Clocktower by Voidsay
Every 10 seconds 1/6 of a minute passes.
In most places that's true, but not at the accursed clock tower. Will you find your way up the tower and uncover its mysteries?

| Link | https://voidsay.itch.io/clocktower |
| Link | https://github.com/Voidsay/LD51 |
| Original URL | https://ldjam.com/events/ludum-dare/51/clocktower |
Ratings
| Overall | 214th | 3.477⭐ | 24🧑⚖️ |
| Fun | 324th | 3.091⭐ | 24🧑⚖️ |
| Innovation | 137th | 3.568⭐ | 24🧑⚖️ |
| Theme | 63th | 4.091⭐ | 24🧑⚖️ |
| Graphics | 117th | 3.841⭐ | 24🧑⚖️ |
| Humor | 222th | 2.647⭐ | 19🧑⚖️ |
| Mood | 93th | 3.69⭐ | 23🧑⚖️ |
| Given | 24🗳️ | 14🗨️ |

Both color paletes are great, character movement feels controlable x)
But ... who's this man at the top ?
Nice entry, good job!
I could easily see this continue as a larger project, perhaps a section with 3 different palettes instead. I loved the clever way of hiding platforms in plain sight, and the opening "Right place, wrong time" reveal was a brilliant way to showcase that.
I almost wish there was some 60 BPM music (with the ticking as part of the beat) to go along with the gameplay. The ticking all on its own can be a bit annoying. Imagine the ticking gets louder and louder the closer you are to that ten second mark, and then BLAM! the colors shift.
All around, wonderful job! I really liked this one.
I think that the player physics could be improved, as it seems a bit difficult to control. I think the player might decelerate too quickly when stopping moving while in the air, but I'm not really sure what the solution would be.