Arkentower by Rayne
Protect the tower. Protect the Arkenstone.
Platformer Tower Defense where we protect an old gem by taking resources and activating the old towers. They will only fuel up for ten seconds before turning off again!
Made for the Ludum Dare 51 in roughly 2 days. "Every 10 seconds" Be patient! Enemies will come
Programmed by Martin Isla and Alex Palottini. Drawn by Perpetua Franck and Matías Paredes. Designed by Matías Paredes. Free of use music and sounds thanks to freesounds.org
| Web | https://matiasparedes.itch.io/arkentower |
| Window | https://matiasparedes.itch.io/arkentower |
| Original URL | https://ldjam.com/events/ludum-dare/51/arkentower |
Ratings
| Overall | 699th | 3.413⭐ | 25🧑⚖️ |
| Fun | 699th | 3.261⭐ | 25🧑⚖️ |
| Innovation | 422th | 3.5⭐ | 25🧑⚖️ |
| Theme | 855th | 3.37⭐ | 25🧑⚖️ |
| Graphics | 942th | 2.978⭐ | 25🧑⚖️ |
| Mood | 825th | 3.174⭐ | 25🧑⚖️ |
| Given | 13🗳️ | 25🗨️ |
There was also a glitch where on a restart, the towers lose the ability to shoot.
I really liked the music and art, and the gameplay concept was good too. Just needed a bit of playtesting I think (hard to have time to playtest in a Ludum Dare!).
It's a good idea. Develop for something bigger.
Congratulations!
In fact everything is cool, except the level design which conflicts with the jumping system and the overall difficulty progression. The placement of the towers and the way of attacking the enemies is a problem. A level design touch up and quite honestly this game could go very far, especially if it is on google store or app store.
postscript: sorry, not being good in English, this is a Deepl translation from the French language
Translated with www.DeepL.com/Translator (free version)
Merging platformer with tower defense is a great inspiration!
When I understood that I can also kill spider by jumping on them, I got some Downwell vibes and the game get even more fun!
Congrats!