In the Basket by J4cko16
Tanner the fuzz wants to eat some yummy fruit! Help Tanner get as much! food as possible. However every 10 seconds a special event will occur that may make things tricky!!!


| Source Code: | https://github.com/J4cko16/In-the-Basket |
| Play Here: | https://j4cko16.itch.io/in-the-bucket |
| Original URL | https://ldjam.com/events/ludum-dare/51/in-the-basket |
Ratings
| Overall | 330th | 3.227⭐ | 24🧑⚖️ |
| Fun | 299th | 3.182⭐ | 24🧑⚖️ |
| Innovation | 453th | 2.545⭐ | 24🧑⚖️ |
| Theme | 258th | 3.545⭐ | 24🧑⚖️ |
| Graphics | 219th | 3.523⭐ | 24🧑⚖️ |
| Audio | 65th | 3.75⭐ | 22🧑⚖️ |
| Mood | 234th | 3.237⭐ | 21🧑⚖️ |
| Given | 14🗳️ | 14🗨️ |
I also appreciated how forgiving it was, I definitely caught a few "with my body"
The screen shake on movement gave me the impression Tanner and the Fruit are huge - which made it extra fun for me. Clomping around.

The peach event is really punishing. Spawning extreme left and right feels super unfair.
Thanks for the game !
I think the screen shake when you move is a bit disorienting, it's quite strong and because it happens when you move it can be a bit jarring how often it happens.
Thanks for this work of art.
Left hand on A & D, right hand on arrow keys, that sure did the trick!
Such a simple and perfectly mastered scope to give you ample time to juice it up and make cool modular music was an amazing idea that worked out really well! And this one is such a good demonstration that you don't need a brilliant and subversive game concept to have something super fun.
The only critique I can find is that you could have developed a more attractive and believable fantasy (=setting) and character for a very low additional time & effort cost which would have immensely increased the player's emotional attachment (and thus indirectly, fun factor) to the whole game and boosted your Mood score!
Congrats on the submission, you got me glued to it for a good while!