HeartBeat by chromaphase
// HEARTBEAT : You are... still alive... your heart beats every 10 seconds, you need to get back to reality !
// You can play the game directly in Web HTML5 Here on itch.io

// CONTROLS : Arrows to move and jump / Arrow down to Interact / F = FULL SCREEN
// CREDITS : Original Artwork & Prog : Matthieu T. // Original Story : Dylan D. // Voice Over : Alex Anaya //Other voice : Dylan's team.
Update 1 : I updated the game back to the version that has a pushing box. I did take it out before as I thought the players will struggle to much, I just put it back in. Should be better according to feedbacks.
Game made using Construct 3. // Thanks to hcatarrunas for his support.
| Link | https://chromaphase.itch.io/heartbeat |
| Original URL | https://ldjam.com/events/ludum-dare/51/heartbeat |
Ratings
| Overall | 529th | 3.57⭐ | 59🧑⚖️ |
| Fun | 1004th | 2.871⭐ | 60🧑⚖️ |
| Innovation | 611th | 3.272⭐ | 59🧑⚖️ |
| Theme | 344th | 3.904⭐ | 59🧑⚖️ |
| Graphics | 108th | 4.358⭐ | 62🧑⚖️ |
| Audio | 71th | 4.103⭐ | 60🧑⚖️ |
| Humor | 882th | 2.256⭐ | 47🧑⚖️ |
| Mood | 81th | 4.15⭐ | 62🧑⚖️ |
| Given | 55🗳️ | 79🗨️ |
the art is so beautiful and cool but the game design is confuse... i dont know what do and just press down arrow all the time.
It was a bit confusing at first but then I figured out what I had to do.
Pretty creative.
Love the thing with the dark and normal world and that you come back to the normal world every 10 seconds.
But I didn't really get the story.
Can you tell me?
There were some hiccups in the gameplay: I couldn't really tell smoothly what I was supposed to do initially: Both the window and the "lunch tray" (Not sure what it was) were not really understandable "solutions" to puzzles.
But you had great voice acting which was super helpful in telling me when I was going wrong, which smoothed over some of those pain points.
But overall a cool game!
only thing i don't like box is moving soooooo slooooooooow :D
I tried to play it one more time, and for some reason I was able to skip to the last puzzle :O
But bugs aside, it's honestly really impressive that you made all of this in such a short period of time, (also great interpretation of the theme :) )

The theme was indeed there, but I am not sure if it supported the game or just introduced an inconvenience. Switching back and forth between worlds is cool, but more often than not I knew what I had to do and so the seconds spent in the normal world were just wasted. I guess it was time I could spend talking to people but that was mostly about getting some hints. (Nit: the indicator that you can interact with something/someone could be a bit more visible.)
I wish the overall game were longer. There were just two "puzzles", one of which was to open a window, the other to place the tray. The latter was stretched out to feel "longer" by having to fetch the tray from the other side of the screen... I guess making the gameplay more substantial and longer would go against the story you were going for, but I'm sure there are lots of cool puzzles you could go for with "one world influencing the other".
Would have been nice for the game to explain itself a little more and not have the characters tell me what to do. The nurse mentioning the lunch tray was a good clue. When you go over to the tray if it looked super reflective, I think that would have helped connect the ideas. Obviously, you can only do so much in a jam.
Great work!