Udou in the forest by lomstfer

[raw]
made by lomstfer for Ludum Dare 51 (JAM)

Made with raylib and C++. Pixel art in piskel and sounds in audacity.

Ratings

Overall 1028th 3.028⭐ 20🧑‍⚖️
Fun 1106th 2.684⭐ 21🧑‍⚖️
Innovation 959th 2.868⭐ 21🧑‍⚖️
Theme 1129th 2.763⭐ 21🧑‍⚖️
Graphics 920th 3.026⭐ 21🧑‍⚖️
Audio 708th 2.765⭐ 19🧑‍⚖️
Humor 849th 2.333⭐ 17🧑‍⚖️
Mood 729th 3.289⭐ 21🧑‍⚖️
Given 14🗳️ 5🗨️

Feedback

resacaGames
03. Oct 2022 · 19:08 UTC
Loved the walking mechanic with the mouse pulling to the center, made walking a bit more desperate and entertaining. Defintely for people with long mousepads!
Besides that the enemies were a little hard to see so I accidentaly stumbled on them more than once.
Great submit!
Fudgeawsome
04. Oct 2022 · 06:06 UTC
building the game in c++ is really commendable, I think the various enemy/walking interactions were my favourite part, along with the color scheme
Ggross
04. Oct 2022 · 06:07 UTC
I like the graphics but am confused when playing. The game didn't show how to 'Control' when press C, and I don't know why the environment becomes dark around.
woahitsjeff
07. Oct 2022 · 01:31 UTC
I love the simplicity of your project! Well done!
LudovicaPiro
07. Oct 2022 · 21:10 UTC
Most menacing gray squares I ever encountered. Great job!
Volodymyr Karchevskyy
11. Oct 2022 · 05:16 UTC
Wow, c++ :)
Cool simple project!
Good job
rsninjadev
11. Oct 2022 · 05:22 UTC
Love the game, cool to see another person using raylib and c++, didn't think I would see any other raylib users lol. I think as a survival game it works great, but I think the game would also be fun with an end goal besides keeping the light on to work towards, other than that, great stuff!
cdunham
11. Oct 2022 · 05:24 UTC
Nice little highscore game, don't think I've seen any other games in raylib so that's cool
cdunham
11. Oct 2022 · 05:26 UTC
Making the enemies more visible or have more humanlike sprites would be nice, but I get that time constraints are hard to work around. Overall though I enjoyed playing!
epeachyband
21. Oct 2022 · 15:56 UTC
good :thumbsup:
Alchemic
21. Oct 2022 · 22:01 UTC
Props for using raylib!