The 10 Second Foot by Aes1

[raw]
made by Aes1 for Ludum Dare 51 (JAM)

"The 10 Second Foot" foot as in length not an actual foot, is a game where you are a snail, and you are trying to break a world record by Archie(world famous snail). The current world record is a foot in 20. Not only will you break the world record, you believe you can double it as Archie once did and travel 1 foot in less than 10 seconds. Based on the true story of Archie a actual world record holder, and a source that the fastest snail travels 0.9 feet in 20 seconds.

note the HTML 5 version doesn't work very well the menu is a bit glitchy where it presses a button when you hover over it
I can complete the game I think so I will include it, if you want to play quickly I think the embed is there and works, else the installer is there too. :)

A few notes on the game (list of keybinds are in a menu but I'll also write them here):
 press the "Escape" key to quit the game at anytime
 press the "R" key for a quick restart of the race when in the race
 to move the muscles underneath your snail press the homerow keys from right to left "ASDFGHJKL;"
 press the "Space" key to enter and leave your shell both on ground and midair
  note:
   if you leave your shell midair, you spread out and slow yourself down, which can help you control where you    land
   if you enter your shell midair, after leaving midair, you can speed up the rate that you fall and you can keep    that momentum by rolling in a curve (being in your shell while in the curve)
 press the "I" key to dash horizontally when walking on the ground, you get a new dash every 10 seconds :)
 in menus wasd and arrow keys and clicking buttons works
 the debug setting show information about speed and dashes and what the game knows about what is happening
 also the timer is not entirely accurate it is slowed down by 40 percent so a game you can complete in 10 second but  also the track is not a foot long, only two inaccuracies to make the game more fun
my current pb: 554 frames or steps, 9.23 seconds

Ratings

Overall 1165th 2.75⭐ 36🧑‍⚖️
Fun 1039th 2.824⭐ 36🧑‍⚖️
Innovation 397th 3.544⭐ 36🧑‍⚖️
Theme 1106th 2.833⭐ 35🧑‍⚖️
Graphics 1088th 2.382⭐ 36🧑‍⚖️
Audio 759th 2.344⭐ 34🧑‍⚖️
Humor 261th 3.455⭐ 35🧑‍⚖️
Mood 974th 2.97⭐ 35🧑‍⚖️
Given 28🗳️ 48🗨️

Feedback

busisen
04. Oct 2022 · 00:30 UTC
I really liked the outside the box type game you made lol. Cute graphics and simple yet fun gameplay. Probably something I would spend hours on if I found this as a flash game on one of those early game websites. Nice job :)
Caerul
04. Oct 2022 · 04:03 UTC
The hand written notes made me laugh out loud, I'm glad there's also a typed out version, but the hand written note was a funny touch.
mr_pyckle
04. Oct 2022 · 05:05 UTC
This game made me laugh. Reminds me of games I flash games I would have played instead of doing homework.
paloobi
04. Oct 2022 · 05:45 UTC
Super cute snail game! :) really enjoyed launching myself through the air
MeHigh
04. Oct 2022 · 18:39 UTC
Cute and fun game, had a great time
valyaseverin
04. Oct 2022 · 20:36 UTC
I just left the game open and now my snail crawled 2 centimeters in 467 seconds, I find that very funny!

In addition, I really liked the concept of the game and your interpretation of the theme, one of the best I've seen
Eugenik
05. Oct 2022 · 03:15 UTC
Great game, simple mechanic but hugely addictive!.
Zakroutil
05. Oct 2022 · 08:18 UTC
I have never seen controls like this, it really made me feel like a snail. Great work!
AdrianGray
06. Oct 2022 · 12:38 UTC
Funny idea, like the snail concept!
Ninjavitis
08. Oct 2022 · 00:58 UTC
The control scheme made it very difficult to play as a non-qwerty keyboard user.
LDJam user 299018
10. Oct 2022 · 11:48 UTC
Good idea, I would like to see this bettered up utside a jam
FreeRunner
10. Oct 2022 · 14:24 UTC
Very fun idea, wonky graphics. I love the handwritten notes, and the fact that everything is snaaaaaail-slow. Very cool interpretation of the theme. I would like to see this polished outside the jam, as I think the idea has potential :D
LDJam user 298496
10. Oct 2022 · 15:07 UTC
Real quirky idea this, I like what you're going for. Nice job!
ChillerTyp
10. Oct 2022 · 19:02 UTC
I don't get it. My snail doesn't move. :snail: :gun:
Sibi
10. Oct 2022 · 19:12 UTC
![snailpng.png](///raw/34e/c/z/53005.png)

Really innovative control scheme! I think my poor keyboard needs a break now :D
🎤 Aes1
17. Oct 2022 · 08:44 UTC
@ninjavitis, Do you use a non-qwerty Do you use a non-qwerty layout through software? I used to use dvorak on windows through keyboard settings, and a few commands on linux, which used to allow me to hotkey swap back to qwerty if I needed to play a game using wasd. Now my keyboard is qmk compatiable so no software needed for layouts and layout switching but either works.

The problem is the qwerty layout was hardcoded.
One idea I had was the ability to set your own keybinds in the settings menu, but the problem is I intentionally didn't want to do that because you can set the g and h keys to something easier like space and another thumb key. I made the decision early on that the location of the g and h keys was significant in the simulation of being a snail.
Another idea I had which I would probably do next time is hardcoding a few popular layouts like dvorak and colmak since the location of the keys was important, or maybe importing a list of layouts.

When I was thinking about this during the jam I didn't see and still don't see a way where a non-qwerty layout user can't temporarily switch to qwerty when playing ludum dare games, as I do and did during testing. So I decided to take that hit and prioritize other things. But I did give another game a criticism of not being alt layout friendly, The situation might not have applied because it required familiarity with where keys on qwerty were. It was about a goldfish and I struggled because qwop was the controls which would swap and change requiring you to have familiarity with the layout itself. I don't think this applies to my game because from my understanding the difference would be when starting my game you would just need to read about how the position of the keys relate to the controls. An example of position relating to controls: wasd being directional where W is above S and D is to the right of A rather than needing to know how to type W A S in qwerty. I will try to think of a good solution. Currently I would probably import a ton of selectable popular layouts next time.
Martynas
17. Oct 2022 · 13:29 UTC
The control scheme is hilarious and conveys the speed of a snail very well!
Ninjavitis
18. Oct 2022 · 02:45 UTC
@aes1 definitely a minor thing, and super common in Ludum Dare games. It's just a keyboard layout for me, but I didn't have any others installed when I started reviewing games. After running into this problem for the millionth time, I finally bit the bullet and installed qwerty and set it up so I could toggle between the two. You're in good company. :)

Occasionally I've run into games that seem to be layout-agnostic, so that "Q" in the game represents the top-left keyboard button, even if you're using a Dvorak keyboard. Not sure how it's done, and I'm sure it depends on your engine/programming language of choice. That's my preferred solution, if possible.