Automatos by Mikushi

[raw]
made by Mikushi for Ludum Dare 51 (JAM)

FULLSCREEN RECOMMENDED

Automatos is a shoot'em up inspired by 20 Minutes Till Dawn and Vampire Survivor.

You are a robot set in an arena where enemies spawn regularly, but your weapon only reloads every 10 seconds.

aniamted_ld51.gif

Upgrades are available on every level up, powerful upgrades trigger once every 10 seconds!

Basic Upgrades

| Icon | Description | |---------------------------------------|-----------------------------------| |Icon33.png| +1 HP, maximum 8. | |Icon7.png | +1 Maximum ammo. Reload instantly | |Icon30.png| +5% Movement Speed. Cap: +30% |

Special Upgrades (Trigger every 10 seconds)

| Icon | Description | |---------------------------------------|---------------------------------------------------| |Icon21.png| Lightning strikes a random enemy for 3 DMG. | |Icon2.png | Immobilize a random enemy for 3sec with a tornado.| |Icon31.png| Launches an energy waves that deals 2 DMG. |

Max Level: 15. (After that it's infinite spawns and no more upgrades)

Itch.io: https://mkdbstudio.itch.io/ludum-dare-51-automatos

Note Had The DARK bundle for a while and wanted to use it somewhere, this felt like the perfect situation!

Feedback

Any and all types of feedback welcome! I am a solo dev trying to improve on the feel/juice side of things so keen to hear how the game feels.

Credits Enemies, UI, Player character, Gun FX - The DARK - Penusbmic (https://penusbmic.itch.io/)

Spawn FX - Nyknck https://nyknck.itch.io/

Music - https://tallbeard.itch.io/music-loop-bundle

Various SFX - Shapeform Audios

Palette - https://lospec.com/palette-list/neon-rain

Controls UI - https://dreammix.itch.io/keyboard-keys-for-ui

Sword effect - https://anthonywinter.itch.io/crescent

Ratings

Overall 491th 3.609⭐ 25🧑‍⚖️
Fun 254th 3.761⭐ 25🧑‍⚖️
Innovation 809th 3.065⭐ 25🧑‍⚖️
Theme 436th 3.804⭐ 25🧑‍⚖️
Humor 883th 2.25⭐ 22🧑‍⚖️
Mood 808th 3.196⭐ 25🧑‍⚖️
Given 19🗳️ 17🗨️

Feedback

LDJam user 298987
03. Oct 2022 · 20:11 UTC
Was interesting and pretty fun! Was pretty hard to play though, and the UI was hard to understand, though. Great work!
sash-a
04. Oct 2022 · 07:43 UTC
Really fun little top down shooter, I love the hit effect and sound when you shot an enemy made it feel really punchy!

Couple things I'd recommend is make the ammo count and health more visible as that was often hard to keep track of and it wasn't obvious to me when I was granted a power up
CarrotVan
04. Oct 2022 · 13:20 UTC
Really well designed and organized UI. A lot of efforts behind the polishing of this game. And the diffculty is gradually increased along with a random improvement of player abilities.
Majadroid
04. Oct 2022 · 19:06 UTC
I played this longer than I wanted to. I had really fun. The gameplay is simple but works perfect. An the music matches well!
adriczero
05. Oct 2022 · 12:11 UTC
Like other comment, I also played this longer than I expected. Fun game, with fitting music and sound effects.
LDJam user 4886
06. Oct 2022 · 10:27 UTC
Too hard but fun! Maybe it would be nicer to have some smaller collision boxes on the player? Or some dash or something that allows you to avoid damage in the last moment. Anyways, great entry!
OgelGames
06. Oct 2022 · 10:27 UTC
Fun game, might be good to scale up everything a bit, it's harder to see things when they're tiny :D
🎤 Mikushi
06. Oct 2022 · 10:33 UTC
@notnasiul Yeah, wanted to add a dash unlock but did not get around to it. Movement speed helps in that regard but even then, the flying bombs are a bitch :smile:

@ogelgames One of those things, only noticed after submitting it was really small, went for 32x32 on everything should've doubled. Live and learn.

Thanks for the feedback :pray:
Ayxs
06. Oct 2022 · 10:42 UTC
This is a really fun game. I enjoyed it and played it a couple of times reaching XP 10 or 12 max. I really liked the energy wave ability and the fact that you can kill multiple enemies if they are close together. Since you only get 3 bullets in the beginning I was always trying to group them so I could kill multiple at the same time!

I think this game could benefit from some kind of aiming system, maybe as powerup or something as it could be difficult to aim on bigger screens. Also, some kind of invincibility frame after getting hit wouldn't hurt. I died twice because I was surrounded by enemies with no chance to escape.

A little note I had was that the enemies take a long time to spawn in the beginning (like 5 - 10 seconds) where the player can do absolutely nothing (except waste ammo). This feels like the game is bugged so maybe some text in screen to announce the wave or something like that would be nice.

Overall a really nice entry. The juice is just the right level, although there could still be a lot of improvements.

PS: I noticed a little bug where the health indicator resets to 3 instantly after dying. Making it seem like you still had health.
🎤 Mikushi
06. Oct 2022 · 10:48 UTC
@ayxs Good spot on the invincibility frame, definitely got me a few times during development and I did not even think about that :face_palm:

The enemies should take 4sec to spawn at the beginning, not sure why it did not work properly. Although a countdown to next spawn would have definitely been good UX.

On the health "bug" it's from my custom Unity library, it cleans up various game state stuff and I did not hook it nicely due to time constraint.
Neisha
06. Oct 2022 · 11:48 UTC
Fun game! For some reason the full screen did not work for me so everything was a bit tiny and harder to see :D But still really nicely done. I enjoyed playing it! Also the music is awesome.
LDJam user 301245
06. Oct 2022 · 11:56 UTC
Nice survival game, I thought the game aesthetics and audio created the right mood together and the game pace/ levelling worked really well. I guess UI is the only issue as I have terrible eyesight so it was difficult to see some of the UI metrics during play and wonder if they could be enhanced/ enlarged without detracting from the game space?! :))
Overall I thought this was a well developed submission using the theme to effect. The nuance was of it all was cool,, I just couldn't see UI too well to enjoy it in all its glory [this might be my bad for having poor eyesight probably ha]
Tahnks for submitting and letting me have a play through - good luck in compo!
AlexYam
06. Oct 2022 · 12:49 UTC
A very addicting game, it has a lot of potential. Resolution is a problem though, would like to see things being bigger. I think some upgrade about the projectile would add more depth to the game.
🎤 Mikushi
06. Oct 2022 · 16:05 UTC
@gruff @alexyam yeah I messed up the scaling, lesson learned. I use 1080p screens and work in Unity in 800x600 so it seemed mostly fine, that's what I get for not building earlier and testing at higher res.

Having played it on and off today I think the HP/Ammo/Reload UI would have been better placed at the top of the screen and being bigger. Might tweak it after LD51 and get a cleaner build on itch.io, having lots of fun with it.
Vatx
06. Oct 2022 · 16:31 UTC
A nice game well utilizing the concept! I really like that by having a timed reload you need to make your every shot count, really like the character sprites!

The game could benefit from being more zoomed in or some resolution change though, and some kind of flooring would make it pop out more as well, the grey can get a bit hard to look at for longer periods of time.

But it is overall really nice and fun!
quabmara
06. Oct 2022 · 16:37 UTC
Fun game where every shot counts!
LDJam user 285924
06. Oct 2022 · 16:40 UTC
I spent so much playing this game, too bad that 16 is a max level hahaha. A really good art and sound effects.
![Снимок экрана 2022-10-06 183617.png](///raw/4ec/54/z/528c8.png)
MelbaDream
06. Oct 2022 · 16:46 UTC
As promised, I'm here!

Pros:
- Very cool concept :)
- It feels pretty polished
- Sound design and visuel are cohesive and pretty great


Cons/Bugs(?):
- I think the directional arrows would have been better than wasd for movement. I had to switch my keyboard to qwerty mode to play the game.
- I noticed that diagonal movement was faster than lateral movement, which I'm not sure is intended
- The window was a bit small, which made the UI really hard to read

Overall it's a very solid game, good job!
🎤 Mikushi
06. Oct 2022 · 17:14 UTC
@melbadream For the diagonal movement it's intended not intended, it's a bug in the movement code but I felt it did not affect the game too much so it was low on my list of things to fix. Sorry about WASD, should've double binded the arrow keys as well.
Jonrei
08. Oct 2022 · 14:04 UTC
I love this. This was a legit fun game. Im a sucker for any game with RNG power ups. Thanks for the link!
Bentekiller
12. Oct 2022 · 15:48 UTC
A simple concept with a lot of gameplay design choices to make. It could have been done in a lot of ways, and I see others also coming with ideas and adjustments, but all in all a balanced and well working game. Would have liked it if there was no max lvl so it always felt like you could get more powerful, but understandably that could have added chaos that could make it harder to balance the game!