Curse Of Infinity by Sky

[raw]
made by Sky for Ludum Dare 51 (COMPO)

The curse of infinite curses applies a random new curse every 10 seconds until you die. How long can you live?

LudumGameClip.gif

Gamepad controls are supported and recommended!

Move: WASD, Arrows, Joysick

Interact/Shoot: E, Spacebar, Gamepad South/West buttons

Tools used: Unity, Photoshop, MagicaVoxel, Bosca Ceoil, DoTweenPro

Developed by Kilan Sky Larsen

Ratings

Overall 102th 3.761⭐ 25🧑‍⚖️
Fun 75th 3.804⭐ 25🧑‍⚖️
Innovation 160th 3.5⭐ 25🧑‍⚖️
Theme 82th 4.022⭐ 25🧑‍⚖️
Graphics 114th 3.848⭐ 25🧑‍⚖️
Audio 65th 3.75⭐ 24🧑‍⚖️
Humor 119th 3.238⭐ 23🧑‍⚖️
Mood 124th 3.568⭐ 24🧑‍⚖️
Given 22🗳️ 21🗨️

Feedback

Aryaman
02. Oct 2022 · 23:40 UTC
Good Idea bro... could be improvised by adding some animations i guess...
BTW... can you play my game too? https://ldjam.com/events/ludum-dare/51/groovy-wars
thegamearchitect
02. Oct 2022 · 23:58 UTC
Good job
LDJam user 278827
03. Oct 2022 · 02:00 UTC
Cool concept executed well
Really staggering what you did in 48 hours! All the curses are fun and unique, although i did get the orange curse as i ate an orange and died instantly................
But super cool game!!!
Delightfullymad
03. Oct 2022 · 02:04 UTC
Fun game, I like the models too. This is the best I could do. great work!
![ss.png](///raw/f45/9/z/50015.png)
Nicholas Maddalena
03. Oct 2022 · 02:12 UTC
this is great! I was initially turned off because the web build ran very poorly for me in Chrome, but the Windows app is super fun! I was particularly impressed by how you incorporated the decorative water fountains into the curse of thirst - that was a clever touch! (I also appreciate the generous auto-aim when fighting zombies. Really helps in a game as hectic as this)
Jackaljk
03. Oct 2022 · 08:36 UTC
Ate an orange and died, best game ever! I like how it gets more and more frenetic. Absolutely love the soundtrack, reminds me of Rayman 2 a bit.
Jim jagers
03. Oct 2022 · 10:02 UTC
Very fun if you would decide to expand upon this and make it a full game i would definetly play it!
MoebiusMeow
03. Oct 2022 · 10:23 UTC
Cool entry! The concept is nice.

I have been using MagicaVoxel for a while and I like the voxel art style (especially with great illuminating effects)

The control is well polished! I like the auto aiming when shooting since aiming with WASD is quite hard.
Nice job!
fnelix
03. Oct 2022 · 10:37 UTC
Cool concept! The stress of the curses stacking up.. I like the look and style. Would like to see more!
MikoziQ
03. Oct 2022 · 12:55 UTC
I got to 274 score!

Pros:

- A good attempt to voxel art
- Simple mechanics
- Good character controls
- A fun take on curses and their difficulty spikes
- DoTween usage (I have to learn to use it myself finally)
- Music for Compo is always appreciated. Plus it's actually a nice tune!

Cons:

- Maybe I haven't reached the proper point, but getting more 'positive curses' sometimes would be nice
- Standing on the fountain and getting out for only pickups makes the game considerably easier (not sure if that's a con though)
- Not sure about the auto-aim, but I struggled with shooting a bit. Glad I'm fps player lol.

A good compo entry nonetheless, keep it up!

_ I strive to leave a detailed feedback which takes time… if you liked it, please consider giving a feedback back :heart: _
CrociDB
03. Oct 2022 · 13:39 UTC
Whoa, that's a really good surprise. I like how it gets more challenging every round. Simple mechanics and very effective. Graphics and music are pretty good too. Good job!
dhim
03. Oct 2022 · 18:11 UTC
I usually don't like shooting game as I am terrible at orientating the player to shoot in most game. But I felt really entertained by your game. The Auto-aim really helped me focus on all the plague piling up on me!

The balance of getting harder is well made for me, perfectly timed for a competition game!
MrMaico
04. Oct 2022 · 10:20 UTC
Score: 287
Wow! A fully playable game in a compo! You can be proud of yourself. Some animations would really bring this game to life.

It's a very stress inducing game that makes you sweat. Cool graphics!
Joshua Pitaniello
04. Oct 2022 · 17:03 UTC
Score of 345! Love the style and concept amazing job!
Eugenik
05. Oct 2022 · 03:02 UTC
Super solid artwork and animations!.
Asue
05. Oct 2022 · 15:45 UTC
I like the character's feeling when you move. The concept is very interesting, I think the game has a lot of potential :o

(the sound effects made me jump sometimes :laughing: )
Real_Human_1000
05. Oct 2022 · 17:11 UTC
Cool! The simple voxel graphics work and I like the variety of curses. The challenge definitely ramps up, but I push through because I want to know what the next curse will be. I like how the game gradually grows more complex over time, until it's hard to remember everything that's trying to kill you!
spyranteros
06. Oct 2022 · 18:07 UTC
Nailed the theme, easy to understand, addictive gameplay. Well done!
Diego Escalante
06. Oct 2022 · 19:30 UTC
Pretty fun and fast paced! It would be nice if there was a little bit of a forgiving grace period when a new rule is applied. I died because I was grabbing an orange right when oranges became bad. But this is a good take on the theme, and the difficulty progression is so natural. The aim assist was a good detail to have, as it let me focus on the ever-growing number of rules rather than lining up my shot perfectly. Well done!
sslees
06. Oct 2022 · 23:36 UTC
+1 to all the great things people are saying about this game! I saw you post a progress update during the compo and am so happy I came across this and got to play the end result. Props for such a complete/well-rounded submission. Having a playable 3D game with great art, music, scoring, menus, controller support... I'm really impressed!
testsubject06
06. Oct 2022 · 23:46 UTC
My only real complaint is that the sound effects were a little unbalanced. They're pretty ear piercing at their maximum volume. Graphics were good, the music wasn't too bad, and the curses were pretty unique!
Dr_V
15. Oct 2022 · 23:17 UTC
Nice work, love the graphics, the concept works surprisingly well (I've seen the 10 seconds random thing happens concept done endlessly but this is the first one that really works well). Probably the only complaint is the shooting could have been done with mouse aim, but the sneaky autoaim seems to help out so as to make it less noticeable.
PavelDlouhy
16. Oct 2022 · 16:16 UTC
This is very nice concept... ...and very well executed! ;-) It is great that those curses are random. It is good for replayability! Will try to play again when I boot fastest computer (rating on an old notebook now...) :smiley: Will I beat or will I not beat @delightfullymad's Hi-SCORE:question: