Clocktower by Voidsay

[raw]
made by Voidsay for Ludum Dare 51 (COMPO)

​Every 10 seconds 1/6 of a minute passes.

In most places that's true, but not at the accursed clock tower. Will you find your way up the tower and uncover its mysteries?

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Ratings

Overall 214th 3.477⭐ 24🧑‍⚖️
Fun 324th 3.091⭐ 24🧑‍⚖️
Innovation 137th 3.568⭐ 24🧑‍⚖️
Theme 63th 4.091⭐ 24🧑‍⚖️
Graphics 117th 3.841⭐ 24🧑‍⚖️
Humor 222th 2.647⭐ 19🧑‍⚖️
Mood 93th 3.69⭐ 23🧑‍⚖️
Given 24🗳️ 14🗨️

Feedback

LDJam user 278918
02. Oct 2022 · 19:46 UTC
Neat platformer! I think you did a great job with this, and I love the blocky graphics.
LDJam user 236651
03. Oct 2022 · 07:23 UTC
Wow that was a really cool game. Using color to hide platforms was a really cool trick! My only complaint is that there were no checkpoints so I had to restart several times when I fell.
jk5000
03. Oct 2022 · 07:24 UTC
The idea is simple and fun. I had fun trying the game, but for me is this kind of platform games a bit too difficult and I was never able to get near the top. The visual changing every 10 seconds is fun, but also super confusing. Overall a fun little compo game. Well done.
LDJam user 236651
03. Oct 2022 · 07:25 UTC
Actually one other criticism: "true" is mispelled in the opening.
![Screen Shot 2022-10-03 at 12.24.11 AM.png](///raw/b6c/93/z/50187.png)
🎤 Voidsay
03. Oct 2022 · 09:35 UTC
@lancival grammar is my passion
LDJam user 288322
07. Oct 2022 · 19:19 UTC
I love the aesthetics, especially the orange/yellow day time. Also I like the mysterious/atmospheric vibes, reminds me a bit of [The Witness](https://en.wikipedia.org/wiki/The_Witness_(2016_video_game)). One possible improvement, the checkered ground has a lot of artifacts when playing on the web (probably because the web resolution is low), so I'd recommend using a texture with less high contrast lines.
pepnou
07. Oct 2022 · 19:20 UTC
Nice game. It remind me a bit of some trackmania race where you have to restart again if you fell.
Both color paletes are great, character movement feels controlable x)
But ... who's this man at the top ?
Nice entry, good job!
Jackaljk
07. Oct 2022 · 19:26 UTC
Love the idea, presentation and visual style! Just wish it wasn't so frustrating.
NoeF
07. Oct 2022 · 19:26 UTC
Loved the collor sceme.
LDJam user 257946
07. Oct 2022 · 19:49 UTC
Very cool platformer! Nicely done!
TwoWolf
08. Oct 2022 · 16:02 UTC
Huh... I feel like I won this game much faster than I should've, as if I skipped a couple of predestined near-rage-quit moments. Anyway good game, nice 3D work and level design in compo time.
SimonO
10. Oct 2022 · 07:02 UTC
The colour/visibility toggle works great - really nice use of the theme. I found myself surprised at things I missed and enjoyed the challenge although it got a bit tough for me!
Pietrek
13. Oct 2022 · 21:00 UTC
I like the style of the game, althouh it was a bit frustrating not being able to see the platforms and having to wait for the color scheme to change. Still, a very well done game.
BoOdbarbak
14. Oct 2022 · 08:06 UTC
Cool entry! I like the visual style and concept. It reminds me a bit of my entry but yours is in 3d and looks much better! I am not a huge fan of platformer and found it hard with first person camera (especially that I am used to inverted y axis on the mouse). General atmosphere of the game is great. Controls are good. Really really good. Good job!
LDJam user 250825
14. Oct 2022 · 23:02 UTC
Very aesthetic visual style! Falling down felt very punishing but with determination I made it up there after a dozen or so attempts (yea I'm not that good at 3D platforming :D). The constant ticking of the clock and the creepy guys staring at you formed a very menacing atmosphere.
Juels
16. Oct 2022 · 20:19 UTC
Realy cool aesthetic to this game ! well done ;)
blobo
18. Oct 2022 · 18:28 UTC
Oh wow, this one is has it's own style entirely, and I love it. I think the momentum while in air was a bit weird, especially when trying to slow down to land on a platform. Some checkpoints would also be really cool.

I could easily see this continue as a larger project, perhaps a section with 3 different palettes instead. I loved the clever way of hiding platforms in plain sight, and the opening "Right place, wrong time" reveal was a brilliant way to showcase that.

I almost wish there was some 60 BPM music (with the ticking as part of the beat) to go along with the gameplay. The ticking all on its own can be a bit annoying. Imagine the ticking gets louder and louder the closer you are to that ten second mark, and then BLAM! the colors shift.

All around, wonderful job! I really liked this one.
LDJam user 305343
20. Oct 2022 · 14:36 UTC
Nice game! I really like how color is used, and the theme really works for this idea.

I think that the player physics could be improved, as it seems a bit difficult to control. I think the player might decelerate too quickly when stopping moving while in the air, but I'm not really sure what the solution would be.