Slayer Beats by Loki Drams

[raw]
made by Loki Drams for Ludum Dare 51 (JAM)

Hello !

the version ludum dare is the wrong build (a error) posted just at the end of the time (oopsy, with the pressure) i have try to published the good version, but find who to modify the post only now. and i can't remove the wrong version, so the good version is in itch.io. (I gonna put these here and not touching it for 17 days : https://owl-moon-game.itch.io/slayer-beats )

Let me a comment to help me in the game dev!

This my litle game ! made by me and a friend at the music !

beat all monster and purified the world ! its a game of rythm, and you can hurt the mob every 10 sec.

input in the start of the game. Sound Required !!

some bug of graphism (object disapeared), but don't have time

Capture d’écran 2022-10-03 232525.pngCapture d’écran 2022-10-03 232544.png

Ratings

Overall 1225th 2.35⭐ 22🧑‍⚖️
Fun 1195th 2.375⭐ 22🧑‍⚖️
Innovation 1137th 2.5⭐ 21🧑‍⚖️
Theme 1150th 2.658⭐ 21🧑‍⚖️
Graphics 1055th 2.605⭐ 21🧑‍⚖️
Audio 451th 3.381⭐ 23🧑‍⚖️
Humor 947th 2.033⭐ 17🧑‍⚖️
Mood 1106th 2.667⭐ 17🧑‍⚖️
Given 28🗳️ 13🗨️

Feedback

🎤 Loki Drams
03. Oct 2022 · 22:16 UTC
this is the true game : https://owl-moon-game.itch.io/slayer-beats
He have a litle problem wich ludum dare (but the version of itch.io is the version made only in the jam)
sash-a
04. Oct 2022 · 10:37 UTC
I think it would be useful for next to know that most people making games won't have access to a controller, so labeling with keyboard inputs would've made it much easier to play
cremmy
04. Oct 2022 · 10:51 UTC
As mentioned above, using symbols available on currently used controller (be it keyboard or gamepad) would be easier. Also, if you're making rhytm based game, I'd expect smooth movement of icons.
🎤 Loki Drams
04. Oct 2022 · 17:34 UTC
I agree with you, cremmy and sash-a, in the first version, the symbols as a swords, spyke and etc, but my graphist find that not good and put the controller touch.

Cremmy, i understand the smooth, but i take example at a game "rythm doctor" (don't remember exactly the name), when the principles is to tap every seven beats, and is not smooth.
I wanted to use the same idea.

Thanks you for the comments, with this, i gonna update the game (at the end of te jam x))

![samu2.png](///raw/ee5/a4/z/520d5.png)
Ryan Dotsikas
05. Oct 2022 · 17:09 UTC
Nice job with this submission! I love the music and the art here. I definitely agree with the above comments on having the option to show the symbols as keys instead of controller buttons, but I got enough of a hang of it after mapping them in my head to the playstation inputs haha Good job!
eronsh
05. Oct 2022 · 19:11 UTC
I couldn't play efficiently because I don't have a joystick available, but I liked the proposed idea and the music! Good job!
brunozisman
06. Oct 2022 · 04:11 UTC
It's a great idea! I never played rhytm games like the one you mentioned, "rythm doctor", so i had a hard time getting used to it, but after a few tries i started to like it more. Nice entry!
Heine Hohenhart
06. Oct 2022 · 22:08 UTC
Idée sympathique, musique qui l'est aussi, comme tu l'avais déjà expliqué dommage des petits bugs, ça mérite quand même une version complète ! :p
Kalendhos
10. Oct 2022 · 17:25 UTC
Bon je vais la faire en français parce que sinon je risque de pas être compréhensible. ^^

Je pense que tu t'es tiré une balle dans le pied en limitant trop le nombre de frames avec les inputs. Si ça marche à peu près pour les deux premiers niveaux, le troisième va beaucoup trop vite et on ne perçoit même plus les mouvements parmi les inputs à gauche. Comme si elles changeaient aléatoirement. On doit donc être focus dessus, et l'absence d'effets sonores pour nous indiquer si on rate ou pas nous empêche de suivre. Je ne suis toujours pas certain de savoir qund appuyer exactement. La croix rouge quand j'appuie sur A avec ma manette Xbox, c'est bien ou pas ?

Le fait de rater va également changer le rythme, c'est très dur à suivre. J'ai un peu l'impression que les inputs ne sont pas toujours en rythme.

L'intention et le designs sont bons, mais je trouve qu'ils collent mal avec le gameplay final, ou demande trop d'investissement pour s'adapter. Les informations ne sont pas assez claires pour qu'on ait l'impression de progresser. Je pense, de mon expérience à l'instant, qu'il faudrait peut-être reprendre un peu la base pour rendre ça plus lisible.

Techniquement, j'ai quelques soucis où je dois relancer le jeu à chaque nouvel essai du niveau 3 (Version 1.1).

Donc pas loin mais il manque des choses. Bravo à part ça !
LDJam user 245333
10. Oct 2022 · 20:46 UTC
I usually love rhythm games, and I want really bad to like this one, but there are several details that prevent me from really enjoying the experience. The first one might be the symbol: even if I know the layout of a playstation pad, they are not immediately intuitive. And rhythm is all about instinctive reaction, so if I have to think about what button I have to press, it's likely already too late! Plus, the fact that the incoming symbol are differently shaped and colored than the ones on the right (when we press them) is confusing. They seem like two different things, I wasn't sure at first what which one means.

But the second and most important issue is the synchronization with the music. I actually don't know if the game elements are on the beat, because I wasn't able to feel a sense of rhythm into what was going on. The symbols were moving step by step, but id didn't seem to be on the beat. Sometime it felt like they accelerated? And I don't know visually or by sound when I'm suppose to hit the button. When the symbol becomes big, or just after, when it's "inside" the circle? There is no clear audio feedback when you succeed or miss a note, so even trial and error is difficult to determine the timing. After many attempts, I eventually beat the first level, but I had no idea what I was doing.

The game has a lot of great ideas though! But I think it's mixing too much of them, in a way that doesn't really work. I can clearly see the Rhythm Doctor inspiration, which is an excellent reference! But this game actually keep thinks simple: the movement is step by step, but the music accentuate the beat so that you know the rhythm of the steps. There's always a cue on the seven beat, and even the melody kinda indicates you that this is where you must press the button. And the rhythm is mostly always constant. Levels where it speeds up or slows down are exception, and even there it's done in a way that is easy to memorize for the player (on a small pattern), so that they can anticipate it and not be surprise. Here, well, the music doesn't help to emphasize the steps, it's unclear on which beat the action must be done, and the changes of pace more than often come by surprise.

Now making a rhythm game during a jam is extremely hard, and it's still extremely cool that you attempted it! I'd suggest to be less ambitious for the next time, to be able to have the most simple of mechanics working like a clock! Because otherwise, the art is good, the music is super great (3 songs in one jam, are you kidding !?) and the game concept look like it could be super fun if it worked (yeah there are so few games like Rhythm Doctor, I'm enthusiast seeing that it inspire some creators!). I really hope you'll be able to improve the game after the jam, or try to make another game out of this idea, I'll be very curious to try it! :)
Sokay
13. Oct 2022 · 18:27 UTC
Nice game. But i have one problem with it, for a long time i didn't understand when i needed to push the buttons, and if it was working or not. More feedbacks would have been nice ! But ggs and i love the music !
1Kirik3
13. Oct 2022 · 18:52 UTC
I love rhytm games, but with this game i habe difficults. First of all you don't no when press the key (i think it would be better if buttons move seamlessly). Also I spend time to get used to this controll sysytem. But this game have a relly cool audio).
fizzbark
14. Oct 2022 · 10:08 UTC
The little bit of music I heard was great! I tried several times and couldn't get the beat hits to line up - as others have said there needs to be more refinement done on player feedback here, I can't tell when I'm supposed to be pressing?
JonnyLynx
15. Oct 2022 · 16:46 UTC
I can imagine it would be so fun if the input feedback would be more intuitve.. Loved the artstyle and music so much.. With keyboard also nearly impossible to reach the end.. But really nice interpretaion of the theme :)

Keep on doing !