Decem Secundis by JPiggs
Nam omne decem secundis, decem secundis elapsis. Every ten seconds, ten seconds pass. It's not that deep. Decem Secundis is a 2D platformer that has the player fight their way through waves of enemies. You will be given ten seconds of prep time before each wave, so be sure to pick up a weapon and any ammo it may need. Each wave also lasts 10 seconds. How many waves can you last?
WASD to move the character. Use mouse to aim and left mouse button to attack. Escape pauses the game
All assets except fonts created by me.
Added WebGL support.
Uploaded Post-Ludum Dare version (named 0.04) with misc fixes and added features.



Ratings
| Overall | 1028th | 3.028⭐ | 20🧑⚖️ |
| Fun | 978th | 2.917⭐ | 20🧑⚖️ |
| Innovation | 1191th | 2.306⭐ | 20🧑⚖️ |
| Theme | 649th | 3.583⭐ | 20🧑⚖️ |
| Graphics | 961th | 2.947⭐ | 21🧑⚖️ |
| Humor | 699th | 2.618⭐ | 19🧑⚖️ |
| Mood | 948th | 3⭐ | 20🧑⚖️ |
| Given | 11🗳️ | 13🗨️ |
I would have loved to see a screen at the end with my final score on it.
Great job!
The enemies were a bit lacking though and the sword is unsatisfying. The other weapons are good though.
It seems like hitting enemies with multiple bullets gives multiple coins, making the shotgun superior.
I also had the weapon spawn inside the walls a few times.
Some difficulty increase would have been good as time goes on. I stopped after 51 rounds.
Increasing the speed of the enemies (or just have a speedier variant) or adding some stationary enemy that shoots at you from a distance could make the combat more interesting. Maybe a snake type that spits venom at you which also creates puddles on the map that you need to avoid?.
Cool character design!