels. I found out by accident.
Non the less a very good result for one developer. (:
@blacklambert Youre totally right about the tutorial text, I meant to add a graphic showing you how you enter doors but I completely forgot/ran out of time. Thank you for the feedback and for playing through the whole thing!