Faraday Uncaged by TheWustache

[raw]
made by TheWustache for Ludum Dare 51 (JAM)

faraday2.gif

The ghost of Faraday has escaped from his cage and is now haunting the power grid. Every ten seconds, he sends a power spike through your system. Connect the right devices to correctly distribute the load or he will zap the everliving hell out of you!

faraday-gameplay.gif

Controls

Click and drag cables to plug them into devices and hubs.

You can drag hubs too!

Objective

Connect the devices according to the rules on the left.

| Symbol | Rule | |---------------------------------------------|------------------------------------------| |connect.png | The two devices need to be connected. | |not_connect.png| The two devices need to be disconnected. |

Be quick, you don't have much time!


Changelog 6.10.2022 (Post-Jam Bugfixes, 0e83b12)

This is purely a bugfix update. No mechanics were changed. - fix port occasionally becoming unusable after trying to insert a cable between rounds - fix unplugging a cable occasionally not triggering the next round - fix being able to pick up plugs and hubs between rounds - fix debug functionality being available - fix sound being played on mouse button release if nothing is held - fix quit button being visible in the web version


Tools: Godot / GIMP / onlinesequencer.net / jfxr / webCZ-101 / Audacity / OBS

Ratings

Overall 191th 3.905⭐ 23🧑‍⚖️
Fun 127th 3.976⭐ 23🧑‍⚖️
Innovation 36th 4.214⭐ 23🧑‍⚖️
Theme 58th 4.31⭐ 23🧑‍⚖️
Graphics 309th 4⭐ 23🧑‍⚖️
Audio 177th 3.857⭐ 23🧑‍⚖️
Humor 268th 3.447⭐ 21🧑‍⚖️
Given 14🗳️ 21🗨️

Feedback

Lautilaj
04. Oct 2022 · 01:34 UTC
Very nice game. I had a lot of fun playing it and get a little anxious. Very good!
Khadia
04. Oct 2022 · 01:46 UTC
Nice simple concept, works great, easy to understand. Well done!
kromeboy
04. Oct 2022 · 07:20 UTC
Very challenging little game. Is not so easy to understand how far can each cord reach
Brovovar
04. Oct 2022 · 09:59 UTC
Nice one! I liked the aesthetics and concept. Although it felt like scoring more than 36 points is impossible.
BugByte14
05. Oct 2022 · 19:55 UTC
Very addicting puzzle game, I spent way more time playing than I thought I would. I liked the lore of an angry Faraday who's purpose is to wreck havoc too. Great job!
someone
05. Oct 2022 · 19:59 UTC
Really cool game. A simple design that gets really challenging as time goes on.
I Managed to score 52.
Having the fist level untimed was a good idea to let people figure out how things work.
I ran into a bug where I couldn't plug anything into the purple socket and had to restart.
43sam
05. Oct 2022 · 20:19 UTC
Very cool game! It's a great take on the theme and the most unique game I've played so far! I love how stressful it gets as the game goes on as well!
Lukein
06. Oct 2022 · 15:01 UTC
Sound design complements the stressful gameplay really well. Mechanics are simple and very effective. I think you should seriously consider pushing this one to appstore or something.

Great game!
TomatoLamp
08. Oct 2022 · 23:05 UTC
A deceptively deep and addicting little game, I agree with everything said here - it already feels ready for the appstore!
Tsunscreen
10. Oct 2022 · 20:44 UTC
The cable physics are very satisfying, overall really polished!
Misfire_dev
11. Oct 2022 · 13:22 UTC
really nice idea and execution, love the game over screen graphics and it has a great mechanic
ryusui
12. Oct 2022 · 00:05 UTC
VERY nice game, and very impressive work with the cable physics - I only wish they didn't feel so fiddly to grab at times!
Hawkin
17. Oct 2022 · 02:17 UTC
Such a great implementation! Perfectly complex, and with the charming artwork, I enjoyed every moment of it. Great work on the swinging cables and electric effects!
Chuckiee
17. Oct 2022 · 17:57 UTC
Very nice, I could only score 18 and I guess original jam version has some game breaking bugs(I couldn't connect any plugs to the colored sockets). Good sound design, but I couldn't figure out how to do the 2 connection ones.
Chartle
17. Oct 2022 · 18:33 UTC
Very fun! Graphics are good, I liked the cable physics. It got very stressful after a while, but that just showed that your progression system is very good! I liked that you had the music sort of get more stressful as the timer went down (or at least it felt that way haha). It was good that you had different songs take turns, I did feel like having just the same song over and over would get tedious. Well done!