Decem Secundis by JPiggs

[raw]
made by JPiggs for Ludum Dare 51 (JAM)

Nam omne decem secundis, decem secundis elapsis. Every ten seconds, ten seconds pass. It's not that deep. Decem Secundis is a 2D platformer that has the player fight their way through waves of enemies. You will be given ten seconds of prep time before each wave, so be sure to pick up a weapon and any ammo it may need. Each wave also lasts 10 seconds. How many waves can you last?

WASD to move the character. Use mouse to aim and left mouse button to attack. Escape pauses the game

All assets except fonts created by me.

Added WebGL support.

Uploaded Post-Ludum Dare version (named 0.04) with misc fixes and added features.

Screenshot (248).pngScreenshot (249).pngScreenshot (246).png

Ratings

Overall 1028th 3.028⭐ 20🧑‍⚖️
Fun 978th 2.917⭐ 20🧑‍⚖️
Innovation 1191th 2.306⭐ 20🧑‍⚖️
Theme 649th 3.583⭐ 20🧑‍⚖️
Graphics 961th 2.947⭐ 21🧑‍⚖️
Humor 699th 2.618⭐ 19🧑‍⚖️
Mood 948th 3⭐ 20🧑‍⚖️
Given 11🗳️ 13🗨️

Feedback

Jacob Diaz
04. Oct 2022 · 02:16 UTC
I like the design of the main character :)
Matt Swieboda
04. Oct 2022 · 02:30 UTC
great artwork, and nice complete game. I did feel it was a bit too easy, and the waves didn't really get any harder, but that's something easy to tweak, like increasing the enemy damage, or amount of enemies, or not having as many potions available in the in-between waves.
LDJam user 237261
04. Oct 2022 · 16:16 UTC
I think the game just needs a little work in places, then it would be a pretty great game! like a little bit more animations and variety in the visuals, a gameplay that gets a bit harder after each time, and some longer music. But otherwise it's still a nice entry:)
Orionhart
04. Oct 2022 · 17:05 UTC
Solid jam entry. The second snake themed game I've seen this jam! I appreciated the snakes popping in as eggs. Could have used some difficulty scaling and more variety in the tiles for the levels, but I had a good time playing a few waves.
SkullSprigs
05. Oct 2022 · 01:22 UTC
very cool movement here! the wall jumps were a little tricky to get the hang of, but i had fun with the challenge and it was a blast once i figured it out. very nifty combat system as well. :)
Amythyst
05. Oct 2022 · 04:43 UTC
Some enjoyable stuff here, I liked the character design and I liked alternating between platforming to grab gear and surviving the wave, and I played for several waves. It did seem like a lot of waves I could easily just stay in a corner and avoid the snakes, so I agree about increasing difficulty. The controls weren't the most responsive, but I'm on a laptop trackpad so might be me. Cool idea though, nice job!
BougieBirdie
05. Oct 2022 · 23:40 UTC
I like just about any game with walljumping and I'm pleasantly surprised to see yours included it. It's was pretty tricky to actually stick to the wall though, it felt like maybe it needs some coyote time.
I would have loved to see a screen at the end with my final score on it.

Great job!
Lukein
06. Oct 2022 · 15:25 UTC
Gameplay is smooth and quick to get the hang of. As already mentioned by other people before, a bit of difficulty, variety and animation would be a great upgrade from there. I'd add clarity to that, maybe? Particularly the sword attacks are a bit hard to read, just end up spamming it while rampaging through mobs since there are so many heals between the waves.
🎤 JPiggs
06. Oct 2022 · 17:14 UTC
Thanks everyone for the wonderful feedback!
mandy858
08. Oct 2022 · 22:17 UTC
Love the art! Was really hard to jump, but nice job.
someone
08. Oct 2022 · 22:22 UTC
Surprisingly fun game. The platforming is smooth and I like the main character art.
The enemies were a bit lacking though and the sword is unsatisfying. The other weapons are good though.
It seems like hitting enemies with multiple bullets gives multiple coins, making the shotgun superior.
I also had the weapon spawn inside the walls a few times.
Some difficulty increase would have been good as time goes on. I stopped after 51 rounds.
unless games
10. Oct 2022 · 11:45 UTC
Could be a bit more difficult and I think you should allow wall jumping even if the player isn't pressing against the wall to make the movement feel more fluid.

Increasing the speed of the enemies (or just have a speedier variant) or adding some stationary enemy that shoots at you from a distance could make the combat more interesting. Maybe a snake type that spits venom at you which also creates puddles on the map that you need to avoid?.

Cool character design!