{"author_link":"\/users\/niklas-zhaga","author_name":"Niklas Zhaga","author_uid":1253696,"comments":[{"id":873308,"author_name":"LDJam user 0","author_uid":"0","epoch":1665077282,"text":"This game is well drawn, programmed... and hard and not very fair, unfortunately.\n\nYou run around, trying to smash things with your katana until the bullet hell you're in catches you by surprise and takes away your only life. Well... that's not a lot of fun, is it?\n\nPlease don't take it too harshly, I'm only trying to provide a useful feedback. Keep it up!","format":"md","likes":1,"spam":"N"},{"id":873320,"author_name":"Oakhardt","author_uid":"oakhardt","epoch":1665077435,"text":"Hi! I downloaded the 3HL version because the web version had no sound. It would be nice to see the controls ingame. I read the description, but I learned most of the people don't. Apparently I can only destroy the red turrets. A visual or sound cue on hitting something would be nice. Also I got a bit overwhelmed by the amount of enemies on the first wave. Would be nice to be more eased in at first. I choose your game to play because the cover art looked awesome! Also the game itself looks nice and cohesive. Reminds me of TRON. The music was cool!","format":"md","likes":1,"spam":"N"},{"id":873337,"author_name":"Mickxe","author_uid":"mickxe","epoch":1665077665,"text":"Good job! I didn't get very far but it was fun :D","format":"md","likes":1,"spam":"N"},{"id":873369,"author_name":"Martta","author_uid":"martta","epoch":1665078112,"text":"The itch.io link seems to be broken. I think the complete lack of sound effects hurts this game pretty much. Some really basic chip tune sounds generated with https:\/\/sfbgames.itch.io\/chiptone would have made this game so much more enjoyable! Overall the game is really solid. But I did not really understand how to use the E button. There were quite little feedback on what was happening and why I could destroy only certain color of turrets. Also the concept of Shrines were really difficult to understand. Where are the shrines? Why I am not able to interact with the shrine? Also at least the webgl build seems to be little bit too difficult. After 10 minutes of playing I was able to get 3 shrines at best. Oh and you are able to walk outside of the area! :D Btw. remember to rate other peoples game. You must review at least ~20 games or you are not in the competition. ","format":"md","likes":1,"spam":"N"},{"id":873384,"author_name":"someone","author_uid":"someone","epoch":1665078304,"text":"I love the graphics, and music once I downloaded it - no sound in the web version.    \nI didn't realise the elemental mechanic until I reread the page and tried again. so was quite confused as to why attacking did nothing. Some in-game instructions or some feedback when hitting the wrong type would have been useful.  \nThe bullet hell needs to ramp up much more gradually, it is ridiculous right from the first spawn.  \nAlso turrets probably shouldn't fire as soon as they spawn to avoid being hit straight away when they spawn right next to you.","format":"md","likes":1,"spam":"N"},{"id":873588,"author_name":"Bluesand","author_uid":"bluesand","epoch":1665080585,"text":"I love this idea! After guiding the direction of each bullets, dodge and then collect, very rhythmically. The graphics are also very well designed! If you plan to continue developing the game, it would be interesting to add some animated effects as feedback to the player for each action! Greak work!","format":"md","likes":1,"spam":"N"},{"id":876613,"author_name":"Niklas Zhaga","author_uid":"niklas-zhaga","epoch":1665146507,"text":"@oakhardt, @martta, @mickxe, @someone, @bluesand and the anonymous one - thank you guys for honest feedback and thank you for playing our game!  \n\nWe were a little bit confused with time, and realized quite late, that there is 1.5 hours to the end of the ludum, and 1 hour for submission, that we've spent to add sound to the game. Unfortunately, Unity errors with WebGL didn't let us to make a version with sounds in html5, so we working on it.\n\nWe wanted to make a good game for all of you, but just missed the deadline, and this is so frustrating. :disappointed: \nThere is a lot thing to polish and add to the game, and I hope we will continue developing, as @bluesand said.\n\nOur special thanks to @oakhardt for rating cover image and music, we really appreciate that :relieved: \n\n","format":"md","likes":1,"spam":"N"},{"id":877906,"author_name":"Fax","author_uid":"fax","epoch":1665171604,"text":"A little bit too hard for me.\nBeautiful graphics.","format":"md","likes":1,"spam":"N"},{"id":880454,"author_name":"TheMentalSheep","author_uid":"thementalsheep","epoch":1665256107,"text":"Very fun game and learning the rhythm was hard but pretty rewarding. Great submission sorry to hear about the troubles with the deadline.","format":"md","likes":1,"spam":"N"},{"id":884706,"author_name":"asfdfdfd","author_uid":"asfdfdfd","epoch":1665439752,"text":"This game is super tough!","format":"md","likes":1,"spam":"N"},{"id":887906,"author_name":"bison warlock","author_uid":"bison-warlock","epoch":1665704117,"text":"really interesting game! i love the aesthetic and the colors. the controls for movement and swinging the katana were easy to grasp. on the other hand, i got lost about the concept of the game. i understood that i was able to destroy the red turrets because the katana at the time was red, however, i was unsure about how to switch elements with the shrines.\n\nsome turrets were spawned quite closely to each other, and with 3 hits before the character dies, it was quite hard for me to last more than 10-15 seconds. i don't think i was ever able to pass more than 30 seconds of gameplay :skull_crossbones: so it was quite difficult for me! perhaps starting with fewer turrets, or having them more spread apart, or giving the character a few more hits might help players survive through the initial part of the game.\n\nlastly, having the character being able to walk off the map was quite surprising. i thought i was going to fall, but either adding some collision or having the character fall would help make the game a lot more immersive!\n\notherwise, it looks like a really fun game and i wish i was able to play through more of it!","format":"md","likes":1,"spam":"N"},{"id":888034,"author_name":"Niklas Zhaga","author_uid":"niklas-zhaga","epoch":1665732253,"text":"@thementalsheep, @asfdfdfd, @bison-warlock - thanks a lot for feedback!\n\nWe've made a little update of the last itch.io version of the game with boundaries and indication for pressing \"E\" near shrines to use it, and still looking forward to make a playable game from this entry :D","format":"md","likes":0,"spam":"N"}],"format":"md","images":["ld51\/wayback-placeholder.png"],"links":[{"url":"https:\/\/artelworkshop.itch.io\/elemental-reload","text":"Link"}],"metadata":{"g_key":"85159","g_author":"1253696","g_event":"LD51","g_eventkey":"114","g_subevent":"JAM","g_urlkey":"394155","g_title":"Elemental Reload","g_status":"WAYBACK","g_place":"1162","g_commentcount":"12","g_site2_node_id":"304300","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"304300","n_urlkey":"394155","n_parent":"296586","n_path":"\/events\/ludum-dare\/51\/elemental-reload","n_slug":"elemental-reload","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"253696","n_created":"1664616958","n_modified":"1778952252","n_version":"963957","n_status":"WAYBACK"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD51","removed_author":false},"_superparent":9,"_trust":1,"author":253696,"body":"![PreviewLudumNew.png](\/\/\/raw\/00f\/d3\/z\/51d0a.png)  \n\n### :black_circle: TRIVIA :black_circle:  ###\n\n* **THE MONOLITH** releases new **ELEMENTAL** energy **EVERY 10 SECONDS**.\n\n* **THE MONOLITH** spawns **TURRETS**.  \n\n* **THE MONOLITH** gives **ELEMENTAL** power to the **TURRETS**.  \n\n* **THE MONOLITH** also gives **ELEMENTAL** power to the **SHRINES**.  \n\n* **YOU** take the **ELEMENTAL** power from the the **SHRINES**.  \n\n* **YOU** can destroy **TURRETS** *ONLY* with the *SAME* **ELEMENTAL** power.  \n\n* **YOU** gather **SHARDS** from  the **TURRETS**  \n\n* **SHARDS** need to be collected.  \n\n### :white_circle: CONTROLS :white_circle: ###\n\n**W\/A\/S\/D** - 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