10 second pAIrer by binaryDiv
Description

You play as an algorithm tasked with matching singles and planning dates for them.

You have 10 seconds time to select two singles

Afterwards you have another 10 seconds to select a location and activity...

...for a simulated date, the outcome of which depends entirely on the combination of your choices.
Software used
| Link | https://github.com/TinyWhaleCloud/ld51-10-second-pAIrer |
| itch.io | https://dysphoricunicorn.itch.io/10-second-pairer |
| Original URL | https://ldjam.com/events/ludum-dare/51/10-second-pairer |
Ratings
| Given | 10🗳️ | 4🗨️ |
The music was really loud though, I had to adjust the sound way down to get it to a comfortable level. This could be fixed by normalizing the music to something like -14 LUFS when exporting your audio in logic :)
The character descriptions were pretty funny, as well! :D
10 seconds seemed awfully short to make good decisions, but I guess that's part of this theme... And one thing I'd suggest is to make sure the pixel graphics are scaled so that the pixels have the sames sizes overall.
Catrina Fish and Miss No were the last ones to stick around on the platform, and we had a hard time to find good dates for them... which turned it into an endless game, generating more and more points for us.
I think some texts could be a little shorter due to the limited time to put together the combination, and I also don't understand why some matches didn't match.
Anyway a great ideia developed in such a short time! Congrats!
Really fun, really enjoyable, and the connections were just tenuous enough for me to be unsure of what to pick, but understanding when I saw the answer. The art felt really appropriate for the humor and scope of the game, and the time limit definitely added an element of chaos that I think it really needed. I'm not sure if I have any notes, it felt like a pretty complete package. More characters are always nice, but you already have a good bit of variation! Well done!
edit: Also, changing the soundtrack per location was a nice touch!
Time is too short to read all the profiles when you first see them, but you can cheat a bit and take your time to read after a finished date :grin: Changing music was a nice addition and shows attention to detail (although the electronic music is generally not my jam).
If at the end, you are stuck with two people who can never like each other enough to leave or get pissed off enough to leave - the game will never end. And you can just keep sending those two on mediocre dates and accumulate points forever. This problem could maybe be solved by having an uneven number of participants and just ending the game after the one is left. Or maybe just have more participants and end the game when only two are left (as opposed to when everyone is gone).
This is the pair I could not get rid of :grin:
